Commit Graph

139585 Commits

Author SHA1 Message Date
Timur Kristóf 75a783ea73 ac: Query the amdgpu MEC firmware version.
MEC (Micro Engine Compute) is the firmware which is responsible for
the compute-only queues on AMD GPUs. It is present on GFX7 and newer.
This patch will query the version of this firmware and print it
among the others.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15283>
2022-03-09 21:31:48 +00:00
Rob Clark f4ec900953 mesa: Fix discard_framebuffer for fbo vs winsys
GL is annoying when it comes to having different enums for winsys vs
fbo.

Note that the issue this closes was only accidentially exposed by a
change the resulted in sysmem vs GMEM path taken.

Fixes: db2ae51121 ("mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6103
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15308>
2022-03-09 20:40:53 +00:00
Emma Anholt 5497d60639 ci/nouveau: Add a manual run for the Jetson Nano (GM20B).
The test suite is full of flakes around transform feedback, atomics, and
tess.  But, I hope it can be useful for regression testing core Mesa
reworks.

This required updating the kernel to 5.16.12 to get a more stable boot
process.  That kernel rebuild caused an update of the container with
piglit which that was missed in a previous MR, so we got new xfails in x86
swrast.

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu> (nouveau)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
2022-03-09 19:47:04 +00:00
Emma Anholt 1b374f8c91 ci/nouveau: Add nouveau support to the rootfs.
This required updating the kernel to 5.16.12 to get a more stable boot
process.  That kernel rebuild caused an update of the container with
piglit which that was missed in a previous MR, so we got new xfails in x86
swrast.  Also, including modules on arm64 exposed a bug in v3d's
poe-powered.sh rsyncing of modules.

Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
2022-03-09 19:47:04 +00:00
Mike Blumenkrantz c24bca2d3a zink: lower dmod on AMD hardware
this hardware won't return the correct value from dmod instructions,
so lower it to ensure that cts passes

nobody else will ever hit this, so perf isn't an issue and regular fmod
can be left alone

fixes (amd):
KHR-GL46.gpu_shader_fp64.builtin.mod_d*

Fixes: 5fae35fb17 ('zink: fix 64bit float shader ops ')

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15306>
2022-03-09 19:13:02 +00:00
Mike Blumenkrantz 1845957a31 zink: add another radv fail
it looks like this one was erroneously excluded

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15307>
2022-03-09 14:00:06 -05:00
Mike Blumenkrantz e70b6be117 zink: update radv fails
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15307>
2022-03-09 14:00:06 -05:00
Chia-I Wu 889d050739 venus: add VK_EXT_vertex_attribute_divisor
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Chia-I Wu 4752429e36 venus: add VK_EXT_shader_stencil_export
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Chia-I Wu 1ecd481bd7 venus: add VK_EXT_robustness2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Chia-I Wu 25795308ef venus: add VK_EXT_depth_clip_enable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Chia-I Wu bebe5e3925 venus: add VK_EXT_conservative_rasterization
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Chia-I Wu f0e0daf46b venus: add VK_EXT_shader_demote_to_helper_invocation
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Chia-I Wu 99473f610a venus: update venus-protocol headers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15265>
2022-03-09 17:24:49 +00:00
Marcin Ślusarz 823cffbe1c anv: include Primitive Header in mesh shader per-primitive output
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Marcin Ślusarz f410c1142f anv: set number of viewports in clip state (mesh)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Marcin Ślusarz 81df66bfff intel/compiler: mark some variables as per-primitive in FS if they come from MS
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Marcin Ślusarz 8c16ce53a9 intel/compiler: handle ViewportIndex, PrimitiveID and Layer in MUE setup
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Marcin Ślusarz bc4f8c073a intel/compiler: inject MUE initialization
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Marcin Ślusarz 333a490e32 intel/compiler: shift mesh urb read/write window when offset is too large
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Samuel Pitoiset 6c1c9067d9 aco: always emit vk_cvt_pkrtz_f16_f32 for nir_op_pack_half_2x16_split
From the VK_KHR_shader_float_controls extension:

    "5) Do any of the “Pack” GLSL.std.450 instructions count as
     conversion instructions and have the rounding mode applied?"

    "RESOLVED: No, only instructions listed in “section 3.32.11.
     Conversion Instructions” of the SPIR-V specification count as
     conversion instructions."

This is also the same logic as the LLVM backend.

No fossils-db changes on Sienna Cichlid.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15301>
2022-03-09 16:24:20 +00:00
Iago Toral Quiroga 44feff93c2 broadcom/compiler: don't always assign r5 if available
Instead, only favor assigning r5 if we have first decided to
assign an accumulator. This helps with assining r5 to short
lived uniforms, favoring accumulator rotation to facilitate
QPU merges.

total instructions in shared programs: 12656164 -> 12628339 (-0.22%)
instructions in affected programs: 5368373 -> 5340548 (-0.52%)
helped: 17420
HURT: 9996

total uniforms in shared programs: 3704776 -> 3704863 (<.01%)
uniforms in affected programs: 12247 -> 12334 (0.71%)
helped: 23
HURT: 78

total max-temps in shared programs: 2153505 -> 2152684 (-0.04%)
max-temps in affected programs: 26468 -> 25647 (-3.10%)
helped: 569
HURT: 328

total fills in shared programs: 4656 -> 4657 (0.02%)
fills in affected programs: 43 -> 44 (2.33%)
helped: 0
HURT: 1

total sfu-stalls in shared programs: 34728 -> 34403 (-0.94%)
sfu-stalls in affected programs: 3411 -> 3086 (-9.53%)
helped: 842
HURT: 534

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga 77f58b46d9 broadcom/compiler: add comment on why we don't use r5 with ldunifa
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga 5b140428b0 broadcom/compiler: adjust register threshold for 2-thread compiles
We have twice the registers in this case so it makes sense to double
this as well. While this causes slight regressions in shader-db
stats (due to additional register pressure), it helps us hide latency
of memory reads better on 2-thread compiles, where the thread switch
mechanism will be less effective. This shows a ~3% performance
improvement on the UE4 SunTemple demo.

total instructions in shared programs: 12642413 -> 12656164 (0.11%)
instructions in affected programs: 2272652 -> 2286403 (0.61%)
helped: 2924
HURT: 3389

total uniforms in shared programs: 3703861 -> 3704776 (0.02%)
uniforms in affected programs: 213729 -> 214644 (0.43%)
helped: 823
HURT: 1272

total max-temps in shared programs: 2150686 -> 2153505 (0.13%)
max-temps in affected programs: 191332 -> 194151 (1.47%)
helped: 1900
HURT: 1891

total spills in shared programs: 3255 -> 3274 (0.58%)
spills in affected programs: 166 -> 185 (11.45%)
helped: 3
HURT: 6

total fills in shared programs: 4630 -> 4656 (0.56%)
fills in affected programs: 367 -> 393 (7.08%)
helped: 7
HURT: 15

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga a35b47a0b1 broadcom/compiler: add a strategy to disable scheduling of general TMU reads
This can add quite a bit of register pressure so it makes sense to disable it
to prevent us from dropping to 2 threads or increase spills:

total instructions in shared programs: 12672813 -> 12642413 (-0.24%)
instructions in affected programs: 256721 -> 226321 (-11.84%)
helped: 719
HURT: 77

total threads in shared programs: 415534 -> 416322 (0.19%)
threads in affected programs: 788 -> 1576 (100.00%)
helped: 394
HURT: 0

total uniforms in shared programs: 3711370 -> 3703861 (-0.20%)
uniforms in affected programs: 28859 -> 21350 (-26.02%)
helped: 204
HURT: 455

total max-temps in shared programs: 2159439 -> 2150686 (-0.41%)
max-temps in affected programs: 32945 -> 24192 (-26.57%)
helped: 585
HURT: 47

total spills in shared programs: 5966 -> 3255 (-45.44%)
spills in affected programs: 2933 -> 222 (-92.43%)
helped: 192
HURT: 4

total fills in shared programs: 9328 -> 4630 (-50.36%)
fills in affected programs: 5184 -> 486 (-90.62%)
helped: 196
HURT: 0

Compared to the stats before adding scheduling of non-filtered
memory reads we see we that we have now gotten back all that was
lost and then some:

total instructions in shared programs: 12663186 -> 12642413 (-0.16%)
instructions in affected programs: 2051803 -> 2031030 (-1.01%)
helped: 4885
HURT: 3338

total threads in shared programs: 415870 -> 416322 (0.11%)
threads in affected programs: 896 -> 1348 (50.45%)
helped: 300
HURT: 74

total uniforms in shared programs: 3711629 -> 3703861 (-0.21%)
uniforms in affected programs: 158766 -> 150998 (-4.89%)
helped: 1973
HURT: 499

total max-temps in shared programs: 2138857 -> 2150686 (0.55%)
max-temps in affected programs: 177920 -> 189749 (6.65%)
helped: 2666
HURT: 2035

total spills in shared programs: 3860 -> 3255 (-15.67%)
spills in affected programs: 2653 -> 2048 (-22.80%)
helped: 77
HURT: 21

total fills in shared programs: 5573 -> 4630 (-16.92%)
fills in affected programs: 3839 -> 2896 (-24.56%)
helped: 81
HURT: 15

total sfu-stalls in shared programs: 39583 -> 38154 (-3.61%)
sfu-stalls in affected programs: 8993 -> 7564 (-15.89%)
helped: 1808
HURT: 1038

total nops in shared programs: 324894 -> 323685 (-0.37%)
nops in affected programs: 30362 -> 29153 (-3.98%)
helped: 2513
HURT: 2077

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga f783bd0d2a broadcom/compiler: define v3d-specific delays for NIR instructions
We do a few changes over NIR's defaults:

1. Lower delay for texture reads. Empirically, we don't observe any
   benefits with delays over 50 and since this delay value is still
   used by the scheduler in the "favor register pressure" case it is
   benefitial to avoid overestimating it too much.

2. Adjust delay for non-filtered TMU reads to the delay selected for
   texture reads.

3. In our case, UBO reads from dynamically uniform addresses don't
   use the TMU and have a latency of 1 instruction in the best case
   scenario or 4 at worse, so we go with 1 so we don't try to move
   this early.

This helps us get back some of what we lost when updating the
default scheduler configuration to add a delay for non-filtered
memory reads:

total instructions in shared programs: 13126587 -> 12671765 (-3.46%)
instructions in affected programs: 3764097 -> 3309275 (-12.08%)
helped: 14664
HURT: 4244

total threads in shared programs: 407208 -> 415522 (2.04%)
threads in affected programs: 8716 -> 17030 (95.39%)
helped: 4224
HURT: 67

total uniforms in shared programs: 3812698 -> 3711224 (-2.66%)
uniforms in affected programs: 335170 -> 233696 (-30.28%)
helped: 2816
HURT: 3551

total max-temps in shared programs: 2318430 -> 2159345 (-6.86%)
max-temps in affected programs: 539991 -> 380906 (-29.46%)
helped: 13173
HURT: 1440

total spills in shared programs: 49086 -> 5966 (-87.85%)
spills in affected programs: 48306 -> 5186 (-89.26%)
helped: 1655
HURT: 28

total fills in shared programs: 55810 -> 9328 (-83.29%)
fills in affected programs: 54821 -> 8339 (-84.79%)
helped: 1659
HURT: 22

LOST:   0
GAINED: 3

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga fed51585c4 nir/schedule: allow drivers to decide about instruction latency
On V3D reading UBOs from uniform addresses uses a more efficient
mechanism with lower latency. On other platforms there may be
simular scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga e7a4e97076 nir/schedule: use larger delay for non-filtered memory reads
This has been pending for a long time. It is not very consistent to
add a significant delay for textures and not do it for UBOs, etc
The reason we have not been doing this so far is the accumulated effect
on register pressure for V3D as shown by shader-db results below, but
from the point of view of a generic scheduler it makes sense to do this.

Later patches will address V3D specific issues with register pressure
derived from this by letting the driver control its instruction delay
settings.

total instructions in shared programs: 12662138 -> 13126587 (3.67%)
instructions in affected programs: 1813091 -> 2277540 (25.62%)
helped: 2410
HURT: 10499

total threads in shared programs: 415858 -> 407208 (-2.08%)
threads in affected programs: 17348 -> 8698 (-49.86%)
helped: 8
HURT: 4333

total uniforms in shared programs: 3711483 -> 3812698 (2.73%)
uniforms in affected programs: 128012 -> 229227 (79.07%)
helped: 3474
HURT: 2143

total max-temps in shared programs: 2138763 -> 2318430 (8.40%)
max-temps in affected programs: 318780 -> 498447 (56.36%)
helped: 588
HURT: 11997

total spills in shared programs: 3860 -> 49086 (1171.66%)
spills in affected programs: 709 -> 45935 (6378.84%)
helped: 23
HURT: 1595

total fills in shared programs: 5573 -> 55810 (901.44%)
fills in affected programs: 1067 -> 51304 (4708.25%)
helped: 23
HURT: 1595

LOST:   3
GAINED: 0

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga 3bd041e2fb nir/schedule: handle nir_intrinsic_group_memory_barrier
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga 46e330c07e nir/schedule: fix handling of generic memory barrier
We can get a generic nir_intrinsic_memory_barrier to represent a
barrier involving multiple semantics (instead of getting individual
specific barriers for each semantic). This means that we need to
consider these as potentially affecting shared memory access as well.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:04 +00:00
Iago Toral Quiroga 9ef499b315 broadcom/compiler: stop moving UBO loads before NIR scheduling
This doesn't have any significant impact shader-db stats and would
reduce our capacity to hide latency from the loads, so it is probably
undesirable:

total instructions in shared programs: 12663189 -> 12663186 (<.01%)
instructions in affected programs: 4222 -> 4219 (-0.07%)
helped: 9
HURT: 4

total uniforms in shared programs: 3711624 -> 3711629 (<.01%)
uniforms in affected programs: 186 -> 191 (2.69%)
helped: 0
HURT: 2

total max-temps in shared programs: 2138822 -> 2138857 (<.01%)
max-temps in affected programs: 569 -> 604 (6.15%)
helped: 1
HURT: 9

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15276>
2022-03-09 15:53:03 +00:00
Michel Zou bf7777a5d4 lavapipe: set non-zero device/driver uuid
Closes #5875

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15230>
2022-03-09 15:10:45 +00:00
Danylo Piliaiev 2e878293f4 turnip: Make autotuner work with reusable command buffers
To achieve it each command buffer now has its own GPU memory.

However the BOs usage by autotuner is not optimal, the ideal
pattern would be to use some memory pool to suballocate small
GPU memory chunks, since most command buffers have only a few
renderpasses.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5990

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14996>
2022-03-09 12:56:31 +00:00
Gert Wollny d9e400b9b6 virgl: Add a few more formats to the format table
These formats are used by the piglit

   arb_texture_buffer_object-formats fs arb

Adding them here keeps the piglit from crashing, but most of the related
tests don't pass.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13645>
2022-03-09 09:59:53 +00:00
Kenneth Graunke 8b9045e7a4 intel: Use 3DSTATE_BINDING_TABLE_POOL_ALLOC exclusively on Gfx11+
On Icelake and later, we can use a new 3DSTATE_BINDING_TABLE_POOL_ALLOC
command to update the location of the binder (buffer containing binding
table entries), rather than having to move Surface State Base Address
via a STATE_BASE_ADDRESS command.  This has less stalling and also means
our surface addresses can remain relative to a fixed 4GB address range,
meaning we don't have to re-stream them any time the binder changes.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
2022-03-09 09:18:59 +00:00
Kenneth Graunke e3a0e97300 intel: Limit Wa_1607854226 to Gfx12.0 only
This workaround is needed on all Gfx12.0 parts, but doesn't appear to be
necessary on XeHP.  The other drivers do not appear to be applying this
workaround on those parts.  As further evidence, we accidentally added
the 3DSTATE_BINDING_TABLE_POOL_ALLOC commands after switching back to
GPGPU mode, which would be an incorrect way to implement the workaround,
and things seem to be working.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
2022-03-09 09:18:59 +00:00
Kenneth Graunke ab47cad4fb iris: Rename surface_base_address to binder_address in a few places
On Gfx11+, we're going to stop changing Surface State Base Address
and instead start changing the Binding Table Pool address instead.

So, rename a few things to track the last binder address, which is
what we're actually changing, regardless of how we program it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
2022-03-09 09:18:59 +00:00
Kenneth Graunke db34c71513 iris: Use more efficient binding table pointer formats on Icelake+.
Skylake and older use a 15:5 binding table pointer format, which means
our binder can be at most 64kB in size.  Each binding table within the
binder must be aligned to 32B.

XeHP uses a new 20:5 binding table format, which allows us to increase
the binder size to 1MB while retaining the nice 32B alignment.  Larger
binders mean fewer stalls as we update the base address for the binder.

Icelake and Tigerlake can either use the 15:5 format or an 18:8 format.
18:8 mode requires the base of each binding table to be aligned to 256B
instead of 32B, but it gives us a maximum binder size of 512kB.

We can store 64 binding table entries in a 256B chunk (256B / 4B = 64),
but only 8 entries in a 32B chunk (32B / 4B = 8).  Assuming that most
binding tables have fewer than 64 entries, this means that with the 18:8
format, we're likely to be able to fit 2048 (512KB / 256B) tables into a
a buffer before needing to allocate a new one and stall.

Technically, the old format could also store 2048 binding tables per
buffer as well (64KB / 32B = 2048).  However, tables that needed more
than 8 entries would need multiple 32B chunks.  A single table would
take multiple aligned chunks, while with the larger 256B format, it
could fit in a single one.

This cuts binder resets by 6.3% on a Shadow of Mordor benchmark trace.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
2022-03-09 09:18:59 +00:00
Jason Ekstrand a83c91a261 blorp: Add a binding_table_offset_to_pointer helper
On Gen11+, we have a feature that requires us to shift binding table
offsets by 3.  This adds a helper which gives the driver a hook to do
this if it so chooses.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
2022-03-09 09:18:59 +00:00
Pierre-Eric Pelloux-Prayer 3c3a8f853d gallium/tc: zero alloc transfers
Otherwise this causes trouble with unitialized memory, eg with:
   struct si_transfer {
      struct threaded_transfer b;
      struct si_resource *staging;
   };
'staging' will not be initialized and this causes #6109.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6109

Cc: mesa-stable
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15298>
2022-03-09 08:48:59 +00:00
Pierre-Eric Pelloux-Prayer caeec6262d util/slab: add slab_zalloc
A a variant that clears the allocated object to 0.

Cc: mesa-stable

Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15298>
2022-03-09 08:48:59 +00:00
Danylo Piliaiev 2cd30266f1 tu: Refactor VS DECODE/DEST to be emitted in two pkt4
Refactor to emit VFD_DECODE and VFD_DEST_CNTL in two packets
regardless of attribute count.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14584>
2022-03-09 08:21:40 +00:00
Mike Blumenkrantz fa323cb93a mesa/st: make export_point_size shader key clobber existing psiz
this is necessary to upload the API value using the uniform constant

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz 9ae0cdc453 mesa/st: check max output components for adding pointsize during precompile
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz 070a7b506d mesa/st: count FF shaders as needing psiz export for precompile
this is consistent with logic for regular compiles

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz 1183988d74 mesa/st: precompile with API pointsize only if the shader doesn't have pointsize
this is a more accurate hint, and maintains the existing behavior given
subsequent changes to this area

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz 96098d7c25 mesa/st: simplify pointsize precompile conditional
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz 882abacde3 mesa/st: simplify pointsize shader update conditional
ES contexts have no API toggle for this, so it will never be flagged

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz b73663c51e mesa: always set PointSizeEnabled for API_OPENGLES2
this is implicit, so make it explicit

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00
Mike Blumenkrantz 9d98bc238e mesa/st: only add pointsize output if it doesn't exceed max component limit
fixes (zink-nvidia):
dEQP-GLES31.functional.geometry_shading.basic*

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
2022-03-09 05:10:21 +00:00