This code has originally matured in r300g and was ported to r600g several
times. It was obvious it's a code duplication.
See also comments in the header file.
The scheduler and the register allocator are not good enough yet to deal
with the effects of the register rename pass. This was causing a 50%
performance drop in Lightsmark. The pass can be re-enabled once the
scheduler and the register allocator are more mature. r300 and r400
still need this pass, because it prevents a lot of shaders from using
too many texture indirections.
NOTE: This is a candidate for the 7.10 branch.
This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new
constant to say that the driver can support sRGB enabled FBOs since enabling
the extension doesn't mean the driver can actually support sRGB.
Also adds the suggested state flush in the core code suggested by Brian.
fix the ARB_fbo color encoding.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Querying index zero is not an error in OpenGL ES 2.0.
Querying an index larger than the value returned by
GL_MAX_VERTEX_ATTRIBS is an error in all APIs.
Fixes bugzilla #32375.
This patch cleans up many of the extra copies in GLSL IR introduced by
i965's scalarizing passes. It doesn't result in a statistically
significant performance difference on nexuiz high settings (n=3) or my
demo (n=10), due to brw_fs.cpp's register coalescing covering most of
those extra moves anyway. However, it does make the debug of wine's
GLSL shaders much more tractable, and reduces instruction count of
glsl-fs-convolution-2 from 376 to 288.
The type of u_get_transfer_vtbl of the usage argument in u_transfer.h is
unsigned and not enum pipe_transfer_usage. This patch changes the type
of usage to unsigned to match the prototype in the header file.
Standard library functions in C++ are in the std namespace. When using
C++-style header files for the standard library, some compilers, such as
Sun Studio, provide symbols only for the std namespace and not for the
global namespace.
This patch adds using statements for standard library functions. Another
option could have been to prepend standard library function calls with
'std::'.
This patch fixes several compilation errors with Sun Studio.
This just adds a flag to create the texture without doing any
flushing to it. Flushing occurs in the draw function. This avoids
unnecessary flushes when we end up rebinding a CB/DB/texture due
to the blitter just restoring state.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Before, the set_sampler_views() and restore_sampler_views() functions
used MAX2(old,new) to tell the driver how many samplers or sampler
views to set. This could result in cases such as:
pipe->set_fragment_sampler_views(pipe, 4, views={foo, bar, NULL, NULL})
Many/most gallium drivers would take this as-is and set
ctx->num_sampler_views=4 and ctx->sampler_views={foo, bar, NULL, NULL, ...}.
Later, loops over ctx->num_sampler_views would have to check for null
pointers. Worse, the number of sampler views and number of sampler CSOs
could get out of sync:
ctx->num_samplers = 2
ctx->samplers = {foo, bar, ...}
ctx->num_sampler_views = 4
ctx->sampler_views={Foo, Bar, NULL, NULL, ...}
So loops over the num_samplers could run into null sampler_views pointers
or vice versa.
This fixes a failed assertion in the SVGA driver when running the Mesa
engine demo in AA line mode (and possibly other cases).
It looks like all gallium drivers are careful to unreference views
and null-out sampler CSO pointers for the units beyond what's set
with the pipe::bind_x_sampler_states() and pipe::set_x_sampler_views()
functions.
I'll update the gallium docs to explain this as well.