ci: traces: virgl: reenable previously crashing Godot trace
Visually verified, screenshot does look correctly. Signed-off-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16335>
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@ -284,8 +284,7 @@ traces:
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# expectations:
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# - device: gl-virgl
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# checksum: 0
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# Piglit crashes when trying to run this one
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# - path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
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# expectations:
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# - device: gl-virgl
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# checksum: 0
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- path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
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expectations:
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- device: gl-virgl
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checksum: 447cdd1fbb713ed04e4cf00b483916b0
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@ -282,9 +282,7 @@ traces:
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# expectations:
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# - device: gl-virgl
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# checksum: 0
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# Piglit crashes when trying to run this one
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# - path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
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# expectations:
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# - device: gl-virgl
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# checksum: 0
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- path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
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expectations:
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- device: gl-virgl
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checksum: fca1fa683ab56352bd96d0777835ae65
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