mesa/st: precompile with API pointsize only if the shader doesn't have pointsize
this is a more accurate hint, and maintains the existing behavior given subsequent changes to this area Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
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@ -2022,7 +2022,8 @@ st_precompile_shader_variant(struct st_context *st,
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prog->Target == GL_TESS_EVALUATION_PROGRAM_NV ||
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prog->Target == GL_GEOMETRY_PROGRAM_NV) {
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if (st->lower_point_size && !st->ctx->VertexProgram.PointSizeEnabled)
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key.export_point_size = is_last_vertex_stage(st->ctx, prog);
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key.export_point_size = is_last_vertex_stage(st->ctx, prog) &&
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!nir_find_variable_with_location(prog->nir, nir_var_shader_out, VARYING_SLOT_PSIZ);
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}
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key.st = st->has_shareable_shaders ? NULL : st;
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st_get_common_variant(st, prog, &key);
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