Commit Graph

89114 Commits

Author SHA1 Message Date
Marek Olšák 620aded541 radeonsi: move index buffer flushing into a non-upload indexed case
The other codepaths don't need this.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 22b8a773e1 radeonsi: use SI_MAX_ATTRIBS where it should be used
for consistency; no change in behavior

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 054f853035 radeonsi: sort members of si_shader_key::part
and improve some comments

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 1fabb29717 radeonsi: have separate LS and ES main shader parts in the shader selector
This might reduce the on-demand compilation if the initial VS/LS/ES
determination is wrong.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák a02117ba6e radeonsi: don't compile pure monolithic shaders asynchronously
there is no point, we have to wait anyway.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 9b91e0b54c radeonsi: allow unaligned vertex buffer offsets and strides on CIK-VI
So that we can disable u_vbuf for GL core profiles.

This is a v2 of the previous VI-only patch.
It requires SH_MEM_CONFIG.ALIGNMENT_MODE = UNALIGNED on CIK-VI.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 2fb021b620 radeonsi: remove the fix_size3 workaround
not needed with the shader fallback

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák dbd38f2a92 radeonsi: add a workaround for clamping unaligned RGB 8 & 16-bit vertex loads
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 41a2157a68 radeonsi: make fix_fetch an array of uint8_t
so that we can add 3-component fallbacks.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák f246ae1ee9 vl: fix a buffer leak in the bicubic filter by using an uploader
there's no error checking, because the previous code didn't do it either.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák c8d84801b7 gallium/hud: create files after graphs are created to get final names
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 22c34bbc55 gallium/u_suballoc: allow setting pipe_resource::flags
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák edf6bcf6c6 gallium/u_suballoc: use clear_buffer if available
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 02cd8b20d1 gallium/util: correctly unref a buffer in u_prim_restart
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 42297c862f gallium/util: remove unused u_index_modify helpers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák 7f0bf00dc9 gallium/util: remove unused helper util_draw_texquad
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-18 01:22:08 +01:00
Marek Olšák b5b0936677 gallium/docs: remove documentation of non-existent instructions
trivial
2017-02-18 01:22:08 +01:00
Jason Ekstrand 5f02c2a054 anv/TODO: Check off Storage Image Without Format
The code for this landed a few days ago.
2017-02-17 14:18:34 -08:00
Marek Olšák edd23e0606 ac/llvm: fix various findMSB bugs
sffbh needs to be suffixed with ".i32"

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-18 06:24:32 +10:00
Jose Maria Casanova Crespo 429f112a11 glsl: link error if unsized array not-last in ssbo
If an unsized declared array is not the last in an SSBO
and an implicit size can not be defined on linking time,
the linker should raise an error instead of reaching
an assertion on GL.

This reverts part of commit 3da08e1664
getting back to the behavior of commit 5b2675093e

The original patch was correct for GLES that should produce
a compile-time error but the linker error is still necessary
in desktop GL.

Fixes the following piglit tests:
tests/spec/arb_shader_storage_buffer_object/non_integral_size_array_member.shader_test
tests/spec/arb_shader_storage_buffer_object/unsized_array_member.shader_test

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
2017-02-17 15:49:16 +02:00
Lionel Landwerlin a0ac118398 i965/fs: fix uninitialized memory access
Found while running shader-db under valgrind.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
2017-02-17 10:07:56 +00:00
Timothy Arceri 62c90492ef glsl: disable on disk shader cache when running as another user
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 20:21:22 +11:00
Alejandro Piñeiro 966ddd5d3d mesa/formatquery: use consistent local function names
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2017-02-17 10:17:54 +01:00
Bas Nieuwenhuizen d5bf4c7394 radv: Use different allocator for descriptor set vram.
This one only keeps allocated memory in the list, and list nodes
in the descriptor sets. Thsi doesn't need messing around with
max_sets, and we get automatic merging of free regions.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-17 09:28:23 +01:00
Bas Nieuwenhuizen f448701622 radv: Never try to create more than max_sets descriptor sets.
We only use the freed ones after all free space has been used. If
the app only allocates small descriptor sets, we might go over
max_sets before the memory is full.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
Fixes: f4e499ec79
2017-02-17 09:28:14 +01:00
Samuel Iglesias Gonsálvez fccbad73ef i965/fs: fix 32-bit data type to int64 conversion on BSW/BXT
The 32-bit to 64-bit conversions need to have the 32-bit
data source elements aligned to 64-bit but only with doubles as
destination type.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-17 06:50:22 +01:00
Timothy Arceri 172c48cc15 glsl: fix scons builds with shader cache
For now its disabled for scons so wrap glsl cache calls in a
define conditional.
2017-02-17 16:31:47 +11:00
Timothy Arceri a2bf0954fb util/disk_cache: fix typo in function stub 2017-02-17 15:54:00 +11:00
Jason Ekstrand b073811617 i965/fs: Remove hand-coded 64-bit packing optimizations
The optimization in unpack_64 is clearly subsumed with the opt_algebraic
optimizations in the previous commit.  The pack optimization may not be
quite handled by opt_algebraic but opt_algebraic should get the really
bad cases.  Also, it's been broken since it was merged and we've never
noticed so it must not be doing anything.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-16 17:28:03 -08:00
Jason Ekstrand 70e86a3f2d nir/algebraic: Optimize 64bit pack/unpack
This reduces the instruction count in some fp64 and int64 piglit tests

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-16 17:28:03 -08:00
Jason Ekstrand e10f522cd7 nir: Rename lower_double_pack to lower_64bit_pack
There's nothing "double" about it other than, perhaps, the fact that it
packs two 32-bit values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-16 17:28:03 -08:00
Jason Ekstrand 161d3e81be nir: Combine the int and double [un]pack opcodes
NIR is a typeless IR and the two opcodes, when considered bitwise, do
exactly the same thing.  There's no reason to have two versions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-16 17:28:03 -08:00
Jason Ekstrand a4393bd97f i965/fs: Fix the inline nir_op_pack_double optimization
We can only do the optimization if the source *is* SSA.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
2017-02-16 17:28:03 -08:00
George Kyriazis e2abe80bee swr: remove unneeded extern "C"
the guards have been added to the header files that needed them.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-16 18:22:27 -06:00
George Kyriazis d4b4a511f6 gallium: add extern "C" guards
Added extern "C" __cplusplus guards on headers that did not have them.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-02-16 18:22:27 -06:00
Timothy Arceri a3ab09f90f util/disk_cache: check cache exists before calling munmap()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 512c046edd util/disk_cache: add support for removing old versions of the cache
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 3342ce452c util/disk_cache: allow drivers to pass a directory structure
In order to avoid costly fallback recompiles when cache items are
created with an old version of Mesa or for a different gpu on the
same system we want to create directories that look like this:

./{TIMESTAMP}_{LLVM_TIMESTAMP}/{GPU_ID}

Note: The disk cache util will take a single timestamp string, it is
up to the backend to concatenate the llvm string with the mesa string
if applicable.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 87009681a5 mesa: remove cache creation from _mesa_initialize_context()
We will change the way we create the cache directory in the following
patches.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 6602d0401c st/mesa/glsl: build string of dri options and use as input to building sha for shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri ed61530121 glsl: reserve parameter storage on cache restore
Since we know how big the list will be we can allocate the storage
upfront.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 1183eb487f glsl: don't try to load/store buffer object values in the cache
Also add an assert to catch buffer overflows.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri cad1a9bfde glsl: don't reprocess or clear UBOs on cache fallback
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 01d1e5a7ad glsl: skip more uniform initialisation when doing fallback linking
We already pull these values from the metadata cache so no need to
recreate them.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 794f7326bc glsl: don't lose uniform values when falling back to full compile
Here we skip the recreation of uniform storage if we are relinking
after a cache miss. This is improtant because uniform values may
have already been set by the application and we don't want to reset
them.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 0e9991f957 glsl: don't reference shader prog data during cache fallback
We already have a reference.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 2f19accc5e mesa/glsl: add cache_fallback flag to gl_shader_program_data
This will allow us to skip certain things when falling back to
a full recompile on a cache miss such as avoiding reinitialising
uniforms.

In this change we use it to avoid reading the program metadata
from the cache and skipping linking during a fallback.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri e3adde023b glsl: add api and glsl version to hash generation for shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri dc0c0c176d glsl: cache uniform values
These may be lowered constant arrays or uniform values that we set before linking
so we need to cache the actual uniform values.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri 49f3439089 glsl: make uniform values helper available for use elsewhere
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00