nv50,nvc0: respect render condition enable flag when clearing rt/zs

This is a newly added flag. We always pass false into it from
nv50_clear_texture, but other callers may want to respect the render
condition. (And the functions were originally spec'd to respect it.)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2016-09-02 23:57:06 -04:00
parent d0cf7a6beb
commit 163a029eba
2 changed files with 24 additions and 12 deletions

View File

@ -342,8 +342,10 @@ nv50_clear_render_target(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
if (!render_condition_enabled) {
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
}
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
@ -351,8 +353,10 @@ nv50_clear_render_target(struct pipe_context *pipe,
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
if (!render_condition_enabled) {
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
}
nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
}
@ -426,8 +430,10 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
if (!render_condition_enabled) {
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
}
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
@ -435,8 +441,10 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
if (!render_condition_enabled) {
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
}
nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
}

View File

@ -344,7 +344,8 @@ nvc0_clear_render_target(struct pipe_context *pipe,
nvc0_resource_fence(res, NOUVEAU_BO_WR);
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
if (!render_condition_enabled)
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
@ -352,7 +353,8 @@ nvc0_clear_render_target(struct pipe_context *pipe,
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
if (!render_condition_enabled)
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
}
@ -670,7 +672,8 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
PUSH_DATA (push, dst->u.tex.first_layer);
IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
if (!render_condition_enabled)
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
@ -678,7 +681,8 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
if (!render_condition_enabled)
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
}