mesa/src/freedreno/ci/freedreno-a530-flakes.txt

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# Note: flakes lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# unstable results (probably related to the iommu faults).
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.texture.filtering.3d.*
dEQP-GLES3.functional.texture.vertex.3d.filtering.*
dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment
# unstable results once we enabled SMP -- some state not being reset reliably?
dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70
# First appeared 2021-06-11 on an unrelated MR.
dEQP-GLES31.functional.image_load_store.3d.load_store.*_single_layer
# These are in the xfails list (they usually do), but the random
# behavior occasionally results in UnexpectedPass results.
dEQP-GLES31.functional.separate_shader.random.99
dEQP-GLES31.functional.separate_shader.random.69
dEQP-GLES31.functional.separate_shader.random.119
# Usually passes
dEQP-GLES31.functional.separate_shader.random.13
dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid
# Flaky since running more of GLES31
dEQP-GLES31.functional.texture.border_clamp.*
KHR-GLES31.core.texture_border_clamp.*
# Occasionally passes
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls1
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
# Occasionally passes
KHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader
KHR-GLES31.core.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader
# " Counter value is 1024 should be 896."
# 1. Create atomic counter buffers and init them with start values.
# 2. Increment (decrement) buffer values in the shader.
# 3. Map buffers with MapBufferRange command. Increment (decrement) buffer values manually.
# 4. Unmap buffers with UnmapBuffer command.
# 5. Again increment (decrement) buffer values in the shader.
# Verify that this scenario works as expected and final values in the buffer objects are correct.
KHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw
KHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicCS
KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-cs
KHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-cs
KHR-GLES31.core.shader_storage_buffer_object.advanced-switchPrograms-cs
KHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs
# Flaky since around Feb 26, first appearing on a seemingly-unrelated CI change
# (ci-fd-fastboot-nfs)
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear