panfrost: Wire up nir_lower_blend

This implements blend shaders via nir_lower_blend, by creating dummy
fragment shaders simply passing through the source color and using the
new lowering pass to inject blendability.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Alyssa Rosenzweig 2019-05-06 02:13:55 +00:00
parent 39104221e1
commit d1a9b760ea
1 changed files with 33 additions and 14 deletions

View File

@ -28,6 +28,7 @@
#include "midgard/midgard_compile.h"
#include "compiler/nir/nir_builder.h"
#include "midgard/nir_lower_blend.h"
#include "gallium/auxiliary/util/u_blend.h"
/*
* Implements the command stream portion of programmatic blend shaders.
@ -82,21 +83,40 @@
* (compilation).
*/
static nir_ssa_def *
nir_blending_f(const struct pipe_rt_blend_state *blend, nir_builder *b,
nir_ssa_def *s_src, nir_ssa_def *s_dst, nir_ssa_def *s_con)
static nir_lower_blend_options
nir_make_options(const struct pipe_blend_state *blend, unsigned nr_cbufs)
{
/* Stub, to be replaced by the real implementation when that is
* upstream (pending on a rewrite to be Gallium agnostic) */
nir_lower_blend_options options;
return s_src;
for (unsigned i = 0; i < nr_cbufs; ++i) {
nir_lower_blend_channel rgb = {
.func = util_blend_func_to_shader(blend->rt[i].rgb_func),
.src_factor = util_blend_factor_to_shader(blend->rt[i].rgb_src_factor),
.dst_factor = util_blend_factor_to_shader(blend->rt[i].rgb_dst_factor),
.invert_src_factor = util_blend_factor_is_inverted(blend->rt[i].rgb_src_factor),
.invert_dst_factor = util_blend_factor_is_inverted(blend->rt[i].rgb_dst_factor)
};
nir_lower_blend_channel alpha = {
.func = util_blend_func_to_shader(blend->rt[i].alpha_func),
.src_factor = util_blend_factor_to_shader(blend->rt[i].alpha_src_factor),
.dst_factor = util_blend_factor_to_shader(blend->rt[i].alpha_dst_factor),
.invert_src_factor = util_blend_factor_is_inverted(blend->rt[i].alpha_src_factor),
.invert_dst_factor = util_blend_factor_is_inverted(blend->rt[i].alpha_dst_factor)
};
options.rt[i].rgb = rgb;
options.rt[i].alpha = alpha;
options.rt[i].colormask = blend->rt[i].colormask;
}
return options;
}
void
panfrost_make_blend_shader(struct panfrost_context *ctx, struct panfrost_blend_state *cso, const struct pipe_blend_color *blend_color)
{
const struct pipe_rt_blend_state *blend = &cso->base.rt[0];
/* Build the shader */
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL);
@ -106,12 +126,9 @@ panfrost_make_blend_shader(struct panfrost_context *ctx, struct panfrost_blend_s
/* Create the blend variables */
nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color");
nir_variable *c_dst = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_SecondaryColor");
nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor");
nir_variable *c_con = nir_variable_create(shader, nir_var_uniform, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "constant");
c_src->data.location = VARYING_SLOT_COL0;
c_dst->data.location = VARYING_SLOT_COL1;
c_out->data.location = FRAG_RESULT_COLOR;
/* Setup nir_builder */
@ -124,11 +141,13 @@ panfrost_make_blend_shader(struct panfrost_context *ctx, struct panfrost_blend_s
/* Setup inputs */
nir_ssa_def *s_src = nir_load_var(b, c_src);
nir_ssa_def *s_dst = nir_load_var(b, c_dst);
nir_ssa_def *s_con = nir_load_var(b, c_con);
/* Build a trivial blend shader */
nir_store_var(b, c_out, nir_blending_f(blend, b, s_src, s_dst, s_con), 0xFF);
nir_store_var(b, c_out, s_src, 0xFF);
nir_lower_blend_options options =
nir_make_options(&cso->base, 1);
NIR_PASS_V(shader, nir_lower_blend, options);
/* Compile the built shader */