glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -267,8 +267,19 @@ struct _mesa_glsl_parse_state {
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bool has_shader_io_blocks() const
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{
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/* The OES_geometry_shader_specification says:
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*
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* "If the OES_geometry_shader extension is enabled, the
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* OES_shader_io_blocks extension is also implicitly enabled."
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*
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* The OES_tessellation_shader extension has similar wording.
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*/
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return OES_shader_io_blocks_enable ||
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EXT_shader_io_blocks_enable ||
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OES_geometry_shader_enable ||
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OES_tessellation_shader_enable ||
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EXT_tessellation_shader_enable ||
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is_version(150, 320);
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}
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