2021-01-14 23:41:49 +00:00
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# Note: flakes lists for CI are just a list of lines that, when
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2020-03-03 22:38:09 +00:00
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# unstable results (probably related to the iommu faults).
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2021-02-26 20:26:08 +00:00
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dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
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2020-03-03 22:38:09 +00:00
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dEQP-GLES3.functional.texture.filtering.3d.*
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dEQP-GLES3.functional.texture.vertex.3d.filtering.*
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2020-04-22 20:08:06 +01:00
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dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment
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2020-08-19 18:51:50 +01:00
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2021-02-05 00:42:51 +00:00
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# unstable results once we enabled SMP -- some state not being reset reliably?
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2021-03-19 16:34:59 +00:00
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dEQP-GLES3.functional.transform_feedback.*
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2021-02-05 00:42:51 +00:00
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2021-03-16 19:00:01 +00:00
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dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70
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2021-09-01 17:36:29 +01:00
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# First appeared 2021-06-11 on an unrelated MR.
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dEQP-GLES31.functional.image_load_store.3d.load_store.*_single_layer
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2020-08-19 18:51:50 +01:00
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# These are in the xfails list (they usually do), but the random
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# behavior occasionally results in UnexpectedPass results.
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dEQP-GLES31.functional.separate_shader.random.99
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dEQP-GLES31.functional.separate_shader.random.69
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dEQP-GLES31.functional.separate_shader.random.119
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2021-02-26 20:26:08 +00:00
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# Usually passes
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dEQP-GLES31.functional.separate_shader.random.13
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dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid
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2021-03-29 22:43:28 +01:00
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# Flaky since running more of GLES31
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dEQP-GLES31.functional.texture.border_clamp.*
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2021-07-29 00:30:19 +01:00
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KHR-GLES31.core.texture_border_clamp.*
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2021-09-01 17:36:29 +01:00
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# Occasionally passes
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KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls1
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KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
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# Occasionally passes
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KHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader
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KHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader
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# " Counter value is 1024 should be 896."
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# 1. Create atomic counter buffers and init them with start values.
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# 2. Increment (decrement) buffer values in the shader.
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# 3. Map buffers with MapBufferRange command. Increment (decrement) buffer values manually.
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# 4. Unmap buffers with UnmapBuffer command.
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# 5. Again increment (decrement) buffer values in the shader.
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# Verify that this scenario works as expected and final values in the buffer objects are correct.
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KHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw
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2021-07-29 00:30:19 +01:00
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicCS
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KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-cs
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KHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-cs
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KHR-GLES31.core.shader_storage_buffer_object.advanced-switchPrograms-cs
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KHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs
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2021-05-03 23:46:50 +01:00
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# Flaky since around Feb 26, first appearing on a seemingly-unrelated CI change
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# (ci-fd-fastboot-nfs)
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dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
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2021-07-29 00:30:19 +01:00
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dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
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