Without this the build breaks with:
In file included from ../src/vulkan/util/vk_util.h:32,
from ../src/vulkan/util/vk_util.c:28:
../include/vulkan/vulkan.h:51:10: fatal error: wayland-client.h: No such file or
directory
#include <wayland-client.h>
^~~~~~~~~~~~~~~~~~
compilation terminated.
The above misses the include directory for wayland:
-I/usr/include/wayland
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
v4: use smarter getIndirect helper
use new getSlotAddress helper
v5: use loadFrom helper
v8: don't require C++11 features
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v3: fix compiler warnings
v4: use loadFrom helper
v5: fix signed min/max
v6: set tex mask
add support for indirect image access
set cache mode
v7: make compatible with 884d27bcf6
rework the whole deref thing to prepare for bindless
v8: port to deref instructions
don't require C++11 features
v9: implement MS images
rebase on master (image modifiers)
fix regressions due to variable src compnents
replace '(*it).' with 'it->'
convert to C++ style comments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v4: use smarter getIndirect helper
use new getSlotAddress helper
use loadFrom helper
v8: don't require C++11 features
Signed-off-by: Karol Herbst <kherbst@redhat.com>
We store those arrays in local memory and reserve some space for each of the
arrays. With NIR we could store those arrays packed, but we don't do that yet
as it causes MemoryOpt to generate unaligned memory accesses.
v3: use fixed size vec4 arrays until we fix MemoryOpt
v4: fix for 64 bit types
v5: use loadFrom helper
v8: don't require C++11 features
v9: convert to C++ style comments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: add vote_eq support
use the new subop intrinsic helper
add ballot
v3: add read_(first_)invocation
v8: handle vectorized intrinsics
don't require C++11 features
v9: lower_subgroups to 32 bit (produces less instructions)
use getSSA and getScratch instead of new_LValue
Signed-off-by: Karol Herbst <kherbst@redhat.com>
a lot of those fields are not valid for a lot of tex ops. Not quite sure if
it's worth the effort to check for those or just keep it like that. It seems
to kind of work.
v2: reworked offset handling
add tex support with indirect R/S arguments
handle GLSL_SAMPLER_DIM_EXTERNAL
drop reference in convert(glsl_sampler_dim&, bool, bool)
fix tg4 component selection
v5: fill up coords args with scratch values if coords provided is less than TexTarget.getArgCount()
v7: prepare for bindless_texture support
v8: don't require C++11 features
v9: convert to C++ style comments
fix txf with a uniform constant 0 lod
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: support more sys values
fixed a bug where for multi component reads all values ended up in x
v3: add load_patch_vertices_in
v4: add subgroup stuff
v5: add helper invocation
v6: fix loading 64 bit system values
v8: don't require C++11 features
v9: convert to C++ style comments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v3: and load_output
v4: use smarter getIndirect helper
use new getSlotAddress helper
v5: don't use const_offset directly
fix for indirects
v6: add support for interpolateAt
v7: fix compiler warnings
add load_barycentric_sample
handle load_output for fragment shaders
v8: set info->prop.fp.readsSampleLocations for at_sample interpolation
don't require C++11 features
v9: convert to C++ style comments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v3: add workaround for RA issues
indirects have to be multiplied by 0x10
fix indirect access
v4: use smarter getIndirect helper
use storeTo helper
v5: don't use const_offset directly
v8: don't require C++11 features
v9: convert to C++ style comments
handle clip planes correctly
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: use new getIndirect helper
fixes symbols for 64 bit types
v4: use smarter getIndirect helper
simplify address calculation
use loadFrom helper
v8: don't require C++11 features
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: user bitfield_insert instead of bfi
rework switch helper macros
remove some lowering code (LoweringHelper is now used for this)
v3: add pack_half_2x16_split
add unpack_half_2x16_split_x/y
v5: replace first argument with nullptr in loadImm calls
prefer getSSA over getScratch
v8: fix setting precise modifier for first instruction inside a block
add guard in case no instruction gets inserted into an empty block
don't require C++11 features
v9: use CC_NE for integer compares
convert to C++ style comments
fix b2f for doubles
remove macros around nir ops to make it easier to grep them
add handling for fpow
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: parse a few more fields
v3: add special handling for GL_ISOLINES
v8: set info->prop.fp.readsSampleLocations
don't require C++11 features
v9: replace '(*it).' with 'it->'
convert to C++ style comments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: add support for geometry shaders
set idx
add some missing mappings
fix for 64bit inputs/outputs
fix up some FP color output index messup
parse centroid flag
v3: fix arrays in outputs as well
fix input/ouput size calculation for tessellation shaders
v4: add getSlotAddress helper
fix for 64 bit typed inputs
v5: change getSlotAddress interface for easier use
fix sample inputs
fix slot counting for mat
v7: fix driver_location of images
v8: don't require C++11 features
v9: convert to C++ style comments
support VERT_ATTRIB_POINT_SIZE
add more error checking to slots
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v4: treat imul as unsigned
v5: remove pointless !!
v7: inot is unsigned as well
v8: don't require C++11 features
v9: convert to C++ style comments
improve formatting
print error in all cases where codegen doesn't support a given type
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
v2: add helper function for indirects
v4: add new getIndirect overload for easier use
v5: use getSSA for ssa values
we can just create the values for unassigned registers in getSrc
v6: always create at least 32 bit values
v8: don't require C++11 features
v9: include unordered_map on supported stdlibs
replace '(*it).' with 'it->'
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: add constant_folding
v6: print non final NIR only for verbose debugging
v8: add passes we will need for OpenCL compute shaders
v9: move type_size into anonymous namespace
convert to C++ style comments
lower bools to int32
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
v9: rename variable to driver_flags
use constants for shader cache flags
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
not all those nir options are actually required, it just made the work a
little easier.
v2: fix asserts
parse compute shaders
don't lower bitfield_insert
v3: fix memory leak
v4: don't lower fmod32
v5: set lower_all_io_to_temps to false
fix memory leak because we take over ownership of the nir shader
merge: use the lowering helper
v6: include TGSI debug header for proper assert call
add nv50 support
v7: fix Automake build
v8: free shader only for the set shader type
v9: check for IR type inside get_compiler_options
squash "nouveau: add env var to make nir default"
fix memory leak when creating compute shaders
use debug_get_bool_option as it is available in non debug builds
return failure if unsupported IR is encountered
don't lower fpow in nir
lower int 64 divmod inside nir to prevent crashes
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
if we start supporting multiple input IRs we might want to move lowering code
into a common place and keep the initial translation simplier.
This will also allows us to react on ISA changes more easily.
v5: also handle SAT
v6: rename type variables
fixed lowering of NEG
add lowering of NOT
v8: don't require C++11 features
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
this makes debugging the shader header a little easier
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
No autotools build to care about.
The half baked turnips param is kind of ugly, but felt like a waste
defining more variables for it now.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Avoids
src/freedreno/vulkan/meson.build:42:0: ERROR: Tried to create target "vk_format_table.c", but a target of that name already exists.
when building both radv and turnip.
Fixes: 26380b3a9f "turnip: Add driver skeleton (v2)"
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Apparently GCC does not consider static const variables to be
integer constants, and hence the array size and the static assert
result in compile failures.
Fixes: 4b9f967cd1 "turnip: add a more complete format table"
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
This fixes a serious performance issue with DXVK:
https://github.com/doitsujin/dxvk/issues/937
This was caused by a recent change that to improve performance on RADV
which back-fired on ANV and killed performance for some apps:
e5a06d3f4a
Throwing in this bit of lowering lets us come along and CSE those UBO
loads (or copy-prop for SSBO load) and get one load where we previously
would have gotten several.
VkPipeline-db results on Kaby Lake:
total instructions in shared programs: 5115361 -> 5073185 (-0.82%)
instructions in affected programs: 1754333 -> 1712157 (-2.40%)
helped: 5331
HURT: 63
total cycles in shared programs: 2544501169 -> 2481144545 (-2.49%)
cycles in affected programs: 2531058653 -> 2467702029 (-2.50%)
helped: 9202
HURT: 4323
total loops in shared programs: 3340 -> 3331 (-0.27%)
loops in affected programs: 9 -> 0
helped: 9
HURT: 0
total spills in shared programs: 3246 -> 3053 (-5.95%)
spills in affected programs: 384 -> 191 (-50.26%)
helped: 10
HURT: 5
total fills in shared programs: 4626 -> 4452 (-3.76%)
fills in affected programs: 439 -> 265 (-39.64%)
helped: 10
HURT: 5
All of the shaders with hurt spilling were in Rise of the Tomb Raider
which also had shaders solidly helped in the spilling department. Not
shown in those results (because I've not had success dumping the
shaders) is Witcher 3 where this reduces spilling and improves over-all
perf by around 20-25%. There were no shader-db changes. Apparently,
this just isn't a pattern that happens in OpenGL.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: "19.0" mesa-stable@lists.freedesktop.org
This pass was originally written for lowering TCS output reads and
writes but it is also applicable just about anything including UBOs,
SSBOs, and shared variables.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This one's a tiny bit better than what we had in spirv_to_nir because it
emits a binary tree rather than a linear walk. It also doesn't leave
around unneeded bcsel instructions for a constant index and returns an
undef for constant OOB access.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Something that we didn't hit earlier because of the extra shr.b
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Use 2D_ARRARY instead of RECT to fetch texels for weave compute
shader.
Problem 2,3: Fixed interpolation issue with weave de-interlace
Fixes: 9364d66cb7 (Add video compositor compute shader render)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>
Using draw area for grid setting instead of destination
buffer size.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>
Increase shader_params size to pass sampler data to
compute shader during weave de-interlace.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>