llvmpipe: bump glsl version to 140

texel offsets should have been the last missing feature for 130, and in
fact 140 as well (last there were texture buffers). In any case we still
don't do OpenGL 3.0 (missing MSAA which will be difficult,
plus EXT_packed_float, ARB_depth_buffer_float and EXT_framebuffer_sRGB).

v2: bump to 140 instead - we have everything except we crash when not writing
to gl_Position (but softpipe crashes as well) so let's just say this is a bug
instead. Also (by Dave Airlie's suggestion) update llvm-todo.txt.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2013-03-01 14:50:32 +01:00
parent b3b3b389fa
commit 4c12276607
2 changed files with 5 additions and 12 deletions

View File

@ -4,18 +4,11 @@ TODO covering gallivm/llvmpipe
Goal: GL3.0 support in llvmpipe
-------------------------------
TXQ opcode support - airlied WIP
TXF opcode support.
Integer texture fetch support
Integer renderbuffer support
Vertex ID support.
EXT_transform_feedback support - airlied WIP
clip distance support - airlied WIP
vertex clip support - airlied WIP
EXT_texture_array support - Jakob WIP
EXT_packed_float support.
ARB_depth_buffer_float support.
EXT_framebuffer_sRGB support.
MSAA support.
Goal: extension parity with softpipe:
-------------------------------------
GL3.0 support.
EXT_timer_query - airlied posted a patch

View File

@ -195,7 +195,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 120;
return 140;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
case PIPE_CAP_COMPUTE: