This is desktop OpenGL functionality that has always existed.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This also adds a missing extension (and API) check around
GL_TEXTURE_CROP_RECT_OES.
v2: Add proper core-profile and GLES3 filtering. GL_TEXTURE_MAX_LEVEL
is (incorrectly) accepted in ES contexts. A future patch will add
GL_APPLE_texture_max_level, and meta really needs this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This also adds a missing extension (and API) check around
GL_TEXTURE_CROP_RECT_OES.
v2: Add proper core-profile, GLES1, and GLES3 filtering. GL_TEXTURE_MAX_LEVEL
is (incorrectly) accepted in ES contexts. A future patch will add
GL_APPLE_texture_max_level, and meta really needs this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Fixed the piglit test arb_texture_buffer_object-negative-unsupported.
NOTE: This is a candidate for stable release branches.
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This should take care of all the TexImage, TexSubImage, CopyTexImage,
CompressedTexImage3DOES, and CopyTexSubImage type paths.
v2: Add proper core-profile and GLES3 filtering.
v3: Squash the CompressedTexImage3DOES patch per review comment from
Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This makes the next couple changes a little easier.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This is a bit of a hack. _mesa_meta_GenerateMipmap shouldn't even be
used in contexts where GL_GENERATE_MIPMAP doesn't exist (i.e., core
profile and ES2) because it uses fixed-function, and fixed-function
doesn't exist there either!
A GLSL-based _mesa_meta_GenerateMipmap should be available soon. When
that is available, this patch will be irrelevant and should be reverted.
v2: Change (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) to
(ctx->API == API_OPENGL || ctx->API == API_OPENGLES) based on review
comment from Brian Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Commit 77a3efc6b9 broke android build that
sets its own value for GLSL_SRCDIR before including Makefile.sources.
Patch moves overriding the value after include, this works as GLSL_SRCDIR
variable gets expanded only later.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
The name is taken from the driver_descriptor, so it will be the same as
expected by driconf utility.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
The segmentation fault occurs when DRI2 is not loaded up and
dri2_setup_screen() function deferences dri2_dpy->dri2 (since it's NULL
at this point).
This patch fixes the segmentation fault by checking if dri2 pointer is
not NULL before deferencing it.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
This new operand replaces the MachineOperand flags in LLVM, which
will be deprecated soon. Eventually all instructions should have a flag
operand, but for now this operand has only been added to instructions
that need it.
SRC_DIRS was overwritten (visible in the second hunk).
Also don't require mapi/shared-glapi to be built for GLES.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Preventing piglit's draw-vertices test from hanging the GPU.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
We need to enable at least one interpolation mode,
otherwise the GPU will hang.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Disable blending when dual_src_blend is enabled and number of color exports
in the current fragment shader is less than 2.
Fixes lockups with ext_framebuffer_multisample-
alpha-to-coverage-dual-src-blend piglit test.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
The generic texture formats should be accepted by the <internalformat>
parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and
CopyTexImage2D functions. When the application specifies a generic
format, the driver is free to pick an uncompressed format.
This patch reverts the changes due to following commit:
commit a36581ccc0
mesa: do more teximage error checking for generic compressed formats
This patch fixes compressed texture format failures in intel oglconform
pxconv-gettex test case:
https://bugs.freedesktop.org/show_bug.cgi?id=47220
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Don't dereference NULL pointers, and if all views are NULL, don't generate an
invalid PM4 packet which locks up the GPU.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>