mesa: Use VertexArray, not _VertexArray, in array size expressions.

Both sizes are VERT_ATTRIB_MAX, so this has no effect.  But it drops a
few trivial uses of the derived state.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kenneth Graunke 2014-08-22 23:01:15 -07:00
parent f81052dc9b
commit 23247e8059
3 changed files with 6 additions and 6 deletions

View File

@ -230,7 +230,7 @@ _mesa_initialize_vao(struct gl_context *ctx,
obj->RefCount = 1;
/* Init the individual arrays */
for (i = 0; i < Elements(obj->_VertexAttrib); i++) {
for (i = 0; i < Elements(obj->VertexAttrib); i++) {
switch (i) {
case VERT_ATTRIB_WEIGHT:
init_array(ctx, obj, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);

View File

@ -1449,7 +1449,7 @@ copy_array_object(struct gl_context *ctx,
/* In theory must be the same anyway, but on recreate make sure it matches */
dest->ARBsemantics = src->ARBsemantics;
for (i = 0; i < Elements(src->_VertexAttrib); i++) {
for (i = 0; i < Elements(src->VertexAttrib); i++) {
_mesa_copy_client_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]);
_mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
_mesa_copy_vertex_buffer_binding(ctx, &dest->VertexBinding[i], &src->VertexBinding[i]);

View File

@ -711,7 +711,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
vao = ctx->Array.VAO;
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was disabled, now being enabled */
@ -737,7 +737,7 @@ _mesa_DisableVertexAttribArray(GLuint index)
vao = ctx->Array.VAO;
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was enabled, now being disabled */
@ -831,7 +831,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
return NULL;
}
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->VertexAttrib));
FLUSH_CURRENT(ctx, 0);
return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
@ -953,7 +953,7 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
return;
}
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->VertexAttrib));
*pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
}