LLVM 15 ripped out the legacy coroutine passes. This means moving
to the new pass manager is the best option to move forward and is
long overdue.
I've tried to recreate the same set of passes in the new pass mgr
as the old, but I expect some tweaking may be needed to confirm this.
Acked-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16289>
TFU just handles 2D textures.
But for 2D array textures, cubemaps and 3D textures, if only one layer needs
to be blitted, then it is like a simple 2D texture, and thus we can also
use the TFU.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16372>
Since these don't have native integers, nir_lower_io generating ishls
instead of amuls for uniform addressing math runs afoul of
nir_lower_int_to_float.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16339>
Layering clients, e.g. angle and zink, use wide sets of buffer usage
flags because they don't know what a resource will be used for in the
majority cases, which is on the other hand making it easier for layering
to optimize resource management.
This change adds a super-set usage to the buffer cache entries, that
will mostly ensure no cache-miss for non-sparsed buffer usages. Since
that involves usage bits from extensions, we'll mask out those disabled
ones upon querying but will use the static cache create info for
checking cache hit for code simplicity.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16379>
We use the non-strict algorithm (with parallelograms) prior to Gen10 for
wide lines. We can not advertise rectangularLines.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Fixes: f6e7de41d7 ("anv: Implement VK_EXT_line_rasterization")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15432>
Additions by positive integers can more easily be combined into the
access.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16203>
Use integer atomics on GFX8/9.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16203>
this is the case which (also) handles query[0] for primgen queries,
so it can't be an else case
Fixes: a9451f2599 ("zink: use VK_EXT_primitives_generated_query when available")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16345>
in a sequence where a driver saves 0 sampler/views before calling
u_blitter, the previous state of having 0 sampler/views bound would
not be restored as expected, resulting in stale sampler/views which
could affect behavior before new sampler/views were bound
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16178>
This only applies to MSAA visuals. The MSAA channel order doesn't have to
match the visual, but some drivers don't support MSAA with BGR.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16327>
Now that everything goes through NIR, nir_opt_peephole_select has replaced
it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
The only interesting ones here were LOWER_IF_THRESHOLD (which previously
had connected to some lowering in GLSL that was broken in the face of side
effects), and FMA (which turned GLSL IR's fma() into TGSI_OPCODE_FMA
instead of MAD).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
Now that we have only GLSL->NIR as a path in the frontend, we can rely on
the NIR linking support.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
All UBO-supporting drivers now go through the NIR path, which does a
better job of it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
We no longer have anything generating gl_programs with TGSI in them since
retiring GLSL-to-TGSI.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
The NIR path through the frontend is effectively the only one maintained
for a quite a while now. We can see that effect with !15540, where the
TGSI generation path was regressed to assertion fail on real-world
shaders, and nobody noticed until I came along trying to test the
NIR-to-TGSI transition.
We already have a nir_to_tgsi() call for translating NIR representation
for ARB programs into TGSI before handing them off to the driver. This
change makes that path get taken for GLSL programs as well.
This is the minimum change to get all the drivers on NIR from GLSL, to
give a simple commit to bisect too. The dead code removal comes next.
Now every driver benefits from shared NIR optimizations for GLSL, and we
can start retiring GLSL optimizations.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
If the operand is not killed, the definition needs to be large enough so
that the new location for the operand does not intersect with the old
location.
Fixes with zink:
KHR-GL45.shader_image_load_store.basic-allTargets-atomicCS
KHR-GL45.shader_image_load_store.basic-allTargets-atomicGS
KHR-GL45.shader_image_load_store.basic-allTargets-atomicVS
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6276
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16106>