And add plumbing to provide it all the way to surface state emitter.
This is not used yet but will be in subsequent patches to carry
additional constraints.
v2 (Jason): Use uint32_t instead of int as the type
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Blorp consults brw_is_color_fast_clear_compatible() to see if any
restrictions apply for fast clear in addition to the capablities
advertised in isl_format.c::format_info[]. On Gen8+ integer formats
are backlisted for plain old fast clear but there is no reason why
lossless compression shouldn't be supported. In fact, lossless
compression of integer formats is already supported for normal
render paths.
This patch prepares for dropping the delayed allocating of the mcs
buffer for lossless compression. Until now the skip of fast clear
also prevented the mcs being allocated and hence the lossless
compression being effectively turned off for integer formats.
Once the mcs buffer is allocated beforehand, the assertion addressed
here would start triggering.
v2: Drop the assert instead of relaxing it (Jason)
Fix typo while at it.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
After commit "i965: Fix calculation of the image height at start level", it is
not needed. This commit removes the "warning: unused variable ‘i’" warning.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This clears the last bits of the usecases of the hash table
located in mesa/program, allowing us to remove it.
V2: Rebase on top of changes to Makefile.sources
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
And change the include in glcpp.h accordingly.
V2: Whitespace fix
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Also do some minor whitespace cleanups
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
We are getting the util hash table through the include in
program/hash_table.h for the moment until we migrate the
string_to_uint_map to a separate file.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The "locals" hash table is used as a set, so use a set to
avoid confusion and also spare some minor memory.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
V2: Fix incorrect ordering on hash table insert
V3: null check value returned by _mesa_hash_table_search()
(Timothy Arceri)
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
V2: Rebase to the adaption of new hashing functions
V3: move previous_label declaration to where it is used
(Timothy Arceri)
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
And remove the now unused hash_table_replace.
V2: Actually do the equivalent thing, and don't leak memory
V3: fix minor typo in comment (Timothy Arceri)
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
It is included through the util/hash_table include in
the program hash_table, so this should be safe.
This will be needed when we start converting each use of
the program_hash_table, as some places need this function.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Here we make the prog_hash_table functionally equivalent to
the one in util by wrapping the remaing functions that differ.
We also move the functions to the header so we can remove the c
file.
This enables us to do a step-by-step replacement of the table.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This should prevent us from rebuilding the world.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This is required by the OpenCL standard.
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
Looks like the GM107 IPA op does not allow a separate offset when
using an indirect register. Instead we must use AL2P like we do for
indirect vertex operations on Kepler+.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We have to force it to write to predicate 7 (aka PT) in order for it not
to mess up another predicate. Unclear what would be returned in the
predicate, perhaps an error code for out-of-bounds requests. Blob
doesn't seem to check it.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
- Fixes CTS tests:
* GL44-CTS.shader_image_size.advanced-nonMS-cs-float
* GL44-CTS.shader_image_size.advanced-nonMS-cs-int
* GL44-CTS.shader_image_size.advanced-nonMS-cs-uint
* GL44-CTS.shader_image_size.advanced-nonMS-gs-float
* GL44-CTS.shader_image_size.advanced-nonMS-gs-int
* GL44-CTS.shader_image_size.advanced-nonMS-gs-uint
* GL44-CTS.shader_image_size.advanced-nonMS-tes-float
* GL44-CTS.shader_image_size.advanced-nonMS-tes-int
* GL44-CTS.shader_image_size.advanced-nonMS-tes-uint
* GL44-CTS.shader_image_size.advanced-nonMS-vs-float
* GL44-CTS.shader_image_size.advanced-nonMS-vs-int
* GL44-CTS.shader_image_size.advanced-nonMS-vs-uint
v1: (written by Dave Airlie) Always shift height images for levels.
Fixed the CTS test.
v2: Only shift height if the texture is not an 1D_ARRAY,
it fixes assertion in GL44-CTS.texture_view.gettexparameter
due to the original patch (Antia).
v3: Remove the loop. Do not shift height either for 1D textures.
Use an explicit switch and add an assertion (levels == 0) for
multisampled textures (Jason).
v4: Rectangle textures can not have levels either (Ilia Mirkin).
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Set config attributes EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT to
hard-coded non-zero values. These two attributes are required on Android.
v2: use _EGL_MAX_PBUFFER_WIDTH/HEIGHT from egldefines.h
(based on discussion on the first version)
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Static library dependency is required to pull the generated
XML headers into the generated C file.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This change makes copy propagation pass faster. Complete link time
spent in test case attached to bug 94477 goes down to ~400 secs from
over 500 secs on my HSW machine. Does not fix the actual issue but
brings down the total. No regressions seen in CI.
v2: do not leak hash_table structure
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Blorp doesn't handle spilling so we set allow_spilling to false in that
case. The blorp 16x MSAA resolve shader spills in 16-wide but not 8-wide.
This commit makes it so that we fail the 16-wide compile and successfully
fall back to 8-wide instead of just assert-failing when trying to compile
the 16-wide shader.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Unlike the current CSE pass, global value numbering is capable of detecting
common values even if one does not dominate the other. For instance, in
you have
if (...) {
ssa_1 = ssa_0 + 7;
/* use ssa_1 */
} else {
ssa_2 = ssa_0 + 7;
/* use ssa_2 */
}
Global value numbering doesn't care about dominance relationships so it
figures out that ssa_1 and ssa_2 are the same and converts this to
if (...) {
ssa_1 = ssa_0 + 7;
/* use ssa_1 */
} else {
/* use ssa_1 */
}
Obviously, we just broke SSA form which is bad. Global code motion,
however, will repair this for us by turning this into
ssa_1 = ssa_0 + 7;
if (...) {
/* use ssa_1 */
} else {
/* use ssa_1 */
}
This intended to eventually mostly replace CSE. However, conventional CSE
may still be useful because it's less of a scorched-earth approach and
doesn't require GCM. This makes it a bit more appropriate for use as a
clean-up in a late optimization run.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On the RSxxx chip series, HW TCL is missing and r300_emit_vs_state()
is never called.
However, if R300_VAP_CNTL is never set, the hardware (at least the
RS690 I tested this on) comes up with rendering artifacts, and
parts that are uploaded before this "fix" remain broken in VRAM.
This causes artifacts as in fdo#69076 ("triangle flickering").
It seems like this setup needs to happen at least once after power on
for 3D rendering to work properly. In the DDX with EXA, this happens in
RADEON_SWITCH_TO_3D() when processing an XRENDER Composite or an
Xv request. So playing back a video or starting a GTK+2 application
fixes 3D rendering for the rest of the session. However, this auto-fix
doesn't happen when EXA is not used, such as with GLAMOR or Wayland.
This patch ensures the register is configured even in absence of
the DDX's EXA module.
The register setting is taken from:
xf86-video-ati -- RADEONInit3DEngineInternal()
mesa/src/mesa/drivers/dri/r300 -- r300EmitClearState()
Tested on RS690.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Max Staudt <mstaudt@suse.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
not used in any useful way
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
There is nothing special happening in those code blocks.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The problem is that TC-compatible DCC clear codes translate
into different clear values when you change the format.
I have a new piglit reproducing the issue.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It should be possible to get TC-compatible fast clear more often now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
In the original commit message in 56a1c10 it was wrongly used too:
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Previously, we dind't apply variable decorations to the members of a split
structure variable. This doesn't quite work, unfortunately, because things
such as the "flat" qualifier may get applied to an entire structure instead
of propagated to the members. This fixes 9 of the new CTS tests in the
dEQP-VK.glsl.linkage.varying.struct.* group.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>