Presumbly this will let clang and other compilers use the built-ins as
well.
Notice two changes specifically:
- in _mesa_next_pow_two_64(), always use __builtin_clzll and add a
static assertion that this is safe.
- in macros.h, remove the clang-specific definition since it should
be able to detect __builtin_unreachable in configure.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [C bits]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The spec says the type must be W (JIP is 16-bits after all), but we've
been emitting it with a UD type all along and have experienced no
adverse effects. Changing the type to D allows ELSE and ENDIF
instructions to be compacted.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We're currently emitting compactable control flow instruction the wrong
types, preventing their compaction. The next patch will fix this and
actually enable compaction.
On chips that cannot compact control flow instructions, attempts to find
a match in the datatype table will fail.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The array was previously indexed in units of brw_compact_inst (8-bytes),
but before compaction all instructions are uncompacted, so every odd
element was unused.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Used to pass over previously compacted instructions in this loop, but no
longer. No point in checking.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
It may be possible to create a contrived example in which a 3-src
instruction would have been compacted on Gen < 8. I'd rather not
discover it in the wild.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Currently a no-op, since instruction compaction isn't implemented for the
generations that have a programmable strips-and-fans unit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Despite what the Sandybridge PRM says, ENDIF has Jump Count in <dst>,
not JIP in <src1>. (The same mistake appears about WHILE as well).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Both sizes are VERT_ATTRIB_MAX, so this has no effect. But it drops a
few trivial uses of the derived state.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
I'm not familiar with this code, but this sure appears to be a typo.
It looks like the intent is to set each array element, not arrays[0]
each time. Notably, the loop just below uses "array", not "arrays".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
The code in get.c that handles this uses ctx->Array.VAO->VertexAttrib,
which is a gl_vertex_attrib_array structure, not a gl_client_array.
The offsets of all fields happened to be the same in both structures, at
least on x86_64. "Size," "Type," and "Stride" are obviously the same:
both structures start with the same fields, in the same order.
"Enabled" is dicier: there are different fields before it in both
structures, including pointer sized values which might need special
alignment.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
Dead since the _MaxElement removal, but these functions seemed generally
applicable, so I decided to remove them in a separate patch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
max_index was coming from either the user telling us as part of
glDrawRangeElements, or from an incidental calculation as part of some
sort of primitive conversion fallback. Sometimes, it was just set to the
default "I don't know" ~0 value.
If it wasn't set to the actual max index, then the kernel would reject the
draw call for allowing out-of-bounds VBO reads. So, compute the max index
from the sizes of the VBOs, which isn't too expensive (unlike mapping and
reading the index buffer) and is reliable.
Fixes piglit vao-element-array-buffer.
Still some open questions.. and at any rate, no additional piglit passes
due to various wrap modes that we need to emulate in at least some
cases :-(
But it does fix some mystery page-faults.. So add some comments in the
code where there are things that we need to emulate or do more r/e, and
push as-is.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Instead of separate color and Z/S writemasks, just have one writemask
parameter that takes a mask of the PIPE_MASK_[RGBAZS] flags.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
PIPE_TEX_MIPFILTER_x is not legal for the pipe_sampler_state::
min/mag_img_filter fields. But PIPE_TEX_MIPFILTER_x == PIPE_TEX_FILTER_x
so we were getting lucky.
This also makes the code consistent with u_blitter.c.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Inexplicably added in commit 36940429.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Added by commit a75c6163, but no longer used.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
The register coalescing portion of this patch hurts three shaders in
Guacamelee by one instruction each, but examining the diff makes me
believe that what we were generating was (perhaps harmlessly) incorrect.