This should be more compact than the enum isl_channel_select[4] that we
were using before. It's also very convenient because we already had such a
structure in the Vulkan driver we just needed to pull it over.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Similar to commit 49c24d8a24 ("i965: fix noop_scissor range issue on
width/height") - take the X/Y into account to determine whether the
scissor covers the whole area or not.
Fixes the recently-added gl-1.0-scissor-depth-clear-negative-xy piglit
test.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: <mesa-stable@lists.freedesktop.org>
Android porting of the following commits:
f1f1ba3 "radeonsi: move sid.h/r600d_common.h to a common place."
69fca64 "amd/addrlib: move addrlib from amdgpu winsys to common code"
This patch fixes android building errors
Reviewed-by: Dave Airlie <airlied@redhat.com>
This reverts commit 6ba88bce64. The commit
was erroneous because GL has a separate limit, GL_MAX_FRAMEBUFFER_LAYERS
which guards the number of layers you are allowed to render into.
The GL 4.5 spec says:
"The framebuffer attachment point attachment is said to be framebuffer
attachment complete if [...] all of the following conditions are true:
[...]
If image is a three-dimensional, one- or two-dimensional array, or
cube map array texture and the attachment is layered, the depth or
layer count of the texture is less than or equal to the value of the
implementation-dependent limit MAX_FRAMEBUFFER_LAYERS."
and goes on to say that "framebuffer complete" requires all attachments to
be "framebuffer attachment complete".
On Sandy Bridge, we set GL_MAX_FRAMEBUFFER_LAYERS to 512 so creating a 3D
texture bigger than 512 is fine; you just can't render into all of the
slices at once.
Fixes ES3-CTS.gtf.GL3Tests.npot_textures.npot_tex_image on Sandy Bridge
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
In particular, this means that isl_view::base_array_layer and
isl_view::array_len get applied to 3-D textures but only when rendering.
We were already applying isl_view::base_array_layer for rendering into 3-D
textures so this isn't a huge deviation.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Copy the whole devinfo structure instead of just few fields (Ken)
Earlier, copied only couple of fields which added more code. So,
simplify code by copying the whole structure.
Signed-off-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes a crash when using the prefered video format with vaapisink
on Nvidia hardwares.
Also caught by the following assert:
nouveau_vp3_video.c:91: Assertion `templat->interlaced' failed.
TEST= gst-launch-1.0 videotestsrc ! video/x-raw, format=NV12 ! vaapisink
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Víctor Manuel Jáquez Leal <vjaquez@igalia.com>
Tested-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Drivers which support ARB_tessellation_shader and ES 3.1 now will
expose OES_tessellation_shader and EXT_tessellation_shader as well.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
This provides a nice little place to share notes on what still needs to be
done and/or would be nice to have in BLORP.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Forgotten on commit "i965: Fix calculation of the image height at start level".
Thanks to Ilia Mirkin for point it.
Fixes the following regressions on Haswell and Broadwell:
ES2-CTS.gtf.GL2ExtensionTests.egl_image_external.TestSimpleUnassociated (crash back to pass)
ES2-CTS.gtf.GL2ExtensionTests.egl_image_external.TestSimple (crash back to fail)
ES2-CTS.gtf.GL2ExtensionTests.egl_image_external.TestVertexShader (crash back to fail)
https://bugs.freedesktop.org/show_bug.cgi?id=97761
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The mapImage/unmapImage functions of DRIimage extension can be NULL,
so we should add additional check for them.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chuanbo Weng <chuanbo.weng@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
A earlier sync with the Khronos headers added _extension_ prototype
guards to all the GLES2/3/31/32 core entry points. Effectively breaking
all the applications that aim to be portable and do not set the define.
The issue has been reported to Khronos (internal bugzilla #14206) and is
being worked on. Until updated/fixed headers are released locally fix
the issue.
The following report is when building weston.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97773
Cc: Armin Krezović <krezovic.armin@gmail.com>
Cc: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Cc: Pekka Paalanen <ppaalanen@gmail.com>
Fixes: 6a5504de2f ("Update Khronos-supplied headers to r33100")
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rather than using platform specific methods to retrieve the program
name pass it explicitly. The function is called directly from main().
Similarly - basename comes in two versions POSIX (can modify string,
always pass a copy) and GNU (never modifies the string).
Just printout the complete program name, esp. since the program is not
meant to be installed. Thus using $basename is unlikely to work, not to
mention it is misleading.
Reported-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jonathan Gray <jsg@jsg.id.au>
Keep the old name in the extension string, but refer to the KHR
extension internally.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
MESA_configless_context does not specify the interaction with
QueryContext at all, and the code to generate an error in this case
predates the Mesa extension. Since EGL_NO_CONFIG_{KHR,MESA} are
numerically identical there's no way to distinguish which one the
application asked for, so use the KHR behaviour.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This patch enables variable bit-rate for vaapi encoding. According to va.h,
target bit-rate equals to maximum bit-rate multiplies by target_percentage.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The radeonsi driver doesn't and shouldn't care about the buffer index.
Only the virtual addresses matter.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The fence that is added to the BO during flush is guaranteed to be
signaled after all the fences that were in the fences array of the BO
before the flush, because those fences are added as dependencies for the
submission (and all this happens atomically under the bo_fence_lock).
Therefore, keeping only the last fence around is sufficient.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The idea is to have matching init/deinit functions so that deinit can be
re-used for cleanup in the error path of amdgpu_winsys_create.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Original commit added documentation explaining lossless compression
case:
commit 56f29911ec
Author: Topi Pohjolainen <topi.pohjolainen@intel.com>
Date: Tue Feb 2 10:00:41 2016 +0200
i965: Add a flag telling color resolve pass to ignore CCS_E
It, however, easily gives the impression that the sole purpose
of the intel_miptree_resolve_color() is to address lossless
compression. Original intention is to document the lack of
INTEL_MIPTREE_IGNORE_CCS_E flag given for the resolve call.
This patch fixes this along with a typo found spotted further
down.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This will indicate target layer (Render Target Array Index) needed
for layered clears.
v2: Use 3DSTATE_VF_SGVS for gen8+
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
such as we do for compressed msaa. In case of non-compressed simgle
sampled buffers the allocation of mcs is deferred until there is
actually a clear operation that needs the mcs.
In case of render buffer compression the mcs buffer always needed
and there is no real reason to defer the allocation. By doing it
directly allows to drop quite a bit unnecessary complexity.
Patch leaves brw_predraw_set_aux_buffers() a no-op. Subsequent
patches will re-use it and it seemed cleaner to leave it instead
of removing and re-introducing.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Otherwise once mcs buffer gets allocated without delay for lossless
compression (same as we do for msaa), assert starts to fire in
piglit case: tex3d. The test uses depth of one which is in fact
supported even now.
v2 (Jason): Allow also 1D case as there is nothing in the specs
constraining it either.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Once mcs buffer gets allocated without delay for lossless
compression (same as we do for msaa), one gets regression in:
GL45-CTS.texture_barrier_ARB.same-texel-rw
Setting the auxiliary surface for both sampling engine and data
port seems to fix this. I haven't found any hardware documentation
backing this though.
v2 (Jason): Prepare also for the case where surface is sampled with
non-compressible format forcing also rendering without
compression.
v3: Split asserts and decision making.
v4: Detailed comment provided by Jason explaining the need for using
auxiliary buffer for texturing when the same surface is also
used as render target.
Added check for existence of renderbuffer before considering if
underlying miptree matches.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v3:
- Actually set the flags when needed instead of falsely
overwriting them (Jason).
- Use more generic name for flag (dropped RENDERBUFFER)
- Consult also shader images
v4:
- Consult only lossless compressd shader images
v5:
- Check the existence of renderbuffer before considering
if it matches the given miptree
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>