Actually *use* the count_scale value associated with a parameter.

This commit is contained in:
Ian Romanick 2005-03-06 08:55:39 +00:00
parent 9d05d3dd30
commit 0bd5373d94
2 changed files with 35 additions and 27 deletions

View File

@ -6062,13 +6062,13 @@ void
__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD((num * 8));
const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 8));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
(void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8));
(void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6079,13 +6079,13 @@ void
__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD((num * 4));
const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 4));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
(void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 4));
(void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6533,12 +6533,12 @@ void
__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6549,12 +6549,12 @@ void
__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6565,12 +6565,12 @@ void
__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 2));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 2));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6581,12 +6581,12 @@ void
__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6597,12 +6597,12 @@ void
__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6613,12 +6613,12 @@ void
__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 2));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 2));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6629,12 +6629,12 @@ void
__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6645,12 +6645,12 @@ void
__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6661,12 +6661,12 @@ void
__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 2));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 2));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@ -6677,12 +6677,12 @@ void
__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 1));
const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 1));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1));
(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 1));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}

View File

@ -175,6 +175,8 @@ class glParameter( glItem ):
self.p_count = 0
self.counter = c
self.count_scale = int(attrs.get('count_scale', "1"))
if attrs.get('counter', "false") == "true":
self.is_counter = 1
else:
@ -296,7 +298,7 @@ class glParameter( glItem ):
elif self.p_count == 0:
return self.p_type.size
else:
return self.p_type.size * self.p_count
return self.p_type.size * self.p_count * self.count_scale
def size_string(self):
s = self.size()
@ -310,11 +312,17 @@ class glParameter( glItem ):
if b_prod == 0: b_prod = 1
if not self.count_parameter_list and self.counter != None:
a_prod = self.counter
if self.count_scale > 1:
a_prod = '(%s * %u)' % (self.counter, self.count_scale)
else:
a_prod = self.counter
elif self.count_parameter_list and self.counter == None:
pass
elif self.count_parameter_list and self.counter != None:
b_prod = self.counter
if self.count_scale > 1:
b_prod = '(%s * %u)' % (self.counter, self.count_scale)
else:
b_prod = self.counter
elif self.width:
return "compsize"
else: