anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnable
The multisample rasterization mode is computed based on this field, 3DSTATE_RASTER::DXMultisampleRasterizationMode (only for forced multisampling), 3DSTATE_RASTER::APIMode, and the number of samples. There are two tables in the SKL PRM that describe how the final multisample mode is calculated: "Windower (WM) Stage >> Multisampling >> Multisample ModeState >> Table 1" and the formula for "SF_INT::Multisample Rasterization Mode". The "DX Multisample Rasterization Enable" bit changes whether multisample mode is set to OFF_PIXEL or ON_PATTERN in the samples > 1 case. In the samples == 1 case, the bit has no effect. Since Vulkan has no concept of disabling multisampling for samples > 1, we can just set the bit. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -47,14 +47,8 @@ emit_ia_state(struct anv_pipeline *pipeline,
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static void
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emit_rs_state(struct anv_pipeline *pipeline,
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const VkPipelineRasterizationStateCreateInfo *info,
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const VkPipelineMultisampleStateCreateInfo *ms_info,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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uint32_t samples = 1;
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if (ms_info)
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samples = ms_info->rasterizationSamples;
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struct GENX(3DSTATE_SF) sf = {
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GENX(3DSTATE_SF_header),
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};
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@ -75,7 +69,7 @@ emit_rs_state(struct anv_pipeline *pipeline,
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/* For details on 3DSTATE_RASTER multisample state, see the BSpec table
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* "Multisample Modes State".
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*/
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raster.DXMultisampleRasterizationEnable = samples > 1;
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raster.DXMultisampleRasterizationEnable = true;
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raster.ForcedSampleCount = FSC_NUMRASTSAMPLES_0;
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raster.ForceMultisampling = false;
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@ -173,8 +167,7 @@ genX(graphics_pipeline_create)(
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assert(pCreateInfo->pInputAssemblyState);
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emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
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assert(pCreateInfo->pRasterizationState);
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emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
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pCreateInfo->pMultisampleState, extra);
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emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
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emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
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emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
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emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
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