i965: Drop the dead tracking of color_regions[].
We pull the draw regions right out of the renderbuffers these days.
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@ -461,8 +461,6 @@ struct brw_context
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struct {
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struct brw_state_flags dirty;
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GLuint nr_color_regions;
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struct intel_region *color_regions[MAX_DRAW_BUFFERS];
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struct intel_region *depth_region;
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/**
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@ -73,9 +73,6 @@ static void brw_destroy_context( struct intel_context *intel )
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free(brw->wm.compile_data);
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}
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for (i = 0; i < brw->state.nr_color_regions; i++)
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intel_region_release(&brw->state.color_regions[i]);
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brw->state.nr_color_regions = 0;
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intel_region_release(&brw->state.depth_region);
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dri_bo_release(&brw->curbe.curbe_bo);
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@ -122,20 +119,14 @@ static void brw_set_draw_region( struct intel_context *intel,
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GLuint num_color_regions)
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{
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struct brw_context *brw = brw_context(&intel->ctx);
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GLuint i;
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/* release old color/depth regions */
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if (brw->state.depth_region != depth_region)
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brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
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for (i = 0; i < brw->state.nr_color_regions; i++)
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intel_region_release(&brw->state.color_regions[i]);
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intel_region_release(&brw->state.depth_region);
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/* reference new color/depth regions */
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for (i = 0; i < num_color_regions; i++)
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intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
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intel_region_reference(&brw->state.depth_region, depth_region);
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brw->state.nr_color_regions = num_color_regions;
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}
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@ -431,7 +431,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
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key->render_to_fbo = ctx->DrawBuffer->Name != 0;
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}
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key->nr_color_regions = brw->state.nr_color_regions;
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/* _NEW_BUFFERS */
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key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
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/* CACHE_NEW_VS_PROG */
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key->vp_outputs_written = brw->vs.prog_data->outputs_written;
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