ci: traces: virgl: reenable previously crashing Godot trace

Visually verified, screenshot does look correctly.

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16335>
This commit is contained in:
David Heidelberg 2022-05-04 17:23:43 +02:00 committed by Marge Bot
parent d2ab0ed31e
commit 7ea2e86a8b
2 changed files with 8 additions and 11 deletions

View File

@ -284,8 +284,7 @@ traces:
# expectations:
# - device: gl-virgl
# checksum: 0
# Piglit crashes when trying to run this one
# - path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
# expectations:
# - device: gl-virgl
# checksum: 0
- path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
expectations:
- device: gl-virgl
checksum: 447cdd1fbb713ed04e4cf00b483916b0

View File

@ -282,9 +282,7 @@ traces:
# expectations:
# - device: gl-virgl
# checksum: 0
# Piglit crashes when trying to run this one
# - path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
# expectations:
# - device: gl-virgl
# checksum: 0
- path: godot/Material Testers.x86_64_2020.04.08_13.38_frame799.rdc
expectations:
- device: gl-virgl
checksum: fca1fa683ab56352bd96d0777835ae65