Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
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@ -579,6 +579,7 @@ struct r300_vertex_program {
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int t2rs;
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unsigned long num_temporaries; /* Number of temp vars used by program */
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int inputs[VERT_ATTRIB_MAX];
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GLuint outputs;
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};
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/* 64 appears to be the maximum */
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@ -243,7 +243,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
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GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */
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GLuint aa_vap_reg = 0; /* VAP register assignment */
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GLuint i;
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GLuint inputs = 0;
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GLuint inputs = 0, outputs = 0;
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#define CONFIGURE_AOS(r, f, v, sz, cn) { \
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@ -306,6 +306,14 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
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nr = 0;
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} else {
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inputs = TNL_CONTEXT(ctx)->render_inputs;
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/* Hack to see what would happen if we would enable tex units according to their enabled values.
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Why arent we doing this?
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As for vertex programs tex coords should be passed if program wants them as some programs might deliver
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some other values to the program with them. Futher more some programs might generate output tex coords
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without taking them as inputs. */
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/*for (i=0;i<ctx->Const.MaxTextureUnits;i++)
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if(ctx->Texture.Unit[i].Enabled == 0)
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inputs &= ~ (_TNL_BIT_TEX0<<i);*/
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}
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rmesa->state.render_inputs = inputs;
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@ -489,13 +497,22 @@ drm_radeon_cmd_header_t *cmd = NULL;
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#endif
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/* Stage 3: VAP output */
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if (rmesa->current_vp != NULL)
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outputs = rmesa->current_vp->outputs;
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else
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outputs = inputs;
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R300_STATECHANGE(r300, vof);
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r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
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| R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
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r300->hw.vof.cmd[R300_VOF_CNTL_0]=0;
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if(outputs & _TNL_BIT_POS)
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r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
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if(outputs & _TNL_BIT_COLOR0)
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r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
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r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
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for(i=0;i < ctx->Const.MaxTextureUnits;i++)
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if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i))
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if(outputs & (_TNL_BIT_TEX0<<i))
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r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
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rmesa->state.aos_count = nr;
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@ -1356,7 +1356,8 @@ void r300_setup_textures(GLcontext *ctx)
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/*if(ctx->Texture.Unit[i].Enabled == 0)
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continue;*/
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if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0) != ((ctx->Texture.Unit[i].Enabled)!=0) ) {
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WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value.\n");
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WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value(%d vs %d).\n",
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((r300->state.render_inputs & (_TNL_BIT_TEX0<<i))!=0), ((ctx->Texture.Unit[i].Enabled)!=0));
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}
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if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) {
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@ -1422,6 +1423,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
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0x00,
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0x00
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};
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GLuint vap_outputs;
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/* This needs to be rewritten - it is a hack at best */
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@ -1433,6 +1435,11 @@ void r300_setup_rs_unit(GLcontext *ctx)
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cur_reg = 0;
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r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
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if (r300->current_vp != NULL)
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vap_outputs = r300->current_vp->outputs;
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else
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vap_outputs = r300->state.render_inputs;
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for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
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r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
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| R300_RS_INTERP_USED
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@ -1450,7 +1457,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
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cur_reg++;
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}
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}
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if (r300->state.render_inputs & _TNL_BIT_COLOR0)
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if (vap_outputs & _TNL_BIT_COLOR0)
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r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
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| R300_RS_ROUTE_0_COLOR
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| (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
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@ -373,16 +373,6 @@ static unsigned long t_src_index(struct r300_vertex_program *vp, struct vp_src_r
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int max_reg=-1;
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if(src->File == PROGRAM_INPUT){
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/*
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switch(src->Index){
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case 0: return 0;
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case 3: return 1;
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case 2: return 2;
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case 8: return 8;
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default: printf("unknown input index %d\n", src->Index); exit(0); break;
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}*/
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if(vp->inputs[src->Index] != -1)
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return vp->inputs[src->Index];
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@ -487,6 +477,23 @@ static void translate_program(struct r300_vertex_program *vp)
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for(i=0; i < VERT_ATTRIB_MAX; i++)
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vp->inputs[i]=-1;
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vp->outputs = 0;
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/* FIXME: hardcoded values in arbprogparse.c:parse_result_binding ()
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We might want to use these constants for VAP output in general as well once they have been added to
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mesa headers.
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*/
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if(mesa_vp->OutputsWritten & (1<<0))
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vp->outputs |= _TNL_BIT_POS;
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if(mesa_vp->OutputsWritten & (1<<1))
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vp->outputs |= _TNL_BIT_COLOR0;
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if(mesa_vp->OutputsWritten & (1<<2))
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vp->outputs |= _TNL_BIT_COLOR1;
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for(i=0; i < 8/*ctx->Const.MaxTextureUnits*/; i++)
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if(mesa_vp->OutputsWritten & (1<<(7+i)))
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vp->outputs |= _TNL_BIT_TEX(i);
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if(mesa_vp->OutputsWritten & ~(0x7 | 0x3f80))
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fprintf(stderr, "%s:Odd bits(0x%08x)\n", __FUNCTION__, mesa_vp->OutputsWritten);
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o_inst=vp->program.body.i;
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for(vpi=mesa_vp->Instructions; vpi->Opcode != VP_OPCODE_END; vpi++, o_inst++){
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