r600g: add a flag to just create flushed texture without flushing.

This just adds a flag to create the texture without doing any
flushing to it. Flushing occurs in the draw function. This avoids
unnecessary flushes when we end up rebinding a CB/DB/texture due
to the blitter just restoring state.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2011-02-04 09:07:08 +10:00
parent 446bc12c17
commit 3e9bc43fba
5 changed files with 15 additions and 6 deletions

View File

@ -382,7 +382,7 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
}
tmp = (struct r600_resource_texture *)texture;
if (tmp->depth && tmp->tile_type == 1) {
r600_texture_depth_flush(ctx, texture);
r600_texture_depth_flush(ctx, texture, TRUE);
tmp = tmp->flushed_depth_texture;
}
rbuffer = &tmp->resource;

View File

@ -222,7 +222,7 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
if (rsrc->depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src);
r600_texture_depth_flush(ctx, src, FALSE);
r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);

View File

@ -103,7 +103,7 @@ static INLINE boolean r600_is_user_buffer(struct pipe_resource *buffer)
return r600_buffer(buffer)->user_buffer ? TRUE : FALSE;
}
int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture);
int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create);
/* r600_texture.c texture transfer functions. */
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,

View File

@ -430,7 +430,7 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
}
tmp = (struct r600_resource_texture *)texture;
if (tmp->depth && !tmp->is_flushing_texture) {
r600_texture_depth_flush(ctx, texture);
r600_texture_depth_flush(ctx, texture, TRUE);
tmp = tmp->flushed_depth_texture;
}
rbuffer = &tmp->resource;
@ -692,6 +692,12 @@ static void r600_cb(struct r600_pipe_context *rctx, struct r600_pipe_state *rsta
surf = (struct r600_surface *)state->cbufs[cb];
rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
if (rtex->depth && !rtex->is_flushing_texture) {
r600_texture_depth_flush(&rctx->context, state->cbufs[cb]->texture, TRUE);
rtex = rtex->flushed_depth_texture;
}
rbuffer = &rtex->resource;
bo[0] = rbuffer->bo;
bo[1] = rbuffer->bo;

View File

@ -488,7 +488,7 @@ struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
}
int r600_texture_depth_flush(struct pipe_context *ctx,
struct pipe_resource *texture)
struct pipe_resource *texture, boolean just_create)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
@ -517,6 +517,9 @@ int r600_texture_depth_flush(struct pipe_context *ctx,
((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
out:
if (just_create)
return 0;
/* XXX: only do this if the depth texture has actually changed:
*/
r600_blit_uncompress_depth(ctx, rtex);
@ -582,7 +585,7 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
r = r600_texture_depth_flush(ctx, texture);
r = r600_texture_depth_flush(ctx, texture, FALSE);
if (r < 0) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);