Commit Graph

6225 Commits

Author SHA1 Message Date
Aapo Tahkola 6bd390743d Misc fixes. 2005-03-18 14:44:27 +00:00
Michal Krol 2fb2e27e28 update against 03-Feb-2005 release 2005-03-18 14:28:02 +00:00
Michal Krol 5b641a516e enable all 3dlabs front-end compiler sources 2005-03-18 14:21:07 +00:00
Michal Krol 706bb1c714 a little program to change // comments to /* */ ones 2005-03-18 14:07:47 +00:00
Michal Krol 1d5c727bba glslang flex and bison sources:
flex glslang.l
bison -t -v -d glslang.y
mv glslang.tab.c Gen_glslang_tab.cpp (shouldn't be .c?)
mv glslang.tab.h glslang_tab.h
2005-03-18 12:18:00 +00:00
Aapo Tahkola a890ceee63 Fix to get doom3 started. 2005-03-17 22:28:06 +00:00
Ian Romanick 8a7dcd97bd xmllint fixes. Revert 'note_unflushed' changes that were accidetnally
committed in the last version.
2005-03-17 22:01:39 +00:00
Aapo Tahkola a78bbd0816 Simple TCL stage and ability to disable vps. 2005-03-17 21:50:01 +00:00
Ian Romanick 80a939cafb Enable the generation of server-side __glGetBooleanv_size and related
functions.  There are two parts to this.  First, a size element with a name
"Get" is shorthand for having four separate size elements with names
"GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv".  Additionally,
a count of "?" is treated specially.  This causes a call to a handcoded
function named "__gl<base name>_variable_size".  This is *only* needed to
support GL_COMPRESSED_TEXTURE_FORMATS.  That enum can return a variable
number of values depending how many compressed texture formats are supported
by the implementation.

Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB,
glAreProgramsResidentNV, and glGetVertexAttribivNV.  These changes only
affect code generated for the server-side.

The changes to enum.c are caused by enums added for the server-side
__glGetBooleanv_size functions.
2005-03-17 21:48:37 +00:00
Ian Romanick 6af6a69312 Minor refactoring and code tweaking. The only notable chage is that
FilterGLAPISpecBase::xref is replaced by
FilterGLAPISpecBase::functions_by_name.  The notable difference between the
two is that ::functions_by_name includes all functions, whether they have an
assigned offset or not.  This feature will be useful (necessary) when more
server-side code is generated.
2005-03-17 20:56:13 +00:00
Ian Romanick 979f35fb78 Minor vertex array support tweaks. These are in preparation for the
(eventual) addition of support for ARB_vertex_buffer_object.  Elminitate the
need for array_state_vector::large_header.  Make some very minor tweaks to
the handling of the indices pointer in emit_DrawElements_old.
2005-03-17 20:36:20 +00:00
Ian Romanick b81efaaa1a Minor vertex array support tweaks. Most of these are in preparation for the
(eventual) addition of support for ARB_vertex_buffer_object.

Move all the private vertex array data structures out of
indirect_vertex_array.c and into indirect_va_private.h.

Rename array_state_vector::enabled_array_count to
array_state_vector::enabled_client_array_count.

Make sure that both the GL extension string and the server GL version are
available when __glXInitVertexState is called.

Make sure that array_state::normalized is set correctly in the array's
gl*Pointer function.
2005-03-17 20:13:09 +00:00
Ian Romanick 00e760c971 Refactored some of the code for PrintGlxReqSize_[ch]. This ensures that the
same set of functions will be iterated for both the generated C-source file
and the generated header file.
2005-03-17 01:50:32 +00:00
Ian Romanick 3f35fbbf66 Fix the handling of zero-sized output parameters (i.e., those with type
'GLvoid *').  This fixes the GLX protocol for glGetProgramStringARB.  This
fixes bugzilla #2747.

Remove the 'ignore="true"' from glVertexAttrib4bvARB.  This fixes bugzilla
#2746.
2005-03-17 01:48:11 +00:00
Ian Romanick 9eae0b9f19 Hard-code the client-side maximum GL version. It turns out that there are
some flaws in the calculation code when the highest version listed in
known_gl_extensions is supported.  This code would also have some problems
with some of the new features (that don't have an associated extension) on
GL 2.0.
2005-03-17 01:36:24 +00:00
Aapo Tahkola c1aa3d1e6f Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and broke arbvptorus(takes no input color but produces output color). Also removing some useless code. 2005-03-16 22:32:48 +00:00
Ben Skeggs dd9da8cdb5 Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you... 2005-03-16 00:54:09 +00:00
Roland Scheidegger fbe5296d14 add support for user-configurable brilinear filtering on r200 2005-03-15 22:23:29 +00:00
Aapo Tahkola 7541794373 Fix to get glxgears display anything. 2005-03-15 20:55:29 +00:00
Ben Skeggs 3c4c86aff2 For some reason the Makefile didn't commit.. 2005-03-15 17:09:35 +00:00
Ben Skeggs 34dd4843d7 Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update. 2005-03-15 17:00:44 +00:00
Ian Romanick 7457a648d2 If setting GL_PACK_INVERT_MESA results in a GL error, log it. 2005-03-14 22:09:31 +00:00
Felix Kuehling bd5bba8470 When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
set. Otherwise the 3D engine may still be using a texture that is
being overwritten. In order to minimize the cost of waiting, timestamp
textures only when needed: when a texture image changes, when a
different texture is bound to a texture unit or when a texture unit is
disabled. (Used to be after flushing every command buffer.)
2005-03-14 21:52:46 +00:00
Peter Zubaj e2e4a5c992 Stencil support
Reflex from mesa demos doesn't work
TODO - double side stencil
I hope that I didn't break anything
2005-03-14 20:35:00 +00:00
Michal Krol 02eb36fa8d re-enable slang sources 2005-03-14 12:43:59 +00:00
Michal Krol 0c7d2fff1e make it compile under linux 2005-03-14 12:24:32 +00:00
Michal Krol 5c9d21df3d make it compile under gcc 3.3.2 2005-03-14 12:23:14 +00:00
Michal Krol 8998de569c fix enum comma 2005-03-14 12:19:36 +00:00
Aapo Tahkola 278c6025f9 Replacing alpha test bits with values that give desired results as compaired to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games. 2005-03-13 12:23:08 +00:00
Felix Kuehling 4f05e61543 Updated savage_dri.h from Xorg CVS. This removes definitions that are
not part of the DDX->DRI interface and should never have been in this
file in the first place.
2005-03-13 00:20:03 +00:00
Felix Kuehling 45f26f9979 Removed savagedma.[ch]. They have been unused for a while and were only
kept around for reference. Now that command DMA is implemented in the
DRM module they are no longer needed.
2005-03-12 23:00:53 +00:00
Aapo Tahkola 203bd3e8ec Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes. 2005-03-12 10:14:09 +00:00
Ian Romanick 91c219d906 Add support for ARB_draw_buffers and ARB_occlusion_query. The GLX protocol
for these extensions (as well as ARB_vertex_program and ARB_matrix_palette)
was just approved by the ARB on 8-Mar-2005.  Now the only extension missing
for 1.5 support is ARB_vertex_buffer_object.

The opcodes for ARB_matrix_palette were also added to gl_API.xml.  Since
this extension isn't supported by Mesa, no code is generated for it.  Some
tabs were also converted to spaces in the comment for
GetCompressedTexImageARB.
2005-03-11 20:55:03 +00:00
Brian Paul 522ea42718 add MAT_DIRTY_FLAGS in _math_matrix_mul_floats(), (bug 2696) 2005-03-11 14:54:51 +00:00
Paul Mackerras e24a9c10b5 Add suitable definitions for the _REV formats, plus a comment
explaining why they are the same as the non-REV formats now that
textures don't get byte-swapped on their way to the chip.
Fix the ARGB4444 and L8 formats.
Add entries for the A8 and RGB332 formats.
2005-03-11 11:38:23 +00:00
Felix Kuehling 96035d54f3 - Flush before updating the timestamp of a texture heap from a bound texture.
- Flush before using a new texture or before disabling a texture unit,
  because savageFlushCmdBuf can only update the timestamp of the last
  used texture. This fixes corruption in quake2 with single-textured
  lighting.
2005-03-10 22:45:00 +00:00
Felix Kuehling 746df56717 If the texture image changed force emitting the texture address, even
if it didn't change. This seems to flush texture cashes. Fixes
multi-textured lighting in quake2.
2005-03-09 15:28:47 +00:00
Vladimir Dergachev 5737fda093 Don't use R200 texture constants - R300 fields are all different. 2005-03-09 05:31:31 +00:00
Vladimir Dergachev 439f7feab1 Deal with texture formats in a more robust way. 2005-03-09 00:40:55 +00:00
Aapo Tahkola f0d484fa5a Replacing some RADEON cmd types with r300 counterparts. 2005-03-08 22:29:45 +00:00
Aapo Tahkola 2579c32a5f Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt correctly disable alpha test. Vertex programs with high vertex count now run a lot faster as software fallback is no longer on. Also disabling 'temp to result'-instructions as they probably violate the spec and dont seem to be something thats needed. 2005-03-08 03:29:46 +00:00
Ian Romanick 0bd5373d94 Actually *use* the count_scale value associated with a parameter. 2005-03-06 08:55:39 +00:00
Felix Kuehling 9d05d3dd30 Don't synchronize after each frame. Allow the GPU to be one frame
ahead of the CPU for more parallelism of CPU and GPU. Unfortunately
there seems to be some broken hardware (like my ProSavageDDR) on which
status register updates are delayed sometimes. This leads to very
jerky animation if the hardware can buffer more than the current
frame. A new option "sync_frames" can be used as a remedy on such
broken hardware.
2005-03-06 03:52:01 +00:00
Felix Kuehling e6aa21156a - Fixed two bugs related to DMA buffer handling that showed up with the
new DRM version 2.4 and command DMA.
- Flush less.
- Bumped the driver date.
2005-03-06 01:28:30 +00:00
Vladimir Dergachev a30402b56a Add format 15. It turned out to be X,X,X,X,X8. 2005-03-05 22:20:57 +00:00
Dave Airlie 07561c6b32 Fixing memset on ia64 & other archs
From: Stephane Marchesin
2005-03-05 06:38:59 +00:00
Vladimir Dergachev a4296239d4 Enable VB mode rendering by default. If anyone thinks this is wrong, *please* feel free to change it back.
My reasons:

    * immediate mode is broken
    * vb mode is faster
    * vb mode is the right way to do it.
2005-03-05 06:31:36 +00:00
Vladimir Dergachev 3f9467c946 Do properly initialize ALPHA_TEST register instead of carefully preserving bogus value. This fixes many, many rendering issues which I wrongly blamed on texture programming or performance.. 2005-03-05 06:10:09 +00:00
Dave Airlie 1bb14ad90c fix for solo to set the mode, and make solo gcc2 friendly...
From: Stephane Marchesin
2005-03-05 04:00:09 +00:00
Roland Scheidegger 87030f6618 remove one of the two _tnl_isolate_materials function calls 2005-03-05 00:04:20 +00:00