2021-01-14 23:41:49 +00:00
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# Note: flakes lists for CI are just a list of lines that, when
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2020-03-03 22:38:09 +00:00
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# unstable results (probably related to the iommu faults).
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2021-02-26 20:26:08 +00:00
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dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
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2020-03-03 22:38:09 +00:00
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dEQP-GLES3.functional.texture.filtering.3d.*
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dEQP-GLES3.functional.texture.vertex.3d.filtering.*
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2020-04-22 20:08:06 +01:00
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dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment
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2020-08-19 18:51:50 +01:00
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2021-02-05 00:42:51 +00:00
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# unstable results once we enabled SMP -- some state not being reset reliably?
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2021-03-19 16:34:59 +00:00
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dEQP-GLES3.functional.transform_feedback.*
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2021-02-05 00:42:51 +00:00
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2021-03-16 19:00:01 +00:00
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dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.70
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2020-08-19 18:51:50 +01:00
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# These are in the xfails list (they usually do), but the random
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# behavior occasionally results in UnexpectedPass results.
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dEQP-GLES31.functional.separate_shader.random.99
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dEQP-GLES31.functional.separate_shader.random.69
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dEQP-GLES31.functional.separate_shader.random.119
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2021-02-26 20:26:08 +00:00
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# Usually passes
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dEQP-GLES31.functional.separate_shader.random.13
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dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid
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