Actually *use* the count_scale value associated with a parameter.
This commit is contained in:
parent
9d05d3dd30
commit
0bd5373d94
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@ -6062,13 +6062,13 @@ void
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__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 16 + __GLX_PAD((num * 8));
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const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 8));
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if (__builtin_expect(num >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
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(void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8));
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(void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 8));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6079,13 +6079,13 @@ void
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__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 16 + __GLX_PAD((num * 4));
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const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 4));
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if (__builtin_expect(num >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
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(void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 4));
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(void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 4));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6533,12 +6533,12 @@ void
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__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 8));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 8));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6549,12 +6549,12 @@ void
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__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 4));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 4));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6565,12 +6565,12 @@ void
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__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 2));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 2));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6581,12 +6581,12 @@ void
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__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 8));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 8));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6597,12 +6597,12 @@ void
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__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 4));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 4));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6613,12 +6613,12 @@ void
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__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 2));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 2));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6629,12 +6629,12 @@ void
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__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 8));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 8));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6645,12 +6645,12 @@ void
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__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 4));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 4));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6661,12 +6661,12 @@ void
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__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 2));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 2));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6677,12 +6677,12 @@ void
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__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
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{
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 12 + __GLX_PAD((n * 1));
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const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 1));
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if (__builtin_expect(n >= 0, 1)) {
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emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1));
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(void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 1));
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -175,6 +175,8 @@ class glParameter( glItem ):
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self.p_count = 0
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self.counter = c
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self.count_scale = int(attrs.get('count_scale', "1"))
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if attrs.get('counter', "false") == "true":
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self.is_counter = 1
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else:
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@ -296,7 +298,7 @@ class glParameter( glItem ):
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elif self.p_count == 0:
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return self.p_type.size
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else:
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return self.p_type.size * self.p_count
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return self.p_type.size * self.p_count * self.count_scale
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def size_string(self):
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s = self.size()
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@ -310,11 +312,17 @@ class glParameter( glItem ):
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if b_prod == 0: b_prod = 1
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if not self.count_parameter_list and self.counter != None:
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a_prod = self.counter
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if self.count_scale > 1:
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a_prod = '(%s * %u)' % (self.counter, self.count_scale)
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else:
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a_prod = self.counter
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elif self.count_parameter_list and self.counter == None:
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pass
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elif self.count_parameter_list and self.counter != None:
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b_prod = self.counter
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if self.count_scale > 1:
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b_prod = '(%s * %u)' % (self.counter, self.count_scale)
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else:
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b_prod = self.counter
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elif self.width:
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return "compsize"
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else:
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