gallium: fix some math formulas to display better

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Ilia Mirkin 2017-02-09 18:04:08 -05:00
parent 60f5766db4
commit 5dd490f134
1 changed files with 16 additions and 16 deletions

View File

@ -1204,13 +1204,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. math::
dst.x = src0.x \ src1.x
dst.x = \frac{src0.x}{src1.x}
dst.y = src0.y \ src1.y
dst.y = \frac{src0.y}{src1.y}
dst.z = src0.z \ src1.z
dst.z = \frac{src0.z}{src1.z}
dst.w = src0.w \ src1.w
dst.w = \frac{src0.w}{src1.w}
.. opcode:: UDIV - Unsigned Integer Division
@ -1219,13 +1219,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. math::
dst.x = src0.x \ src1.x
dst.x = \frac{src0.x}{src1.x}
dst.y = src0.y \ src1.y
dst.y = \frac{src0.y}{src1.y}
dst.z = src0.z \ src1.z
dst.z = \frac{src0.z}{src1.z}
dst.w = src0.w \ src1.w
dst.w = \frac{src0.w}{src1.w}
.. opcode:: UMOD - Unsigned Integer Remainder
@ -1234,13 +1234,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. math::
dst.x = src0.x \ src1.x
dst.x = src0.x \bmod src1.x
dst.y = src0.y \ src1.y
dst.y = src0.y \bmod src1.y
dst.z = src0.z \ src1.z
dst.z = src0.z \bmod src1.z
dst.w = src0.w \ src1.w
dst.w = src0.w \bmod src1.w
.. opcode:: NOT - Bitwise Not
@ -2259,17 +2259,17 @@ two-component vectors with 64-bits in each component.
.. math::
dst.xy = src0.xy \ src1.xy
dst.xy = \frac{src0.xy}{src1.xy}
dst.zw = src0.zw \ src1.zw
dst.zw = \frac{src0.zw}{src1.zw}
.. opcode:: U64DIV - 64-bit Unsigned Integer Division
.. math::
dst.xy = src0.xy \ src1.xy
dst.xy = \frac{src0.xy}{src1.xy}
dst.zw = src0.zw \ src1.zw
dst.zw = \frac{src0.zw}{src1.zw}
.. opcode:: U64MOD - 64-bit Unsigned Integer Remainder