functions. There are two parts to this. First, a size element with a name
"Get" is shorthand for having four separate size elements with names
"GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv". Additionally,
a count of "?" is treated specially. This causes a call to a handcoded
function named "__gl<base name>_variable_size". This is *only* needed to
support GL_COMPRESSED_TEXTURE_FORMATS. That enum can return a variable
number of values depending how many compressed texture formats are supported
by the implementation.
Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB,
glAreProgramsResidentNV, and glGetVertexAttribivNV. These changes only
affect code generated for the server-side.
The changes to enum.c are caused by enums added for the server-side
__glGetBooleanv_size functions.
FilterGLAPISpecBase::xref is replaced by
FilterGLAPISpecBase::functions_by_name. The notable difference between the
two is that ::functions_by_name includes all functions, whether they have an
assigned offset or not. This feature will be useful (necessary) when more
server-side code is generated.
(eventual) addition of support for ARB_vertex_buffer_object. Elminitate the
need for array_state_vector::large_header. Make some very minor tweaks to
the handling of the indices pointer in emit_DrawElements_old.
(eventual) addition of support for ARB_vertex_buffer_object.
Move all the private vertex array data structures out of
indirect_vertex_array.c and into indirect_va_private.h.
Rename array_state_vector::enabled_array_count to
array_state_vector::enabled_client_array_count.
Make sure that both the GL extension string and the server GL version are
available when __glXInitVertexState is called.
Make sure that array_state::normalized is set correctly in the array's
gl*Pointer function.
'GLvoid *'). This fixes the GLX protocol for glGetProgramStringARB. This
fixes bugzilla #2747.
Remove the 'ignore="true"' from glVertexAttrib4bvARB. This fixes bugzilla
#2746.
some flaws in the calculation code when the highest version listed in
known_gl_extensions is supported. This code would also have some problems
with some of the new features (that don't have an associated extension) on
GL 2.0.
set. Otherwise the 3D engine may still be using a texture that is
being overwritten. In order to minimize the cost of waiting, timestamp
textures only when needed: when a texture image changes, when a
different texture is bound to a texture unit or when a texture unit is
disabled. (Used to be after flushing every command buffer.)
for these extensions (as well as ARB_vertex_program and ARB_matrix_palette)
was just approved by the ARB on 8-Mar-2005. Now the only extension missing
for 1.5 support is ARB_vertex_buffer_object.
The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since
this extension isn't supported by Mesa, no code is generated for it. Some
tabs were also converted to spaces in the comment for
GetCompressedTexImageARB.
explaining why they are the same as the non-REV formats now that
textures don't get byte-swapped on their way to the chip.
Fix the ARGB4444 and L8 formats.
Add entries for the A8 and RGB332 formats.
- Flush before using a new texture or before disabling a texture unit,
because savageFlushCmdBuf can only update the timestamp of the last
used texture. This fixes corruption in quake2 with single-textured
lighting.
ahead of the CPU for more parallelism of CPU and GPU. Unfortunately
there seems to be some broken hardware (like my ProSavageDDR) on which
status register updates are delayed sometimes. This leads to very
jerky animation if the hardware can buffer more than the current
frame. A new option "sync_frames" can be used as a remedy on such
broken hardware.