glsl: fix lower jumps for nested non-void returns

Fixes the case were a loop contains a return and the loop is
nested inside an if.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
https://bugs.freedesktop.org/show_bug.cgi?id=100303
This commit is contained in:
Timothy Arceri 2017-04-07 11:24:37 +10:00
parent 5dd490f134
commit bfabef0e71
2 changed files with 10 additions and 1 deletions

View File

@ -945,6 +945,12 @@ lower_continue:
*/
if (this->function.signature->return_type->is_void())
return_if->then_instructions.push_tail(new(ir) ir_return(NULL));
else {
assert(this->function.return_value);
ir_variable* return_value = this->function.return_value;
return_if->then_instructions.push_tail(
new(ir) ir_return(new(ir) ir_dereference_variable(return_value)));
}
}
ir->insert_after(return_if);

View File

@ -628,7 +628,10 @@ def test_lower_return_non_void_at_end_of_loop():
loop(assign_x('a', const_float(1)) +
lowered_return_simple(const_float(2)) +
break_()) +
if_not_return_flag(assign_x('b', const_float(3)) +
if_return_flag(assign_x('return_value', '(var_ref return_value)') +
assign_x('return_flag', const_bool(1)) +
assign_x('execute_flag', const_bool(0)),
assign_x('b', const_float(3)) +
lowered_return(const_float(4))) +
final_return()
))