fteqw/engine/client
Spoike f1fb6ee26b fixed per-map replacement textures getting used on the wrong maps, by loading them with a prefixed name, hurrah!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:04:02 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c For the bsd port. 2005-04-17 03:15:38 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_cg.c These'll be for q3 client support 2005-08-26 22:50:31 +00:00
cl_demo.c allways -> always. 2005-07-28 15:33:27 +00:00
cl_ents.c r_rocketlight should be variable 2005-08-28 05:21:25 +00:00
cl_input.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
cl_main.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
cl_master.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
cl_parse.c Added an additional saftey check. 2005-09-08 01:58:25 +00:00
cl_pred.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
cl_screen.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
cl_tent.c Q2 fixes 2005-09-04 05:48:26 +00:00
cl_ui.c cl_truelightning fixed (rid# 1214349) 2005-08-27 23:28:39 +00:00
client.h cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
clq2_cin.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
clq2_ents.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
clq3_parse.c These'll be for q3 client support 2005-08-26 22:50:31 +00:00
clq3defs.h These'll be for q3 client support 2005-08-26 22:50:31 +00:00
console.c *** empty log message *** 2005-08-07 18:08:13 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c fixed per-map replacement textures getting used on the wrong maps, by loading them with a prefixed name, hurrah! 2005-09-08 02:04:02 +00:00
in_raw.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
in_sdl.c m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
in_win.c Q2 fixes 2005-09-04 05:48:26 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c small fixes to make stuff nicer, and more likly to build 2005-08-26 23:55:09 +00:00
keys.h Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
m_items.c Bugfix: [ 1223487 ] Scripted menus: menubox client crash 2005-06-19 09:08:47 +00:00
m_master.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
m_mp3.c roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
m_multi.c q2 fixes mostly 2005-03-15 22:51:01 +00:00
m_options.c According to rjlan, I stupidly forgot an s. 2005-08-27 04:20:53 +00:00
m_script.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
m_single.c *** empty log message *** 2005-04-18 17:12:18 +00:00
menu.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
menu.h *** empty log message *** 2005-03-20 02:57:11 +00:00
merged.h linux fixes 2005-09-08 01:47:48 +00:00
modelgen.h prerel, sw fix 2005-05-08 03:41:24 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c small fix 2005-08-27 04:23:22 +00:00
pr_csqc.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
pr_menu.c progs control cvars, pf_cs_sound fix 2005-08-19 19:06:22 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h *** empty log message *** 2005-08-07 18:08:13 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
r_part.c make decals generate a surface vector by brute force if it was in a particle effect that doesn't have a specified direction. 2005-09-07 01:07:22 +00:00
r_partset.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
r_partset.h new line added at EOF for gcc warnings 2004-09-04 17:43:53 +00:00
render.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
renderer.c Added a mod_md3flags cvar to disable reading flags on md3s. 2005-09-08 02:02:31 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
roq.h roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
roq_read.c roq fixes, but timing is still way off 2005-08-12 19:37:24 +00:00
sbar.c corrected scoreboard in scr_chatmode. 2005-09-08 01:59:13 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
snd_alsa.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_directx.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_dma.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
snd_linux.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
snd_mem.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_mix.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
snd_sdl.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Fix for client only build. 2005-08-19 14:05:33 +00:00
sys_sdl.c Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
sys_win.c *** empty log message *** 2005-08-07 18:08:13 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c no param edit fix, but edit is still horribly broken 2005-08-14 03:55:08 +00:00
valid.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c allways -> always. 2005-07-28 15:33:27 +00:00
view.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
wad.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc menu.dat works! yay! 2005-03-28 07:05:38 +00:00
zqtp.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00