Update state objects to add new state, and emit function to emit new
state.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
- This core must load shaders from memory (AFAIK)
- Yet another new location for UNIFORMS
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Update context reset for HALTI3..HALTI5, sorting states for the HALTI
version that has them.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
RS align is not necessary and might even be harmful when using the BLT
engine for blitting.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Add an implemenation of key clear_blit functions using the BLT engine
that replaced the RS on GC7000.
Also set level->size correctly for imported resources. This is important
for the BLT resolve-in-place path to work for them.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Prepare for BLT-based blitting path by moving RS-based
blitting to the RS implementation file, making this
self-contained.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Want to be able to emit state from the texture implementation,
and the blitter implementation.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
When the BLT is involved as source or target, add an extra BLT
enable/disable sequence around the sync sequence.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The blob does this, as DRAW_INSTANCED can replace fully all the other
draw commands. It is also required to handle integer vertex formats.
The other path is only there for compatibility and might go away (or at
least rot to become buggy due to dis-use) in newer hardware.
As a by-effect this changes the behavior for GC3000-, by no longer using
the index offset for DRAW_INDEXED but instead adding it to INDEX_ADDR.
This should make no difference.
Preparation for GC7000 support.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
This is used by HALTI2+ (GC3000+) when drawing with DRAW_INSTANCED.
It is also necessary when switching between integer and floating point
vertex element formats.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
We're about to add more of them, and need to pass the whole lot of them
around together when growing them. Putting them in a struct makes this
much easier.
brw->batch.batch.bo is a bit of a mouthful, but it's nice to have things
labeled 'batch' and 'state' now that we have multiple buffers.
Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Once we reach the intended size of the buffer (BATCH_SZ or STATE_SZ), we
try and flush. If we're not allowed to flush, we resort to growing the
buffer so that there's space for the data we need to emit.
We accidentally got the threshold wrong. The first non-wrappable call
beyond (e.g.) STATE_SZ would grow the buffer to floor(1.5 * STATE_SZ),
The next call would see we were beyond STATE_SZ and think we needed to
grow a second time - when the buffer was already large enough.
We still want to flush when we hit STATE_SZ, but for growing, we should
use the actual size of the buffer as the threshold. This way, we only
grow when actually necessary.
v2: Simplify the control flow (suggested by Jordan)
Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The original state buffer was marked with EXEC_OBJECT_CAPTURE. When
growing it, we want to preserve that flag so we continue to capture it
in GPU hang reports.
Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The intention here is make the new BO use the same alignment as the old
BO. This isn't strictly necessary, but we would have to update the
'alignment' field in the validation list when swapping it out, and we
don't bother today.
The batch and state buffers use an alignment of 4096, so this should be
equivalent - it's just clearer than cut and pasting a magic constant.
Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
STATE_BASE_ADDRESS specifies a maximum size of the dynamic state
section, beyond which data supposedly reads back as 0. On Gen8+,
we were programming it to the size of the buffer. This worked fine
until we started growing the state buffer in commit 2dfc119f22.
When the state buffer grows, the value in STATE_BASE_ADDRESS becomes
too small, and our state beyond STATE_SZ bytes would read back as 0.
To avoid having to update the value, we program it to MAX_STATE_SIZE.
We used to program the upper bound to the maximum on older hardware
anyway, so programming it too large isn't a big deal.
Bogus SURFACE_STATE can easily lead to GPU hangs and misrendering.
DiRT Rally was hitting the statebuffer growth path, and suffered from
bad texture corruption and GPU hangs (usually around the same time).
This patch fixes both issues.
Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Most files in gallium/radeon now include si_pipe.h.
chip_class and family are now here:
sscreen->info.family
sscreen->info.chip_class
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
If u_endian.h can't determine the endianess, the default behaviour in sha1.c
is to build for big-endian
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>