Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.

This commit is contained in:
Ben Skeggs 2005-03-15 17:00:44 +00:00
parent 7457a648d2
commit 34dd4843d7
5 changed files with 335 additions and 8 deletions

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@ -630,7 +630,12 @@ struct r300_pixel_shader_program {
#define MAX_PIXEL_SHADER_PARAMS 32
struct r300_pixel_shader_state {
struct r300_pixel_shader_program program;
int translated;
int have_sample;
GLuint color_reg;
GLuint src_previous;
/* parameters */
int param_length; /* to limit the number of unnecessary writes */
struct {

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@ -536,8 +536,8 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
// color register index. */
# define R300_RS_ROUTE_0_COLOR (1 << 14)
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT (1 << 17)
# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 6) /* GUESS */
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
/* END */
/* BEGIN: Scissors and cliprects

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@ -61,6 +61,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_fixed_pipelines.h"
#include "r300_tex.h"
#include "r300_maos.h"
#include "r300_texprog.h"
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
@ -1380,7 +1381,7 @@ void r300_setup_textures(GLcontext *ctx)
max_texture_unit=i;
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter);
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
/* No idea why linear filtered textures shake when puting random data */
@ -1409,14 +1410,57 @@ void r300_setup_textures(GLcontext *ctx)
void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;
int i, cur_reg;
GLuint interp_magic[8] = {
0x00,
0x40,
0x80,
0xC0,
0x00,
0x00,
0x00,
0x00
};
/* This needs to be rewritten - it is a hack at best */
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
R300_STATECHANGE(r300, rr);
#if 1
cur_reg = 0;
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
| R300_RS_INTERP_USED
| (cur_reg << R300_RS_INTERP_SRC_SHIFT)
| interp_magic[i];
// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]);
if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) {
r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0
| R300_RS_ROUTE_ENABLE
| i /* source INTERP */
| (cur_reg << R300_RS_ROUTE_DEST_SHIFT);
// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]);
cur_reg++;
}
}
if (r300->state.render_inputs & _TNL_BIT_COLOR0)
r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
| R300_RS_ROUTE_0_COLOR
| (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg);
// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
r300->hw.rc.cmd[1] = 0
| (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT)
| R300_RS_CNTL_0_UNKNOWN_7
| R300_RS_CNTL_0_UNKNOWN_18;
r300->hw.rc.cmd[2] = (0xC0 | (cur_reg-1) /* index of highest */ );
#else
for(i = 1; i <= 8; ++i)
r300->hw.ri.cmd[i] = 0x00d10000;
r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
@ -1455,6 +1499,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
}
#endif
}
#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
@ -1815,7 +1860,7 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
alu_inst++;
}
r300->state.pixel_shader.program.tex.length=tex_inst;
r300->state.pixel_shader.program.tex_offset=0;
r300->state.pixel_shader.program.tex_end=tex_inst-1;
@ -1839,12 +1884,16 @@ int i,k;
/* textures enabled ? */
if(rmesa->state.texture.tc_count>0){
#if 1
r300GenerateTextureFragmentShader(rmesa);
#else
rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
r300GenerateTexturePixelShader(rmesa);
#endif
} else {
rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
}
R300_STATECHANGE(rmesa, fpt);
for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];

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@ -0,0 +1,264 @@
#include "glheader.h"
#include "state.h"
#include "imports.h"
#include "enums.h"
#include "macros.h"
#include "context.h"
#include "dd.h"
#include "simple_list.h"
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "texformat.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "r300_context.h"
#include "r300_ioctl.h"
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_program.h"
#include "r300_emit.h"
#include "r300_fixed_pipelines.h"
#include "r300_tex.h"
#include "pixel_shader.h"
#include "r300_texprog.h"
/* TODO: we probably should have a better way to emit alu instructions */
#define INST0 p->alu.inst[p->alu.length].inst0 =
#define INST1 p->alu.inst[p->alu.length].inst1 =
#define INST2 p->alu.inst[p->alu.length].inst2 =
#define INST3 p->alu.inst[p->alu.length].inst3 =
#define EMIT_INST p->alu.length++
void emit_tex(struct r300_pixel_shader_program *p, GLuint dest, GLuint unit, GLuint src)
{
p->tex.inst[p->tex.length++] = 0
| (src << R300_FPITX_SRC_SHIFT)
| (dest << R300_FPITX_DST_SHIFT)
| (unit << R300_FPITX_IMAGE_SHIFT)
/* I don't know if this is needed, but the hardcoded 0x18000 set it, so I will too */
| (3 << 15);
// fprintf(stderr, "emit texinst: 0x%x\n", p->tex.inst[p->tex.length-1]);
}
GLuint get_source(struct r300_pixel_shader_state *ps, GLenum src, GLuint unit, GLuint tc_reg) {
switch (src) {
case GL_TEXTURE:
if (!ps->have_sample) {
emit_tex(&ps->program, tc_reg, unit, tc_reg);
ps->have_sample = 1;
}
return tc_reg;
case GL_CONSTANT:
WARN_ONCE("TODO: Implement envcolor\n");
return ps->color_reg;
case GL_PRIMARY_COLOR:
return ps->color_reg;
case GL_PREVIOUS:
return ps->src_previous;
default:
WARN_ONCE("Unknown source enum\n");
return ps->src_previous;
}
}
GLuint get_temp(struct r300_pixel_shader_program *p)
{
return p->temp_register_count++;
}
inline void emit_texenv_color(r300ContextPtr r300, struct r300_pixel_shader_state *ps,
GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) {
struct r300_pixel_shader_program *p = &ps->program;
const GLuint Cp = get_source(ps, GL_PREVIOUS, unit, tc_reg);
const GLuint Cs = get_source(ps, GL_TEXTURE, unit, tc_reg);
switch(envmode) {
case GL_DECAL: /* TODO */
case GL_BLEND: /* TODO */
case GL_REPLACE:
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
switch (format) {
case GL_ALPHA:
// Cv = Cp
INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
default:
// Cv = Cs
INST1 EASY_PFS_INSTR1(out, Cs, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
}
break;
case GL_MODULATE:
switch (format) {
case GL_ALPHA:
// Cv = Cp
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
default:
// Cv = CpCs
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE);
break;
}
break;
case GL_ADD:
switch (format) {
case GL_ALPHA:
// Cv = Cp
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
break;
default:
// Cv = Cp + Cs
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, SRC1C_XYZ);
INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE);
break;
}
break;
default:
fprintf(stderr, "%s: should never get here!\n", __func__);
break;
}
return;
}
inline void emit_texenv_alpha(r300ContextPtr r300, struct r300_pixel_shader_state *ps,
GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) {
struct r300_pixel_shader_program *p = &ps->program;
const GLuint Ap = get_source(ps, GL_PREVIOUS, unit, tc_reg);
const GLuint As = get_source(ps, GL_TEXTURE, unit, tc_reg);
switch(envmode) {
case GL_DECAL: /* TODO */
case GL_BLEND: /* TODO */
case GL_REPLACE:
INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
switch (format) {
case GL_LUMINANCE:
case GL_RGB:
// Av = Ap
INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
break;
default:
INST3 EASY_PFS_INSTR3(out, As, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
break;
}
break;
case GL_MODULATE:
case GL_ADD:
switch (format) {
case GL_LUMINANCE:
case GL_RGB:
// Av = Ap
INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
break;
default:
// Av = ApAs
INST2 EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
INST3 EASY_PFS_INSTR3(out, Ap, As, PFS_FLAG_CONST, REG);
break;
}
break;
default:
fprintf(stderr, "%s: should never get here!\n", __func__);
break;
}
return;
}
GLuint emit_texenv(r300ContextPtr r300, GLuint tc_reg, GLuint unit)
{
struct r300_pixel_shader_state *ps = &r300->state.pixel_shader;
struct r300_pixel_shader_program *p = &ps->program;
GLcontext *ctx = r300->radeon.glCtx;
struct gl_texture_object *texobj = ctx->Texture.Unit[unit]._Current;
GLenum envmode = ctx->Texture.Unit[unit].EnvMode;
GLenum format = texobj->Image[0][texobj->BaseLevel]->Format;
const GLuint out = tc_reg;
const GLuint Cf = get_source(ps, GL_PRIMARY_COLOR, unit, tc_reg);
WARN_ONCE("Texture environments are currently incomplete / wrong! Help me!\n");
// fprintf(stderr, "EnvMode = %s\n", _mesa_lookup_enum_by_nr(ctx->Texture.Unit[unit].EnvMode));
switch (envmode) {
case GL_REPLACE:
case GL_MODULATE:
case GL_DECAL:
case GL_BLEND:
case GL_ADD:
/* Maybe these should be combined? I thought it'd be messy */
emit_texenv_color(r300, ps, out, envmode, format, unit, tc_reg);
emit_texenv_alpha(r300, ps, out, envmode, format, unit, tc_reg);
EMIT_INST;
return out;
break;
case GL_COMBINE:
WARN_ONCE("EnvMode == GL_COMBINE unsupported! Help Me!!\n");
return Cf;
break;
default:
WARN_ONCE("Unknown EnvMode == %d, name=%d\n", envmode,
_mesa_lookup_enum_by_nr(envmode));
return Cf;
break;
}
}
void r300GenerateTextureFragmentShader(r300ContextPtr r300)
{
struct r300_pixel_shader_state *ps = &r300->state.pixel_shader;
struct r300_pixel_shader_program *p = &ps->program;
GLcontext *ctx = r300->radeon.glCtx;
int i, tc_reg;
p->tex.length = 0;
p->alu.length = 0;
p->active_nodes = 1;
p->first_node_has_tex = 1;
p->temp_register_count = r300->state.texture.tc_count + 1; /* texcoords and colour reg */
ps->color_reg = r300->state.texture.tc_count;
ps->src_previous = ps->color_reg;
tc_reg = 0;
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) {
ps->have_sample = 0;
ps->src_previous = emit_texenv(r300, tc_reg, i);
tc_reg++;
}
}
/* Do a MOV from last output, to destination reg.. This won't be needed when we
* have a better way of emitting alu instructions
*/
INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
INST1 EASY_PFS_INSTR1(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, NONE, ALL);
INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
INST3 EASY_PFS_INSTR3(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, OUTPUT);
EMIT_INST;
p->node[3].tex_end = ps->program.tex.length - 1;
p->node[3].tex_offset = 0;
p->node[3].alu_end = ps->program.alu.length - 1;
p->node[3].alu_offset = 0;
p->tex_end = ps->program.tex.length - 1;
p->tex_offset = 0;
p->alu_end = ps->program.alu.length - 1;
p->alu_offset = 0;
}

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@ -0,0 +1,9 @@
#ifndef __R300_TEXPROG_H_
#define __R300_TEXPROG_H_
#include "r300_context.h"
void r300GenerateTextureFragmentShader(r300ContextPtr r300);
#endif