This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This will be used to take ownership of freashly created renderbuffers,
avoiding the need to call the reference function which requires
locking.
V2: dereference any existing fb attachments and actually attach the
new rb.
v3: split out validation and attachment type/complete setting into
a shared static function.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Bartosz Tomczyk <bartosz.tomczyk86@gmail.com>
The nv50 ir is scalar. Perhaps this was from some early attempts to
integrate the simd aspects of nv30. However at this point it's entirely
unused.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The API/entry point in mesa already checks the correct behavior,
however, it's possible to be handled by another implementation and those
implementations should not be able to abuse a weird combination of count
and pointer.
This fixes CID 1403193
Cc: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Along the way, add missing GL_ONE source support and drop non-existing
GL_ZERO and GL_ONE operand support.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Instead of computing it once again using _mesa_tex_target_to_index.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Change it into filter_fp_input_mask transform function that instead of
returning a mask, transforms input.
Also, simplify the case of vertex program handling by assuming that
fp_inputs is always a combination of VARYING_BIT_COL* and VARYING_BIT_TEX*.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Since it holds values from 0 to 8, 4 bits will suffice.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Its only usage is easily replaced by nr_enabled_units. As for cache key
part, unit[i].enabled should be enough.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Since fixed-function shaders are restricted to MAX_TEXTURE_COORD_UNITS
texture units, use this constant instead of MAX_TEXTURE_UNITS. This
reduces the array size from 32 to 8.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This gets rid of one piece of ugliness with the way ISL handles surface
emitting surface states. I've never liked that hand-rolled table but it
was the best we had at the time.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The helper block is extremely general. It takes an string property name
and an object that supports three methods: has_prop, iter_prop, and
get_prop. This way we can easily generalize it to emit more different
types of getter functions.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We tend to try to reduce the number of allocation calls the Vulkan
driver uses by doing a single allocation whenever possible for a data
structure. While this has certain downsides (usually code complexity),
it does mean error handling and cleanup is much easier. This commit
adds a nice little helper struct for getting rid of some of that
complexity.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
We only need to update it if something changes. Also
_mesa_bind_vertex_buffer() will update the mask when binding to a
NULL or default buffer so no need to do that update here.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Overwriting the src register is a very bad idea - it logically maps onto
the TGSI registers, and so is effectively overwriting the source values.
Reported-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
radeonsi added stricter checking for correct swizzles in debug builds.
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Fixes: 4cf2942777 ("radeonsi: support 64-bit system values")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
In preparation for enabling MSAA in OpenSWR, the state trackers need to
be aware of multisample pixel formats for software renderers. This patch
allows glx-xlib to query the renderer for support of pixel
formats with multisample, and create multisample resources.
This change is benign to softpipe and llvmpipe, as is_format_supported
returns FALSE for any sample_count > 1. OpenSWR does the same at the
moment, but that will change soon.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
With this patch, we will specify the current context
when we invalidate the surface before the surface is
put back to the recycled surface pool. This allows the
winsys layer to use the specified context to do the
invalidation rather than using the last context that
referenced the surface. This prevents race condition if
the last referenced context is now made current in another thread.
Tested with MTT glretrace, NobelClinicianViewer.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>