Commit Graph

84663 Commits

Author SHA1 Message Date
Marek Olšák 3e756f09d4 radeonsi: fix a crash in imageSize for cubemap arrays
Sometimes it was f32, other times it was i32. Now it's always i32.

This fixes:
GL45-CTS.texture_cube_map_array.image_texture_size.texture_size_compute_sh

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák 03708deed2 radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader
This fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation
.gl_PatchVerticesIn

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák a4fa215058 radeonsi: fix cubemaps viewed as 2D
This fixes: GL43-CTS.texture_view.view_sampling

v2: fix a typo, merge both if statements

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák 2975230fdc radeonsi: always use the same function signature for llvm.SI.export
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák 1c13c71ef8 radeonsi: return correct eviction stats for NVX_gpu_memory_info
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák f660d1cb21 gallium/radeon: also eliminate DCC fast clear in resource_get_handle
just do what the comment says

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák 01dd73f2f4 gallium/radeon: use the current ctx for CMASK elimination in resource_get_handle
For coherency with the current context.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák d22feeaa9d gallium/radeon: use the current ctx for DCC decompression in resource_get_handle
For coherency with the current context.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák 0d2e43fcb1 gallium/radeon: derive buffer placement and flags only at initialization
Invalidated buffers don't have to go through it.

Split r600_init_resource into r600_init_resource_fields and
r600_alloc_resource.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák a14c50bceb radeonsi: set more sampler settings
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Emil Velikov 4ea90682ab docs: add news item and link release notes for 12.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-09-05 16:13:48 +01:00
Emil Velikov 2099d5df97 docs: add sha256 checksums for 12.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 614fb93a6d0246d5592333a1b914ce71a409fcf7)
2016-09-05 16:12:08 +01:00
Emil Velikov f541530bbc docs: add release notes for 12.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2fc6a31f10e908af8f348aba796d0e6b1616b863)
2016-09-05 16:12:07 +01:00
Marek Olšák b012a13af5 noop: implement resource_get_handle
X+DRI3 locks up if the returned handle is invalid.
2016-09-05 16:12:04 +02:00
Marek Olšák 1c71bccdaa noop: set missing functions 2016-09-05 16:12:04 +02:00
Marek Olšák ed164f0d6b noop: simplify some functions 2016-09-05 16:12:04 +02:00
Emil Velikov 62b224d428 glx/glvnd: list the strcmp arguments in correct order
Currently, due to the inverse order, strcmp will produce negative result
when the needle is towards the start of the haystack. Thus on the next
iteration(s) we'll end up further towards the end and eventually fail to
locate the entry.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-09-05 11:59:07 +01:00
Jason Ekstrand 821e366385 nir/tests: Update the CF tests to not assume fake edges
In aad4f1550, we removed the concept of "fake" edges from NIR.  Now, if you
have a block at the end of an infinite loop it really has no predecessors.
This updates the unit tests to match.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97587
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-09-04 20:44:59 -07:00
Ilia Mirkin 61e978524a gk110/ir: fix quadop dall emission
We recently starting to always emit the NDV (== dall) bit for quadops.
However it was folded into the wrong code word.

Fixes: e0a067ed48 (nv50/ir: always emit the NDV bit for OP_QUADOP)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
2016-09-04 18:28:29 -04:00
Mauro Rossi 98f734e758 android: intel: fix include paths in new "common" library
Fixes building error in libmesa_intel_common static library

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-09-03 20:03:16 -07:00
Ilia Mirkin ca313e00b6 a3xx: use window scissor to simulate viewport xy clip
Unfortunately a3xx does not have a separate disable for depth clipping,
so when depth clamp is enabled, we disable the whole 3d clipper logic.
This in turn also gets rid of the xy clip that it would normally do.
When we detect this would happen, instead we integrate the viewport into
the window scissor. This may have slightly different behavior around
wide points, but it's unlikely that anything depends on this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-09-03 19:58:42 -04:00
Ilia Mirkin 83d7230fd5 a3xx: make use of software clipping when hw can't handle it
The hw clipper only handles up to 6 UCPs. If there are more than 6 UCPs,
or a clip vertex, or clip distances are in use, then we must use the
fallback discard-based clipping from the frag shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-09-03 19:58:42 -04:00
Ilia Mirkin dac72234c7 a3xx: make sure to actually clamp depth as requested
We were previously ... not clamping. I guess this meant that everything
got clamped to 1/0, which was enough to pass the existing tests. Or
perhaps the clamping would only happen to the rasterized depth value and
not the frag shader's output depth value.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-09-03 19:58:42 -04:00
Karol Herbst ae7eb93e6c nvc0/ir: allow min/max instructions to be dual-issued in pairs
changes for GpuTest /test=pixmark_piano /benchmark /no_scorebox /msaa=0
/benchmark_duration_ms=60000 /width=1024 /height=640:

inst_executed: 1.03G
inst_issued1: 614M -> 580M
inst_issued2: 213M -> 230M

score: 1021 -> 1030

Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-03 13:53:09 -04:00
Jason Ekstrand 7e891f90c7 anv: Move cmd_buffer_config_l3 into anv_cmd_buffer.c
This is the only remaining part of genX_l3.c and there's really no good
reason for it to be in its own file.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:07 -07:00
Jason Ekstrand 17968e2dfd anv/cmd_buffer: Move emit_lri and emit_lrm higher up
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:07 -07:00
Jason Ekstrand 42d03c204c anv: Refactor pipeline l3 config setup
Now that we're using gen_l3_config.c, we no longer have one set of l3
config functions per gen and we can simplify a bit.  Also, we know that
only compute uses SLM so we don't need to look for it in all of the stages.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:07 -07:00
Jason Ekstrand 6448c0e324 anv: Leverage the shared L3$ config code
When Jordan first implement L3$ configuration for Vulkan, he copied+pasted
from the GL driver because we had no good place to share it.  Now that we
have src/intel/common, we should be sharing these tables.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:07 -07:00
Jason Ekstrand 49981891f7 intel: Pull the guts of gen7_l3_state.c into a shared helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:07 -07:00
Jason Ekstrand 979d0aca62 intel: Rename brw_get_device_name/info to gen_get_device_name/info
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:07 -07:00
Jason Ekstrand 527f371999 intel: s/brw_device_info/gen_device_info/
Generated by:

sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.h
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.cpp
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.h

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:06 -07:00
Jason Ekstrand 55364ab5b7 intel: Add a new "common" library for more code sharing
The first thing to go in this new library is brw_device_info.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-09-03 08:23:06 -07:00
Mauro Rossi 4218c32166 intel/blorp: fix typo in android makefile
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-09-03 08:22:53 -07:00
Timothy Arceri 1692228a38 nir: remove unused variable
This was let over from aad4f15506

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-09-03 20:30:19 +10:00
Connor Abbott 356d101af3 nir: remove some fields from nir_shader_compiler_options
I accidentally added these with 0dc4cab. Oops!
2016-09-03 00:49:58 -04:00
Connor Abbott c62b58c216 nir: fix bug with moves in nir_opt_remove_phis()
In 144cbf8 ("nir: Make nir_opt_remove_phis see through moves."), Ken
made nir_opt_remove_phis able to coalesce phi nodes whose sources are
all moves with the same swizzle. However, he didn't add the logic
necessary for handling the fact that the phi may now have multiple
different sources, even though the sources point to the same thing. For
example, if we had something like:

if (...)
   a1 = b.yx;
else
   a2 = b.yx;
a = phi(a1, a2)
... = a

then we would rewrite it to

if (...)
   a1 = b.yx;
else
   a2 = b.yx;
... = a1

by picking a random phi source, which in this case is invalid because
the source doesn't dominate the phi. Instead, we need to change it to:

if (...)
   a1 = b.yx;
else
   a2 = b.yx;
a3 = b.yx;
... = a3;

Fixes 12 CTS tests:
ES31-CTS.functional.tessellation.invariance.outer_edge_symmetry.quads*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-09-03 00:37:48 -04:00
Connor Abbott 0dc4cabee2 nir: add nir_after_phis() cursor helper
And re-implement nir_after_cf_node_and_phis() using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-09-03 00:37:48 -04:00
Ilia Mirkin 64a69059ce glsl: expose max atomic counter/buffer consts for tess in ES 3.2
Curiously OES/EXT_tessellation_shader leave these out, while ES 3.2 adds
them in.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-09-03 00:26:36 -04:00
Ilia Mirkin 8122e30aec mapi: don't forget to expose GetPointerv in GL ES 3.2
I left this out of my previous commit that went around enabling all of
the other ES 3.2 entrypoints.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-09-03 00:26:36 -04:00
Ilia Mirkin 346de79ffd main: add KHR_robustness to ES 3.2 extension requirements
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-09-03 00:26:36 -04:00
Ilia Mirkin 163a029eba nv50,nvc0: respect render condition enable flag when clearing rt/zs
This is a newly added flag. We always pass false into it from
nv50_clear_texture, but other callers may want to respect the render
condition. (And the functions were originally spec'd to respect it.)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-03 00:01:07 -04:00
Karol Herbst d0cf7a6beb nvc0/ir: don't dual-issue ops that depend or interfere with each other
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: rewrite to split up the helpers and move more logic to target]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-03 00:01:06 -04:00
Jason Ekstrand aad4f15506 nir: Remove fake edges in the CF handling code
When NIR was first introduced, Connor added this fake-edge hack to work
around issues related to unreachable blocks.  Thanks to GLSL IR's jump
lowering code, the only unreachable code you can have is a block after an
infinite loop.  With SPIR-V, we didn't have the jump lowering code so we
could also end up with the "if (...) { break; } else { continue; }" case
which generates an unreachable block after the if.  Because of this, most
of NIR had to be fixed up for handling unreachable blocks.  The only
remaining case of not handling unreachable blocks was specifically the
block-after-infinite-loop case in dead_cf which was fixed by the previous
commit.  We can now delete the fake edge hack.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-09-02 11:24:09 -07:00
Jason Ekstrand 9a4d76e534 nir/dead_cf: Don't crash on unreachable after-loop blocks
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-09-02 11:24:09 -07:00
Samuel Pitoiset ea7b475968 nvc0: reduce the initial code segment size to 512KB
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-01 21:25:39 +02:00
Samuel Pitoiset 6557058827 nvc0: allow to resize the code segment dynamically
When an application uses a ton of shaders, we need to evict them
when the code segment is full but this is not really a good solution
if monster shaders are used because code eviction will happen a lot.

To avoid this, it seems better to dynamically resize the code
segment area after each eviction. The maximum size is arbitrary
fixed to 8MB which should be enough.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-01 21:25:35 +02:00
Samuel Pitoiset 96e21ad763 nvc0: add a new bin for the code segment
To avoid the bins list to grow up indefinitely when the code segment
size will be bumped, we need to separate that bin from the SCREEN
one because it contains other resources like the uniform bo.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-01 21:25:31 +02:00
Samuel Pitoiset 63ac80879e nvc0: add nvc0_screen_resize_text_area() helper
This function will be helpful for resizing the code segment
area when we need to evict all shaders.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-01 21:25:28 +02:00
Samuel Pitoiset 3d928d9082 nvc0: re-upload currently bound shaders after code eviction
This fixes a very old issue which happens when the code segment
size is full. A bunch of real applications like Tomb Raider,
F1 2015, Elemental, hit that issue because they use a ton of shaders.

In this case, all shaders are evicted (for freeing space) but all
currently bound shaders also need to be re-uploaded and SP_START_ID
have to be updated accordingly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-01 21:25:25 +02:00
Samuel Pitoiset 34883626d1 nvc0: refactor the program upload process
This refactoring will help for fixing the "out of code space"
eviction issue because we will need to reupload the code for
all currently bound shaders but it's slightly different than
uploading a new fresh code.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-01 21:25:17 +02:00