Commit Graph

55378 Commits

Author SHA1 Message Date
Matt Turner 523b07e320 configure.ac: Remove stale comment about --x-* arguments.
Should have been removed with e273ed37.

Note: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-05 11:02:36 -08:00
Matt Turner 35189d768b configure.ac: Don't check for X11 unconditionally.
X11 is already checked conditionally below.

Fixes OSMesa-only configurations to not require X11.

Note: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-05 11:02:22 -08:00
Alan Hourihane 196443f3f5 Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions
This was hit on the glTexStorage2D() path.

Note: this is a candidate for the stable branches

Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-05 17:22:44 +00:00
Jon TURNEY 87fdcd87b1 Fix out-of-tree build of 'make check' in src/mesa/main/tests
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-03-05 13:33:16 +00:00
Dave Airlie e21460b4d5 u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAA
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-03-04 22:23:08 +00:00
Daniel Martin 998d975e38 Fix build of swrast only without libdrm
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Daniel Martin <consume.noise@gmail.com>
2013-03-04 10:11:01 -08:00
Brian Paul b1390c7992 mesa: flush current state when querying GL_EDGE_FLAG
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61395

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-04 08:41:45 -07:00
Jakub Bogusz e29124717e vdpau-softpipe: Build correct source file - vl_winsys_xsp.c
Copy-and-paste problem introduced by commit 7f24483e.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-03-03 22:53:26 -08:00
Kenneth Graunke b88f74d63d i965: Fix Crystal Well PCI IDs.
The second digit was off by one, which meant we accidentally treated
GTn as GT(n-1).  This also meant no support for GT1 at all.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-03 13:53:58 -08:00
Vincent Lejeune 83e7d111af r600g: Check comp_mask before merging export instructions
Fixes a llvm uncovered (rare) bug where consecutive exports were
merged even if they have incompatible mask.
2013-03-03 21:39:51 +01:00
Vadim Girlin 138b5b9a12 r600g: fix check_and_set_bank_swizzle for cayman
Tested-by: Vincent Lejeune <vljn at ovi.com>
Reviewed-by: Vincent Lejeune <vljn at ovi.com>
2013-03-03 21:38:49 +01:00
Brian Paul 0b6e72f8d7 st/mesa: add switch case for ir_txf_ms to silence warning
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-03-02 05:52:40 -07:00
Brian Paul 2ea0e30bed mesa: add switch case for ir_txf_ms to silence warning
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 05:52:28 -07:00
Kenneth Graunke cf0c0a7782 i965: Pull query BO reallocation out into a helper function.
We'll want to reuse this for non-occlusion queries in the future.

Plus, it's a single logical task, so having it as a helper function
clarifies the code somewhat.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke 961c9b8cac i965: Replace the global brw->query.bo variable with query->bo.
Again, eliminating a global variable in favor of a per-query object
variable will help in a future where we have more queries in hardware.

Personally, I find this clearer: there's just the query object's BO,
rather than two variables that usually shadow each other.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke 614944b897 i965: Turn if (query->bo) into an assertion.
The code a few lines above calls brw_emit_query_begin() if !query->bo,
and that creates query->bo.  So it should always be non-NULL.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke 981a22b62b i965: Unify query object BO reallocation code.
If we haven't allocated a BO yet, we need to do that.  Or, if there
isn't enough room to write another pair of values, we need to gather up
the existing results and start a new one.  This is simple enough.

However, the old code was awkwardly split into two blocks, with a
write_depth_count() placed in the middle.  The new depth count isn't
relevant to gathering the old BO's data, so that can go after the
reallocation is done.  With the two blocks adjacent, we can merge them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke 90feda81de i965: Use query->last_index instead of the global brw->query.index.
Since we already have an index in the brw_query_object, there's no need
to also keep a global variable that shadows it.

Plus, if we ever add support for more types of queries that still need
the per-batch before/after treatment we do for occlusion queries, we
won't be able to use a single global variable.  In contrast, per-query
object variables will work fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke ec5d502ec3 i965: Remove brw_query_object::first_index field as it's always 0.
brw->query.index is initialized to 0 just a few lines before it's
copied to first_index.

Presumably the idea here was to reuse the query BO for subsequent
queries of the same type, but since that doesn't happen, there's no need
to have the extra code complexity.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke d92c7d8eed i965: Add a pile of comments to brw_queryobj.c.
This code was really difficult to follow, for a number of reasons:

- Queries were handled in four different ways (TIMESTAMP writes a single
  value, TIME_ELAPSED writes a single pair of values, occlusion queries
  write pairs of values for the start and end of each batch, and other
  queries are done entirely in software.  It turns out that there are
  very good reasons each query is handled the way it is, but
  insufficient comments explaining the rationale.

- It wasn't immediately obvious which functions were driver hooks
  and which were helper functions.  For example, brw_query_begin() is
  a driver hook that implements glBeginQuery() for all query types, but
  the similarly named brw_emit_query_begin() is a helper function that's
  only relevant for occlusion queries.

Extra explanatory comments should save me and others from constantly
having to ask how this code works and why various query types are
handled differently.

v2: Incorporate Eric's feedback: change "as soon as possible" to "the
    results will be present when mapped."

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:04 -08:00
Kenneth Graunke d1b34baf9b i965: Write TIMESTAMP query values into the first buffer element.
For timestamp queries, we just write a single value to a BO.  The
natural place to write that is element 0, so we should do that.

Previously, we wrote it into element 1 (the second slot) leaving
element 0 filled with garbage.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:03 -08:00
Kenneth Graunke 3d71f4fbac i965: Implement the new QueryCounter() hook.
This moves the GL_TIMESTAMP handling out of EndQuery.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:03 -08:00
Kenneth Graunke dfb056b892 mesa: Add a new QueryCounter() hook for TIMESTAMP queries.
In OpenGL, most queries record statistics about operations performed
between a defined beginning and ending point.  However, TIMESTAMP
queries are different: they immediately return a single value, and there
is no start/stop mechanism.

Previously, Mesa implemented TIMESTAMP queries by calling EndQuery
without first calling BeginQuery.  Apparently this is DirectX
convention, and Gallium followed suit.  I personally find the asymmetry
jarring, however---having BeginQuery and EndQuery handle a different set
of enum values looks like a bug.  It's also a bit confusing to mix the
one-shot query with the start/stop model.

So, add a new QueryCounter driver hook for implementing TIMESTAMP.  For
now, fall back to EndQuery to support drivers that don't do the new
mechanism.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-01 22:09:03 -08:00
Roland Scheidegger 6ace2e41da tgsi: add texel offsets and derivatives to sampler interface
Something I never got around to implement, but this is the tgsi execution
side for implementing texel offsets (for ordinary texturing) and explicit
derivatives for sampling (though I guess the ordering of the components
for the derivs parameters is debatable).
There is certainly a runtime cost associated with this.
Unless there are different interfaces used depending on the "complexity"
of the texture instructions, this is impossible to avoid.
Offsets are always active (I think checking if they are active or not is
probably not worth it since it should mostly be an add), whereas the
sampler_control is extended for explicit derivatives.
For now softpipe (the only user of this) just drops all those new values
on the floor (which is the part I never implemented...).

Additionally this also fixes (discovered by accident) inconsistent
projective divide for the comparison coord - the code did do the
projection for shadow2d targets, but not shadow1d ones. This also
drops checking for projection modifier on array targets, since they
aren't possible in any extension I know of (hence we don't actually
know if the array layer should also be divided or not).

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-02 02:54:31 +01:00
Roland Scheidegger c7c7186045 draw: additional fix for the no-position case with llvm
Similar fix to what is done for the non-llvm case, we could otherwise still
hit the stages (near certainly with gs) which crash. It is probably a much
better idea to skip trying to draw at that point anyway.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-02 02:54:31 +01:00
Roland Scheidegger ea8b2ae8a5 draw: fix no position output in non-llvm pipeline.
It seems easiest (and best) if we simply skip all the later stages
(after stream output).
(This is different to the llvm case at least for now where we will
simply try to render garbage, though both behaviors should be correct.)
Fixes piglit glsl-1.40-tf-no-position with softpipe.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-02 02:54:31 +01:00
Roland Scheidegger de0593e333 draw/llvm: skip clipping and viewport transform if there's no position output
With glsl 1.40 writing position is not required (useful for transform
feedback, though in fact it's still possible to rasterize such geometry
even if the results aren't too well defined).
Prevents crashes in that case. Fixes piglit glsl-1.40-tf-no-position.
Not quite sure this is 100% correct as it also skips clipdistance
clipping which could still work (but not sure if the result would
really be needed?)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-02 02:54:31 +01:00
Roland Scheidegger 2ef13e7c55 llvmpipe: don't assert on illegal surface creation.
Since c8eb2d0e82 llvmpipe checks if it's
actually legal to create a surface. The opengl state tracker doesn't quite
obey this so for now just warn instead of assert.
Also warn instead of disabled assert when creating sampler views
(same reasoning).

Addresses https://bugs.freedesktop.org/show_bug.cgi?id=61647.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-02 02:54:31 +01:00
Roland Scheidegger 4c12276607 llvmpipe: bump glsl version to 140
texel offsets should have been the last missing feature for 130, and in
fact 140 as well (last there were texture buffers). In any case we still
don't do OpenGL 3.0 (missing MSAA which will be difficult,
plus EXT_packed_float, ARB_depth_buffer_float and EXT_framebuffer_sRGB).

v2: bump to 140 instead - we have everything except we crash when not writing
to gl_Position (but softpipe crashes as well) so let's just say this is a bug
instead. Also (by Dave Airlie's suggestion) update llvm-todo.txt.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-02 02:54:30 +01:00
Roland Scheidegger b3b3b389fa gallivm: add support for texel offsets for ordinary texturing.
This was previously only handled for texelFetch (much easier).
Depending on the wrap mode this works slightly differently (for somewhat
efficient implementation), hence have to do that separately in all roughly
137 places - it is easy if we use fixed point coords for wrapping, however
some wrapping modes are near impossible with fixed point (the repeat stuff)
hence we have to normalize the offsets if we can't do the wrapping in
unnormalized space (which is a division which is slow but should still be
much better than the alternative, which would be integer modulo for wrapping
which is just unusable). This should still give accurate results in all
cases that really matter, though it might be not quite conformant behavior
for some apis (but we have much worse problems there anyway even without
using offsets).
(Untested, no piglit test.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-02 02:54:30 +01:00
Brian Paul a99eb5c83f svga: always link with C++
Even when we don't have LLVM since there's other C++ code
in the resulting DRI driver object.

Note: This is a candidate for the stable branches.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-03-01 17:31:32 -07:00
Brian Paul f6c0612618 st/mesa: convert ir_triop_lrp to TGSI_OPCODE_LRP
AFAICT, all gallium drivers implement TGSI_OPCODE_LRP.
Tested with softpipe, llvmpipe, svga drivers.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-03-01 17:31:32 -07:00
Chris Forbes 7616586cff docs: Mark some things done in GL3.txt 2013-03-02 12:02:25 +13:00
Martin Andersson d96d8ed910 winsys/radeon: Only add bo to hash table when creating flink
The problem is that we mix bo handles and flinked names in the hash
table. Because kms type handles are not flinked they should not be
added to the hash table. If we do that we will sooner or later
get a situation where we will overwrite a correct entry because
the bo handle was the same as a flinked name.

Note: this is a candidate for the stable branches.

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-03-01 17:52:40 -05:00
Chris Forbes 1d4dbeeaec i965: enable ARB_texture_multisample on Gen6+
V2: Works on Ivy Bridge now too, so this can be 6+.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-03-02 11:40:50 +13:00
Chris Forbes 26c8479474 i965/fs: add support for ir_txf_ms on Gen6+
On Gen6, lower this to `ld` with lod=0 and an extra sample_index
parameter.

On Gen7, use `ld2dms`. We don't support CMS yet for multisample
textures, so we just hardcode MCS=0. This is ignored for IMS and UMS
surfaces.

Note: If we do end up emitting specialized shaders based on the MSAA
layout, we can emit a slightly shorter message here in the UMS case.

Note: According to the PRM, `ld2dms` takes one more parameter, lod.
However, it's always zero, and including it would make the message too
long for SIMD16, so we just omit it.

V2: Reworked completely, added support for Gen7.
V3: - Introduce sample_index parameter rather than reusing lod
    - Removed spurious whitespace change
    - Clarify commit message
V4: - Fix comment style
    - Emit SHADER_OPCODE_TXF_MS on Gen6. This was benignly wrong since
      it lowers to `ld` anyway on this gen, but still wrong.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-03-02 11:40:50 +13:00
Chris Forbes 6883c8845d i965/vs: add support for ir_txf_ms on Gen6+
On Gen6, lower this to `ld` with lod=0 and an extra sample_index
parameter.

On Gen7, use `ld2dms`. This takes an additional MCS parameter to support
compressed multisample surfaces, but we're not enabling them for
multisample textures for now, so it's always ignored and can be safely
omitted.

V2: Reworked completely, added support for Gen7.
V3: - Use new sample_index, sample_index_type rather than reusing lod
    - Clarify commit message.
V4: - Fix comment style

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-03-02 11:40:49 +13:00
Chris Forbes f52ce6a0ca i965: add a new virtual opcode: SHADER_OPCODE_TXF_MS
This is very similar to the TXF opcode, but lowers to `ld2dms` rather
than `ld` on Gen7.

V4: - add SHADER_OPCODE_TXF_MS to is_tex() functions, so regalloc thinks
      it actually writes the correct number of registers. Otherwise in
      nontrivial shaders some of the registers tend to get clobbered,
      producing bad results.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-03-02 11:40:49 +13:00
Chris Forbes 555dc6d74d i965: take the target into account for Gen7 MSAA modes
Gen7 has an erratum affecting the ld_mcs message, making it unsafe to
use when the surface doesn't have an associated MCS.

From the Ivy Bridge PRM, Vol4 Part1 p77 ("MCS Enable"):

   "If this field is disabled and the sampling engine <ld_mcs>
   message is issued on this surface, the MCS surface may be
   accessed. Software must ensure that the surface is defined
   to avoid GTT errors."

To allow the shader to treat all surfaces uniformly, force UMS if the
surface is to be used as a multisample texture, even if CMS would have
been possible.

V3: - Quoted erratum text

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-03-02 11:39:42 +13:00
Chris Forbes 8cc26ae993 i965: Support multisampling in surface_state for textures
The surface_state setup for renderbuffers already worked; only the
texturing side needed work. BLORP does something similar, but does its
own surface_state setup.

On Gen6, we just need to set the correct sample count.

On Gen7: - set the correct sample count
         - set the correct layout mode
         - set GEN7_SURFACE_ARYSPC_LOD0 if it's set in the miptree.

V2: - Clarify commit message
    - Rebased onto Paul's physical/logical dims cleanup
    - Added Gen7 support

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-03-02 11:35:24 +13:00
Chris Forbes e62b6a10bc i965: add support for multisample textures
V2: - Fix for state moving from texobj to image
    - Rebased onto Paul's logical/physical cleanup
    - Fixed missing quantization of sample count
    - Fold in IMS renderbuffer wrapper fixes from later in the series
    - Use correct physical slice offset for UMS/CMS surfaces on Gen7

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-03-02 11:35:24 +13:00
Chris Forbes 575d3870bb mesa: implement TexImage*Multisample
V2: - fix formatting issues
    - generate GL_OUT_OF_MEMORY if teximage cannot be allocated
    - fix for state moving from texobj to image

V3: - remove ridiculous stencil hack
    - alter format check to not allow a base format of STENCIL_INDEX
    - allow width/height/depth to be zero, to deallocate the texture
    - dont forget to call _mesa_update_fbo_texture

V4: - fix indentation
    - don't throw errors on proxy texture targets

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2013-03-02 11:35:24 +13:00
Chris Forbes 61d42ffef4 mesa: support multisample textures in framebuffer completeness check
- sample count must be the same on all attachments
- fixedsamplepositions must be the same on all attachments
(renderbuffers have fixedsamplepositions=true implicitly; only
multisample textures can choose to have it false)

V2: - fix wrapping to 80 columns, debug message, fix for state moving
      from texobj to image.
    - stencil texturing tweaks tidied up and folded in here.

V3: - Removed silly stencil hacks entirely; the extension doesn't
      actually make stencil-only textures legal at all.
    - Moved sample count / fixed sample locations checks into
      existing attachment-type-specific blocks, as suggested by Eric

V4: - Removed stencil hacks which were missed in V3 (thanks Eric)
    - Don't move the declaration of texImg; only required pre-V3.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:35:22 +13:00
Chris Forbes 032896cbf9 i965: expose sample positions
Moves the definition of the sample positions out of
gen6_emit_3dstate_multisample, and unpacks them in
gen6_get_sample_position.

V2: Be consistent about `sample position` rather than `location`.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:35:20 +13:00
Chris Forbes 569c4a9f1c i965: add support for sample mask on Gen6+
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:35:17 +13:00
Chris Forbes 1822496f3a mesa: implement sample mask
V2: - fix multiline comment style
    - stop using ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH since that
      doesn't exist anymore.

V3: - check for the extension being enabled
    - tidier flagging of _NEW_MULTISAMPLE
    - fix weird indentation in get.c

V4: - move flush later in SampleMaski()

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:35:16 +13:00
Chris Forbes 7c1017e292 mesa: implement GetMultisamplefv
Actual sample locations deferred to a driverfunc since only the driver
really knows where they will be.

V2: - pass the draw buffer to the driverfunc; don't fallback to pixel
      center if driverfunc is missing.
    - rename GetSampleLocation to GetSamplePosition
    - invert y sample position for winsys FBOs, at Paul's suggestion

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:35:13 +13:00
Chris Forbes abb5429537 i965: expose new max sample counts
V2: For now, only expose a depth sample count of 1, since there are
possible unresolved interactions with HiZ.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:35:08 +13:00
Chris Forbes db5d5c30a6 mesa: add new max sample count state
- GL_MAX_COLOR_TEXTURE_SAMPLES
- GL_MAX_DEPTH_TEXTURE_SAMPLES
- GL_MAX_INTEGER_SAMPLES

V2: initialize limits to 1 in _mesa_init_constants as suggested by Brian
and Paul

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:34:58 +13:00
Chris Forbes ffb53b4f03 glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch()
    - fix spurious whitespace change
    - introduce a new opcode ir_txf_ms rather than overloading the
      existing ir_txf further. This makes doing the right thing in
      the driver somewhat simpler.

V3: - fix weird whitespace

V4: - don't forget to include the new opcode in tex_opcode_strs[]
      (thanks Kenneth for spotting this)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Eric Anholt <eric@anholt.net>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:33:54 +13:00