etnaviv: GC7000: Update screen specs for HALTI5
- This core must load shaders from memory (AFAIK) - Yet another new location for UNIFORMS Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
parent
c6033e84bb
commit
acd3dff463
|
@ -738,7 +738,13 @@ etna_get_specs(struct etna_screen *screen)
|
|||
screen->specs.has_halti2_instructions =
|
||||
VIV_FEATURE(screen, chipMinorFeatures4, HALTI2);
|
||||
|
||||
if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) {
|
||||
if (screen->specs.halti >= 5) {
|
||||
/* GC7000 - this core must load shaders from memory. */
|
||||
screen->specs.vs_offset = 0;
|
||||
screen->specs.ps_offset = 0;
|
||||
screen->specs.max_instructions = 0; /* Do not program shaders manually */
|
||||
screen->specs.has_icache = true;
|
||||
} else if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) {
|
||||
/* GC3000 - this core is capable of loading shaders from
|
||||
* memory. It can also run shaders from registers, as a fallback, but
|
||||
* "max_instructions" does not have the correct value. It has place for
|
||||
|
@ -791,9 +797,14 @@ etna_get_specs(struct etna_screen *screen)
|
|||
screen->specs.max_vs_uniforms = 256;
|
||||
screen->specs.max_ps_uniforms = 256;
|
||||
}
|
||||
/* unified uniform memory on GC3000 - HALTI1 feature bit is just a guess
|
||||
*/
|
||||
if (VIV_FEATURE(screen, chipMinorFeatures2, HALTI1)) {
|
||||
|
||||
if (screen->specs.halti >= 5) {
|
||||
screen->specs.has_unified_uniforms = true;
|
||||
screen->specs.vs_uniforms_offset = VIVS_SH_HALTI5_UNIFORMS_MIRROR(0);
|
||||
screen->specs.ps_uniforms_offset = VIVS_SH_HALTI5_UNIFORMS(screen->specs.max_vs_uniforms*4);
|
||||
} else if (screen->specs.halti >= 1) {
|
||||
/* unified uniform memory on GC3000 - HALTI1 feature bit is just a guess
|
||||
*/
|
||||
screen->specs.has_unified_uniforms = true;
|
||||
screen->specs.vs_uniforms_offset = VIVS_SH_UNIFORMS(0);
|
||||
/* hardcode PS uniforms to start after end of VS uniforms -
|
||||
|
|
Loading…
Reference in New Issue