Commit Graph

111147 Commits

Author SHA1 Message Date
Lionel Landwerlin 213d6527d4 vulkan/overlay: fix timestamp query emission with no pipeline stats
The
   if (!pipe && timestamp)

logic was broken. It should have been :

   if (!pipe && !timestamp)

Let just drop this condition as the following code does the right
thing for all cases.

An error was appearing with the following variables :

VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_CONFIG=gpu_timing

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ea7a6fa980 ("vulkan/overlay: add pipeline statistic & timestamps support")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-05-21 14:08:35 +01:00
Erik Faye-Lund eb85124a9f glsl: do not use deprecated bison-keyword
%error-verbose has been deprecated since Bison 3.0, which was released
in 2013. In Bison 3.3.1 which was recently released, this has started
causing warnings. Let's update the code to do this in the modern way
intead, to avoid cluttering the output needlessly.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-05-21 11:31:43 +00:00
Karol Herbst 67f9496893 glsl: handle 8 and 16 bit ints in glsl_base_type_is_integer
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-21 08:47:16 +00:00
Dave Airlie 4785e50e75 nir/test: add split vars tests (v2)
This just adds some split var splitting tests, it verifies
by counting derefs and local vars.

a basic load from inputs, store to array,
same as before but with a shader temp
struct { float } [4] don't split test
a basic load from inputs, with some out of band loads.
a load/store of only half the array
two level array, load from inputs store to all levels
a basic load from inputs with an indirect store to array.
two level array, indirect store to lvl 0
two level array, indirect store to lvl 1
load from inputs, store to array twice
load from input, store to array, load from array, store to another array.
load and from input and copy deref to array
create wildcard derefs, and do a copy

v2: use array_imm helpers, move derefs out of loops,
rename toplevel/secondlevel, use ints, fix lvl1 don't split test,
rename globabls to shader_temp, add comment, check the derefs type

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-05-21 13:43:28 +10:00
Caio Marcelo de Oliveira Filho cf05ffbfd6 anv: Don't re-use entry_point pointer from spirv_to_nir
When running with NIR_TEST_CLONE=1, the pointer will not be valid, as
the whole shader is going to be recreated every pass.  Prefer using
is_entrypoint (to query when looping) and nir_shader_get_entrypoint()
instead.

Fixes the Vulkan Piglit tests
- vulkan/glsl450/frexp-double
- vulkan/glsl450/isinf-double
- vulkan/shaders/fs-multiple-large-local-array

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-20 16:47:39 -07:00
Caio Marcelo de Oliveira Filho 005cc9ae37 nir: Fix clone of nir_variable state slots
When num_state_slots is 0, don't create the array.  This was
triggering the following assert when running vkcube with
NIR_TEST_CLONE=1

    vkcube: ../src/compiler/nir/nir_split_per_member_structs.c:66:
    split_variable: Assertion `var->state_slots == NULL' failed.

Fixes: 9fbd390dd4 "nir: Add support for cloning shaders"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-20 16:47:28 -07:00
Charmaine Lee 12bf7cfecf mesa: unreference current winsys buffers when unbinding winsys buffers
This fixes surface leak when no winsys buffers are bound.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-05-20 13:09:32 -07:00
Charmaine Lee b480adfa5e st/mesa: purge framebuffers with current context after unbinding winsys buffers
With commit c89e8470e5, framebuffers are purged after unbinding context,
but this change also introduces a heap corruption when running Rhino application
on VMware svga device. Instead of purging the framebuffers after the context
is unbound, this patch first ubinds the winsys buffers, then purges the framebuffers
with the current context, and then finally unbinds the context.

This fixes heap corruption.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-05-20 13:09:32 -07:00
Caio Marcelo de Oliveira Filho 7e5723d6d7 spirv: Generate proper NULL pointer values
Use the storage class address format information to pick the right
constant values for a NULL pointer.

v2: Don't add a deref_cast to the values.  (Jason)

v3: Update to use vtn_storage_class_to_mode() and
    vtn_mode_to_address_format() explicitly.  (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 83550b7dc4 spirv: Reuse helpers in vtn_handle_type()
And change vtn_storage_class_to_mode() to accept NULL as
interface_type.  In this case, if we have a SpvStorageClassUniform, we
assume it is uses an ubo_addr_format, like the code being replaced by
the helper.

That assumption is a problem, but no different than the previous
code.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 48ea3bbff6 spirv: Add vtn_variable_mode_image
Corresponding to SpvStorageClassImage.  We see pointers for that
storage class in tests, but don't use the storage class any further.
Adding this so that we can call vtn_mode_to_address_format() for all
supported pointers.

v2: Fail when trying to create a SpvStorageClassImage
    variable.  (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 672a3f42d9 spirv: Add vtn_mode_to_address_format()
Handles all the modes and we can use it in combination with
nir_address_format_to_glsl_type() to replace the
vtn_ptr_type_for_mode() helper.  Since the new helper is more generic,
moved the assertions from the old one to the call sites.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 192daf68a4 spirv: Add vtn_mode_uses_ssa_offset()
Just the mode is needed to decide whether SSA offsets are needed, so
make a function that takes that and reuse it for
vtn_pointer_uses_ssa_offset().

This will be used for constant null pointers, that won't have a
vtn_pointer handy.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho f9336751bc spirv: Add and use vtn_type_without_array() helper
v2: Renamed from vtn_interface_type. (Jason)
    Accept any type not only pointers.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 8af9de0a38 spirv: Change vtn_null_constant() to use vtn_type
This is a preparation to handle OpConstantNull for pointers, we'll use
the vtn_type to get to the address format and then the appropriate
representation of NULL pointer.

v2: Move rest of body to use vtn_type. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho bdf2361b87 spirv: Export vtn_storage_class_to_mode()
So we can reuse in spirv_to_nir.c.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho f051fa6ad7 nir: Add nir_address_format_null_value()
Returns the nir_const_value * with the representation of the NULL
pointer for each address format.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 31a7476335 spirv, radv, anv: Replace ptr_type with addr_format
Instead of setting the glsl types of the pointers for each resource,
set the nir_address_format, from which we can derive the glsl_type,
and in the future the bit pattern representing a NULL pointer.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho 6bc9cdb1b7 nir: Add nir_address_format_32bit_offset
This is a simple 32-bit address which is not a global address.  Gives
us a format that don't use 0 as its null pointer value.  We will need
this in anv to represent nir_var_mem_shared addresses.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Caio Marcelo de Oliveira Filho bdaf41107a nir: Add nir_address_format_logical
An address format representing a purely logical addressing model.  In
this model, all deref chains must be complete from the dereference
operation to the variable.  Cast derefs are not allowed.  These
addresses will be 32-bit scalars but the format is immaterial because
you can always chase the chain.  E.g. push constants in anv.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 10:53:38 -07:00
Rob Clark 9f61aa3f75 freedreno/a6xx: WFI in program stateobj too
This "fixes" hangs seen w/ various android games.  I think a similar
issue to with constant state, we need to avoid CP_LOAD_STATE until
previous draw completes.

It isn't entirely clear why blob doesn't need to do this, but it might
have a different way to accomplish the same thing.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-20 09:10:12 -07:00
Rob Clark abfb31acdb freedreno/a6xx: make sure binning pass constlen is large enough
Since we use same constant state for both binning pass program state and
draw pass state, and it is possible for binning pass shader to use fewer
consts, we need to make sure we program a large enough constlen.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-20 09:10:12 -07:00
Rob Clark d200d58e65 freedreno/a6xx: limit IBO state to draw pass
Currently we are only supporting images in FS (and CS) so limit this
stateobj to draw pass.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-20 09:10:12 -07:00
Rob Clark 54d94f5780 freedreno/a6xx: don't evaluate FS tex state in binning pass
It is unneeded since FS doesn't run in binning pass.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-05-20 09:10:12 -07:00
Samuel Pitoiset daa85a882e radv: decompress FMASK before performing a MSAA decompress using FMASK
This fixes some CTS failures related to VK_EXT_sample_locations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-20 12:41:47 +02:00
Dave Airlie 6b2b150a66 nir/validate: fix crash if entry is null.
we validate assert entry just before this, but since that doesn't
stop execution, we need to check entry before the next validation
assert.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-20 16:26:48 +10:00
Qiang Yu a1d419603f lima/gpir: switch to use nir_lower_viewport_transform
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
2019-05-20 10:57:11 +08:00
Qiang Yu a7688b2713 lima/gpir: support vector ssa load
Some vector sysval can't be lowered to scaler, so need to break
it to scaler in nir to gpir convertion.

Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
2019-05-20 10:57:11 +08:00
Qiang Yu 4a74e28130 lima/gpir: add helper function for emit load node
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
2019-05-20 10:57:11 +08:00
Timothy Arceri ac779ff2b7 util: add missing include to build_id.h
Required to use uint8_t

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-05-20 10:24:23 +10:00
Alyssa Rosenzweig 1155446c19 panfrost/midgard: Split up midgard_compile.c (RA)
This commit moves the register allocator out of midgard_compile.c and
into its own midgard_ra.c file. In doing so, a number of dependencies
are identified and moved into their own files in turn. midgard_compile.c
is still fairly monolithic, but this should help.

Code churn, but no functional changes should be introduced by this
commit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-19 23:37:45 +00:00
Alyssa Rosenzweig 9cd8cd26de panfrost: Improve fixed-function blending
This fixes a few miscellaneous issues with the fixed-function blending
programming, though it is far from complete. For cases known to be
buggy, we force a fallback to blend shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-19 17:56:35 +00:00
Alyssa Rosenzweig d1a9b760ea panfrost: Wire up nir_lower_blend
This implements blend shaders via nir_lower_blend, by creating dummy
fragment shaders simply passing through the source color and using the
new lowering pass to inject blendability.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-19 17:56:34 +00:00
Alyssa Rosenzweig 39104221e1 panfrost/midgard: Route new blending intrinsics
To prepare for the new nir_lower_blend pass, we wire up the intrinsics
for tilebuffer reads and constant colour loading.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-19 17:56:14 +00:00
Alyssa Rosenzweig a1885b2a35 panfrost/nir: Add nir_lower_blend pass
This new lowering pass implements the OpenGL ES blend pipeline in
shaders, applicable to hardware lacking full-featured blending hardware
(including Midgard/Bifrost and vc4). This pass is run on a fragment
shader, rewriting the store to a blended version, loading in the
framebuffer destination color and constant color via intrinsics as
necessary. This pass is sufficient for OpenGL ES 2.0 and is verified to
pass dEQP's blend tests. MIN/MAX modes are included and tested as well.
That said, at present it has the following limitations:

 - MRT is not supported (ES3).
 - sRGB support is missing (ES3).
 - Extended blending is not yet ported from GLSL IR lowering (ES3.2)
 - Dual-source blending is not supported. (N/A)
 - Logic ops are not supported. (N/A)

v2: Fix code conventions (per Ian Romanick's feedback). Implement color
masks.

This pass should be in common nir/ space, but due to non-technical
reasons, for now it's in Panfrost space. In the future, depending if
other drivers need some of the functionality, we can move this back to
src/compiler/nir space.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-19 17:54:56 +00:00
Alyssa Rosenzweig 6b2457e75c panfrost: Fix Bifrost-specific padding
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
2019-05-19 17:41:28 +00:00
Alyssa Rosenzweig 7b5217ad70 panfrost: Cleanup panfrost_job comments
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
2019-05-19 17:41:26 +00:00
Alyssa Rosenzweig ae705387a9 panfrost/decode: Decode blend constant
This adds a forgotten decode line on Midgard and adds the field of a
blend constant on Bifrost. The Bifrost encoding is fairly weird; whereas
Midgard is just a regular 32-bit float, Bifrost uses a fancy
fixed-point-esque encoding. The decode logic here is experimentally
correct. The encode logic is a sort of "guesstimate", assuming that the
high byte is just int(f / 255.0) and then solving algebraicly for the
low byte. This might be slightly off in some cases.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
2019-05-19 17:41:23 +00:00
Alyssa Rosenzweig 3645c781ab panfrost: Hoist blend constant into Midgard-specific struct
This eliminates one major source of #ifdef parity between Midgard and
Bifrost, better representing how the struct acts on Midgard and allowing
proper decodes on Bifrost.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
2019-05-19 17:41:21 +00:00
Alyssa Rosenzweig 50382df728 panfrost/decode: Disassemble Bifrost shaders
We already have the Bifrost disassembler in-tree, so now that panwrap is
able to dump Bifrost command streams, hook up the disassembler to
pandecode.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
2019-05-19 17:41:08 +00:00
Bas Nieuwenhuizen 4689e98fe8 vulkan/wsi: Set X11 minImageCount to 3.
For IMMEDIATE and FIFO, most games work in a pipelined manner where the
can produce frames at a rate of 1/MAX(CPU duration, GPU duration), but
the render latency is CPU duration + GPU duration.

This means that with scanout from pageflipping we need 3 frames to run
full speed:
1) CPU rendering work
2) GPU rendering work
3) scanout

Once we have a nonblocking acquire that returns a semaphore we can merge
1 and 3. Hence the ideal implementation needs only 2 images, but games
cannot tellwe currently do not have an ideal implementation and that
hence they need to allocate 3 images. So let us do it for them.

This is a tradeoff as it uses more memory than needed for non-fullscreen
and non-performance intensive applications.

Since this is pretty much a TODO that can use the context I added this as
a comment.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-05-19 00:38:03 +00:00
Eric Engestrom ccb8ea7acf meson: expose glapi through osmesa
Suggested-by: Pierre Guillou <pierre.guillou@lip6.fr>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109659
Fixes: f121a669c7 "meson: build gallium based osmesa"
Fixes: cbbd5bb889 "meson: build classic osmesa"
Cc: Brian Paul <brianp@vmware.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
2019-05-18 11:15:04 +01:00
Kenneth Graunke 28c2ce7105 egl: Allow EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY in ES and GL
EGL annoyingly defines a few variants of this token:

   EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT - 0x3138
   EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR - 0x31BD
   EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY     - 0x31BD

The EGL_EXT_create_context_robustness extension specifies that the EXT
token is only valid for ES contexts, not GL.  The EGL_KHR_create_context
extension defines the KHR version, and says it is only allowed for GL
contexts, and specifically calls out that it's an error for ES contexts.

But EGL 1.5 includes the new suffixless token, which has the same value
as the KHR version, and specifically calls out that it's now valid to
use with both GL and ES contexts.  So we should allow this.

Fixes KHR-NoContext.es32.robustness.no_reset_notification and
KHR-NoContext.es32.robustness.lose_context_on_reset on iris, which
apparently is exposing EGL 1.5.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-05-17 15:13:15 -07:00
Jason Ekstrand 1c92358bd8 anv: Only consider minSampleShading when sampleShadingEnable is set
From the Vulkan 1.1.107 spec:

    Sample shading is enabled for a graphics pipeline:

      - If the interface of the fragment shader entry point of the
        graphics pipeline includes an input variable decorated with
        SampleId or SamplePosition. In this case minSampleShadingFactor
        takes the value 1.0.

      - Else if the sampleShadingEnable member of the
        VkPipelineMultisampleStateCreateInfo structure specified when
        creating the graphics pipeline is set to VK_TRUE. In this case
        minSampleShadingFactor takes the value of
        VkPipelineMultisampleStateCreateInfo::minSampleShading.

    Otherwise, sample shading is considered disabled.

In other words, if sampleShadingEnable is set to VK_FALSE, we should
ignore minSampleShading.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-05-17 20:33:57 +00:00
Jason Ekstrand 8413fd136c anv: Stop forcing bindless for images
This was an unintended artifact of my testing of bindless images.  We
should be choosing bindless or not dynamically.

Fixes: c0d9926df7 "anv: Use bindless handles for images"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-05-17 19:58:51 +00:00
Neha Bhende 926a6a35cf draw: fix memory leak introduced 7720ce32a
We need to free memory allocation PrimitiveOffsets in draw_gs_destroy().
This fixes memory leak found while running piglit on windows.

Fixes: 7720ce32a ("draw: add support to tgsi paths for geometry streams. (v2)")

Tested with piglit

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-05-17 12:26:48 -06:00
Jason Ekstrand d2aa65eb18 anv: Emulate texture swizzle in the shader when needed
Now that we have the descriptor buffer mechanism, emulated texture
swizzle can be implemented in a very non-invasive way.  Previous
attempts all tried to extend the push constant based image param
mechanism which was gross.  This could, in theory, be done much faster
with a magic back-end instruction which does indirect MOVs but Vulkan on
IVB is already so slow this isn't going to matter much.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104355
Cc: "19.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-05-17 12:25:58 -05:00
Alyssa Rosenzweig ea479fdc1d panfrost/midgard: Typofix
Reported-by: Ryan Houdek <Sonicadvance1@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-17 14:59:52 +00:00
Eric Engestrom 6a1f609a4c gitlab-ci: build-test the tools as well
Suggested-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-17 11:21:48 +01:00
Samuel Pitoiset d7501834cd radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.

This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-17 11:41:19 +02:00