2021-01-14 23:41:49 +00:00
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# Note: flakes lists for CI are just a list of lines that, when
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2020-03-03 22:38:09 +00:00
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# unstable results (probably related to the iommu faults).
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2021-02-26 20:26:08 +00:00
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dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
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2020-03-03 22:38:09 +00:00
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dEQP-GLES3.functional.texture.filtering.3d.*
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dEQP-GLES3.functional.texture.vertex.3d.filtering.*
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2020-04-22 20:08:06 +01:00
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dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment
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2020-08-19 18:51:50 +01:00
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2021-02-05 00:42:51 +00:00
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# unstable results once we enabled SMP -- some state not being reset reliably?
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2021-03-19 16:34:59 +00:00
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dEQP-GLES3.functional.transform_feedback.*
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2021-02-05 00:42:51 +00:00
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2021-03-16 19:00:01 +00:00
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dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70
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2021-09-01 17:36:29 +01:00
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# First appeared 2021-06-11 on an unrelated MR.
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dEQP-GLES31.functional.image_load_store.3d.load_store.*_single_layer
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2020-08-19 18:51:50 +01:00
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# These are in the xfails list (they usually do), but the random
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# behavior occasionally results in UnexpectedPass results.
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dEQP-GLES31.functional.separate_shader.random.99
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dEQP-GLES31.functional.separate_shader.random.69
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dEQP-GLES31.functional.separate_shader.random.119
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2021-02-26 20:26:08 +00:00
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# Usually passes
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dEQP-GLES31.functional.separate_shader.random.13
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dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid
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2021-03-29 22:43:28 +01:00
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# Flaky since running more of GLES31
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dEQP-GLES31.functional.texture.border_clamp.*
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2021-07-29 00:30:19 +01:00
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KHR-GLES31.core.texture_border_clamp.*
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2021-09-01 17:36:29 +01:00
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# Occasionally passes
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KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls1
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KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
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# Occasionally passes
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KHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader
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KHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader
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# " Counter value is 1024 should be 896."
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# 1. Create atomic counter buffers and init them with start values.
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# 2. Increment (decrement) buffer values in the shader.
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# 3. Map buffers with MapBufferRange command. Increment (decrement) buffer values manually.
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# 4. Unmap buffers with UnmapBuffer command.
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# 5. Again increment (decrement) buffer values in the shader.
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# Verify that this scenario works as expected and final values in the buffer objects are correct.
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KHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw
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2021-07-29 00:30:19 +01:00
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicCS
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KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-cs
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KHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-cs
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KHR-GLES31.core.shader_storage_buffer_object.advanced-switchPrograms-cs
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KHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs
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2021-05-03 23:46:50 +01:00
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# Flaky since around Feb 26, first appearing on a seemingly-unrelated CI change
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# (ci-fd-fastboot-nfs)
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dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
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2021-07-29 00:30:19 +01:00
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dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
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2021-10-25 18:38:27 +01:00
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glx@glx-swap-event_interval
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glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
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glx@glx_arb_sync_control@waitformsc
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glx@glx-copy-sub-buffer.*
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glx@glx-multithread-texture
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glx@glx-swap-event_async
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shaders@glsl-uniform-interstage-limits@subdivide 5
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spec@!opengl 1.0@gl-1.0-blend-func
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spec@!opengl_1.1@texsubimage
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spec@!opengl 1.1@user-clip
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spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci
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spec@arb_pixel_buffer_object@texsubimage pbo
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spec@arb_vertex_type_2_10_10_10_rev@attribs
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spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
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spec@arb_texture_cube_map_array@texsubimage cube_map_array
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# Flakes since around when the go-fast branch landed
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spec@arb_copy_buffer@copy_buffer_coherency
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.*tex-miplevel-selection.*
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.*glsl-1.30@execution@texelfetch.*
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# Flakes since introduction of piglit testing, possibly increased in frequency
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# around Apr 16 or more likely Apr 23
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spec@arb_texture_gather@texturegather.*
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# Flakes since around Apr 30th on a clearly innocent MR.
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.*texwrap.formats.*bordercolor
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# First flake on Apr 29th on a clearly innocent MR
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spec@arb_direct_state_access@dsa-textures
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spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8
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# First flaked on May 3 on a clearly innocent MR.
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spec@arb_draw_instanced@arb_draw_instanced-drawarrays
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# Intermittent crashes. First flaked on May 11th in the piglit 3351e8952
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# uprev, so presumably it regressed some time earlier and then showed up in the
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# piglit reshuffle.
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spec@arb_copy_buffer@intra-buffer-copy
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spec@arb_copy_buffer@dlist
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# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
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spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
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# Crashes, possibly after the final piglit report caught by new piglit runner.
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spec@ext_transform_feedback@api-errors.*
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spec@!opengl 2.0@gl-2.0-two-sided-stencil
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2022-01-21 05:43:03 +00:00
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# appeared with a piglit uprev, probably from reshuffling.
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spec@!opengl 1.1@depthstencil-default_fb-copypixels
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spec@arb_direct_state_access@gettextureimage-formats
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spec@ext_polygon_offset_clamp@ext_polygon_offset_clamp-draw_gles2
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spec@ext_polygon_offset_clamp@ext_polygon_offset_clamp-draw_gles2@negative clamp
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