SDL works a bit better now

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@768 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-01-12 08:38:31 +00:00
parent 0ce5b03f32
commit b192d3a175
7 changed files with 549 additions and 29 deletions

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@ -5,9 +5,9 @@ CPUOPTIMIZATIONS=
BASE_DIR=.
ifeq ($(FTE_TARGET),)
ifdef windir
FTE_TARGET=win32
endif
# ifdef windir
# FTE_TARGET=win32
# endif
FTE_TARGET ?= sdl
endif
@ -320,31 +320,31 @@ endif
MCL_DIR=mcl_mgw
else
#if FTE_TARGET != win32 (so sdl builds then)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../fteqw_sdl.gl
GLCL_EXE_NAME=../fteqwcl_sdl.gl
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs`
else
#pthread is needed because of SDL.
GL_LDFLAGS=$(GLLDFLAGS) -lSDLmain -lSDL -lpng -ljpeg -lpthread
GL_LDFLAGS=$(GLLDFLAGS) -lpng -ljpeg `sdl-config --libs`
endif
GL_CFLAGS=$(GLCFLAGS)
GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
GLB_DIR=gl_sdl
GLCL_DIR=glcl_sdl
SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o
SW_EXE_NAME=../fteswqw.sw
SWCL_EXE_NAME=../fteswqwcl.sw
SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
SW_EXE_NAME=../fteqw_sdl.sw
SWCL_EXE_NAME=../fteqwcl_sdl.sw
ifdef windir
SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL
else
#pthread is needed because of SDL.
SW_LDFLAGS=$(SWLDFLAGS) -lSDLmain -lSDL -lpthread
SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` -lpng -ljpeg -lSDLmain
endif
SW_CFLAGS=$(SWCFLAGS)
SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags`
SWB_DIR=sw_mgw
SWCL_DIR=swcl_mgw
endif
@ -428,9 +428,9 @@ gl-dbg:
swcl-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" CFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="SWCL_OBJS"
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" CFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="$(SWCL_OBJS)"
sw-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" CFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="SWCL_OBJS"
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" CFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="$(SWCL_OBJS)"
swcl-rel:
$(MAKE) -f Makefile.SDL swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)"

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@ -333,8 +333,6 @@ int CDAudio_Init(void)
{
int n;
Con_Printf("SDL has no sound code\n");
#if 0 // QW
if (cls.state == ca_dedicated)
return -1;

329
engine/client/in_sdl.c Normal file
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@ -0,0 +1,329 @@
#include "quakedef.h"
#include <SDL.h>
SDL_Surface *sdlsurf;
qboolean ActiveApp;
qboolean mouseactive;
extern qboolean mouseusedforgui;
extern qboolean vid_isfullscreen;
void IN_ActivateMouse(void)
{
if (mouseactive)
return;
mouseactive = true;
SDL_ShowCursor(0);
SDL_WM_GrabInput(SDL_GRAB_ON);
}
void IN_DeactivateMouse(void)
{
if (!mouseactive)
return;
mouseactive = false;
SDL_ShowCursor(1);
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
void IN_UpdateGrabs(void)
{
if (!vid_isfullscreen)
{
if (!_windowed_mouse.value)
{
if (mouseactive)
{
IN_DeactivateMouse ();
}
}
else
{
if ((key_dest == key_game||mouseusedforgui) && ActiveApp)
IN_ActivateMouse ();
else if (!(key_dest == key_game || mouseusedforgui) || !ActiveApp)
IN_DeactivateMouse ();
}
}
}
#define tenoh 0,0,0,0,0, 0,0,0,0,0
#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
#define hundredoh fiftyoh, fiftyoh
static unsigned int tbl_sdltoquake[] =
{
0,0,0,0, //SDLK_UNKNOWN = 0,
0,0,0,0, //SDLK_FIRST = 0,
K_BACKSPACE, //SDLK_BACKSPACE = 8,
K_TAB, //SDLK_TAB = 9,
0,0,
0, //SDLK_CLEAR = 12,
K_ENTER, //SDLK_RETURN = 13,
0,0,0,0,0,
K_PAUSE, //SDLK_PAUSE = 19,
0,0,0,0,0,0,0,
K_ESCAPE, //SDLK_ESCAPE = 27,
0,0,0,0,
K_SPACE, //SDLK_SPACE = 32,
'!', //SDLK_EXCLAIM = 33,
'"', //SDLK_QUOTEDBL = 34,
'#', //SDLK_HASH = 35,
'$', //SDLK_DOLLAR = 36,
0,
'&', //SDLK_AMPERSAND = 38,
'\'', //SDLK_QUOTE = 39,
'(', //SDLK_LEFTPAREN = 40,
')', //SDLK_RIGHTPAREN = 41,
'*', //SDLK_ASTERISK = 42,
'+', //SDLK_PLUS = 43,
',', //SDLK_COMMA = 44,
'-', //SDLK_MINUS = 45,
'.', //SDLK_PERIOD = 46,
'/', //SDLK_SLASH = 47,
'0', //SDLK_0 = 48,
'1', //SDLK_1 = 49,
'2', //SDLK_2 = 50,
'3', //SDLK_3 = 51,
'4', //SDLK_4 = 52,
'5', //SDLK_5 = 53,
'6', //SDLK_6 = 54,
'7', //SDLK_7 = 55,
'8', //SDLK_8 = 56,
'9', //SDLK_9 = 57,
':', //SDLK_COLON = 58,
';', //SDLK_SEMICOLON = 59,
'<', //SDLK_LESS = 60,
'=', //SDLK_EQUALS = 61,
'>', //SDLK_GREATER = 62,
'?', //SDLK_QUESTION = 63,
'@', //SDLK_AT = 64,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
'[', //SDLK_LEFTBRACKET = 91,
'\\', //SDLK_BACKSLASH = 92,
']', //SDLK_RIGHTBRACKET = 93,
'^', //SDLK_CARET = 94,
'_', //SDLK_UNDERSCORE = 95,
'`', //SDLK_BACKQUOTE = 96,
'a', //SDLK_a = 97,
'b', //SDLK_b = 98,
'c', //SDLK_c = 99,
'd', //SDLK_d = 100,
'e', //SDLK_e = 101,
'f', //SDLK_f = 102,
'g', //SDLK_g = 103,
'h', //SDLK_h = 104,
'i', //SDLK_i = 105,
'j', //SDLK_j = 106,
'k', //SDLK_k = 107,
'l', //SDLK_l = 108,
'm', //SDLK_m = 109,
'n', //SDLK_n = 110,
'o', //SDLK_o = 111,
'p', //SDLK_p = 112,
'q', //SDLK_q = 113,
'r', //SDLK_r = 114,
's', //SDLK_s = 115,
't', //SDLK_t = 116,
'u', //SDLK_u = 117,
'v', //SDLK_v = 118,
'w', //SDLK_w = 119,
'x', //SDLK_x = 120,
'y', //SDLK_y = 121,
'z', //SDLK_z = 122,
0,0,0,0,
K_DEL, //SDLK_DELETE = 127,
hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
K_KP_INS, //SDLK_KP0 = 256,
K_KP_END, //SDLK_KP1 = 257,
K_KP_DOWNARROW, //SDLK_KP2 = 258,
K_KP_PGDN, //SDLK_KP3 = 259,
K_KP_LEFTARROW, //SDLK_KP4 = 260,
K_KP_5, //SDLK_KP5 = 261,
K_KP_RIGHTARROW, //SDLK_KP6 = 262,
K_KP_HOME, //SDLK_KP7 = 263,
K_KP_UPARROW, //SDLK_KP8 = 264,
K_KP_PGUP, //SDLK_KP9 = 265,
K_KP_DEL,//SDLK_KP_PERIOD = 266,
K_KP_SLASH,//SDLK_KP_DIVIDE = 267,
K_KP_STAR,//SDLK_KP_MULTIPLY= 268,
K_KP_MINUS, //SDLK_KP_MINUS = 269,
K_KP_PLUS, //SDLK_KP_PLUS = 270,
K_KP_ENTER, //SDLK_KP_ENTER = 271,
K_KP_EQUALS,//SDLK_KP_EQUALS = 272,
K_UPARROW, //SDLK_UP = 273,
K_DOWNARROW,//SDLK_DOWN = 274,
K_RIGHTARROW,//SDLK_RIGHT = 275,
K_LEFTARROW,//SDLK_LEFT = 276,
K_INS, //SDLK_INSERT = 277,
K_HOME, //SDLK_HOME = 278,
K_END, //SDLK_END = 279,
K_PGUP, //SDLK_PAGEUP = 280,
K_PGDN, //SDLK_PAGEDOWN = 281,
K_F1, //SDLK_F1 = 282,
K_F2, //SDLK_F2 = 283,
K_F3, //SDLK_F3 = 284,
K_F4, //SDLK_F4 = 285,
K_F5, //SDLK_F5 = 286,
K_F6, //SDLK_F6 = 287,
K_F7, //SDLK_F7 = 288,
K_F8, //SDLK_F8 = 289,
K_F9, //SDLK_F9 = 290,
K_F10, //SDLK_F10 = 291,
K_F11, //SDLK_F11 = 292,
K_F12, //SDLK_F12 = 293,
0, //SDLK_F13 = 294,
0, //SDLK_F14 = 295,
0, //SDLK_F15 = 296,
0,0,0,
0,//K_NUMLOCK, //SDLK_NUMLOCK = 300,
K_CAPSLOCK, //SDLK_CAPSLOCK = 301,
0,//K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
K_SHIFT, //SDLK_RSHIFT = 303,
K_SHIFT, //SDLK_LSHIFT = 304,
K_CTRL, //SDLK_RCTRL = 305,
K_CTRL, //SDLK_LCTRL = 306,
K_ALT, //SDLK_RALT = 307,
K_ALT, //SDLK_LALT = 308,
0, //SDLK_RMETA = 309,
0, //SDLK_LMETA = 310,
0, //SDLK_LSUPER = 311, /* Left "Windows" key */
0, //SDLK_RSUPER = 312, /* Right "Windows" key */
0, //SDLK_MODE = 313, /* "Alt Gr" key */
0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
0, //SDLK_HELP = 315,
0, //SDLK_PRINT = 316,
0, //SDLK_SYSREQ = 317,
K_PAUSE, //SDLK_BREAK = 318,
0, //SDLK_MENU = 319,
0, //SDLK_POWER = 320, /* Power Macintosh power key */
'e', //SDLK_EURO = 321, /* Some european keyboards */
0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
};
int mouse_x, mouse_y;
#ifdef SWQUAKE
void ResetFrameBuffers(void);
#endif
void Sys_SendKeyEvents(void)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS)
{ //follow keyboard status
ActiveApp = !!event.active.gain;
break;
}
break;
case SDL_VIDEORESIZE:
switch(qrenderer)
{
#ifdef RGLQUAKE
case QR_OPENLGL:
glwidth = event.resize.w;
glheight = event.resize.h;
break;
#endif
#ifdef SWQUAKE
case QR_SOFTWARE:
vid.width = event.resize.w;
vid.height = event.resize.h;
ResetFrameBuffers();
break;
#endif
}
break;
case SDL_KEYUP:
case SDL_KEYDOWN:
Key_Event(tbl_sdltoquake[event.key.keysym.sym], event.key.state);
break;
case SDL_MOUSEMOTION:
mouse_x += event.motion.xrel;
mouse_y += event.motion.yrel;
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
//Hmm. SDL allows for 255 buttons...
if (event.button.button > 6)
event.button.button = 6;
Key_Event(K_MOUSE1+event.button.button-1, event.button.state);
break;
case SDL_QUIT:
Cbuf_AddText("quit", RESTRICT_LOCAL);
break;
}
}
}
void IN_Shutdown (void)
{
}
void IN_Init (void)
{
Cvar_Register (&in_xflip, "input controls");
}
void IN_Move (usercmd_t *cmd, int pnum) //add mouse movement to cmd
{
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;
if (!cl.paused && mouseactive)
{
// add mouse X/Y movement to cmd
if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
cmd->sidemove += m_side.value * mouse_x;
else
cl.viewangles[pnum][YAW] -= m_yaw.value * mouse_x;
if (in_mlook.state[pnum] & 1)
V_StopPitchDrift (pnum);
if ( (in_mlook.state[pnum] & 1) && !(in_strafe.state[pnum] & 1))
{
cl.viewangles[pnum][PITCH] += m_pitch.value * mouse_y;
CL_ClampPitch(pnum);
}
else
{
if ((in_strafe.state[pnum] & 1) && noclip_anglehack)
cmd->upmove -= m_forward.value * mouse_y;
else
cmd->forwardmove -= m_forward.value * mouse_y;
}
}
mouse_x = 0;
mouse_y = 0;
}
void IN_Accumulate(void) //input polling
{
}
void IN_Commands (void) //used to Cbuf_AddText joystick button events in windows.
{
}

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@ -15,8 +15,14 @@ int snd_firsttime = 0;
int aimedforguid;
//lamocodec.
static char buffer[SOUND_BUFFER_SIZE];
int sndpos;
void SNDDMA_Submit(soundcardinfo_t *sc)
{
{ //We already wrote it into the 'dma' buffer (heh, the closest we can get to it at least)
//so we now wait for sdl to request it.
//yes, this can result in slow sound.
}
void SNDDMA_Shutdown(soundcardinfo_t *sc)
{
@ -28,7 +34,22 @@ void SNDDMA_Shutdown(soundcardinfo_t *sc)
}
int SNDDMA_GetDMAPos(soundcardinfo_t *sc)
{
return 0;
sc->sn.samplepos = (sndpos / (sc->sn.samplebits/8)) % sc->sn.samples;
return sc->sn.samplepos;
}
void SNDDMA_Paint(void *userdata, qbyte *stream, int len)
{
if (len > SOUND_BUFFER_SIZE)
len = SOUND_BUFFER_SIZE; //whoa nellie!
if (len > SOUND_BUFFER_SIZE - sndpos)
{ //buffer will wrap, fill in the rest
memcpy(stream, buffer + sndpos, SOUND_BUFFER_SIZE - sndpos);
len -= SOUND_BUFFER_SIZE - sndpos;
sndpos = 0;
} //and finish from the start
memcpy(stream, buffer + sndpos, len);
sndpos += len;
}
@ -39,13 +60,17 @@ void S_UpdateCapture(void) //any ideas how to get microphone input?
int SNDDMA_Init(soundcardinfo_t *sc)
{
SDL_AudioSpec desired, obtained;
MessageBox(NULL, "hello", "fnar", 0);
if (snd_inited)
{ //our init code actually calls this function multiple times, in the case that the user has multiple sound cards
// Con_Printf("Sound was already inited\n");
return 2; //erm. SDL won't allow multiple sound cards anyway.
}
Con_Printf("SDL AUDIO INITING\n");
if(SDL_InitSubSystem(SDL_INIT_AUDIO))
{
Con_Print("Couldn't initialize SDL audio subsystem\n");
MessageBox(NULL, "hjkl", "fnar", 0);
return false;
}
@ -67,20 +92,27 @@ int SNDDMA_Init(soundcardinfo_t *sc)
desired.channels = 2;
desired.samples = SOUND_BUFFER_SIZE;
desired.format = AUDIO_S16;
desired.callback = paint;
desired.callback = SNDDMA_Paint;
desired.userdata = sc;
if ( SDL_OpenAudio(&desired, &obtained) < 0 )
{
Con_Printf("SDL: SNDDMA_Init: couldn't open sound device (%s).\n", SDL_GetError());
MessageBox(NULL, "hello", "fghjfghjfgfnar", 0);
return false;
}
sc->sn.numchannels = obtained.channels;
sc->sn.speed = desired.freq;
sc->sn.samplebits = 16;
sc->sn.samples = SOUND_BUFFER_SIZE;
sc->sn.buffer = buffer;
Con_Printf("Got sound %i-%i\n", obtained.freq, obtained.format);
snd_inited = true;
SDL_PauseAudio(0);
MessageBox(NULL, "he;'lk'khjllo", "fnghkfghar", 0);
return true;
}
void SNDDMA_SetUnderWater(qboolean underwater)
{
}

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@ -23,6 +23,9 @@ void Sys_Error (const char *error, ...)
Con_Print (string);
Con_Print ("\n");
if (COM_CheckParm("-crashonerror"))
*(int*)-3 = 0;
Host_Shutdown ();
exit (1);
}
@ -198,7 +201,7 @@ void Sys_CloseTerminal (void)
#ifdef _WIN32
#include <windows.h>
#endif
int SDL_main(int argc, char **argv)
int main(int argc, char **argv)
{
float time, newtime, oldtime;
quakeparms_t parms;
@ -287,6 +290,11 @@ int SDL_main(int argc, char **argv)
return 0;
}
void Sys_HighFPPrecision(void)
{
}
void Sys_LowFPPrecision(void)
{
}

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@ -240,6 +240,8 @@ qboolean Draw_RealPicFromWad (mpic_t *out, char *name)
{
sprintf(name2, "pics/%s", name);
texnum = Mod_LoadHiResTexture(name2, false, true, false);
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND); //make sure.
}
if (texnum)
@ -3373,4 +3375,4 @@ int GL_LoadPicTexture (qpic_t *pic)
}
/****************************************/
#endif
#endif

151
engine/sw/vid_sdl.c Executable file
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@ -0,0 +1,151 @@
#include "quakedef.h"
#include "d_local.h"
#include "SDL.h"
extern qboolean vid_isfullscreen;
extern qboolean ActiveApp;
extern SDL_Surface *sdlsurf;
qbyte vid_curpal[256];
cvar_t in_xflip = {"in_xflip", "0"};
void ResetFrameBuffers(void)
{
int vid_surfcachesize;
void *vid_surfcache;
int buffersize;
if (d_pzbuffer)
{
D_FlushCaches();
free(d_pzbuffer);
d_pzbuffer = NULL;
}
buffersize = vid.width * vid.height * sizeof(*d_pzbuffer);
vid_surfcachesize = D_SurfaceCacheForRes (vid.width, vid.height, 0);
buffersize += vid_surfcachesize;
d_pzbuffer = malloc(buffersize);
vid_surfcache = (qbyte *) d_pzbuffer + vid.width * vid.height * sizeof(*d_pzbuffer);
D_InitCaches(vid_surfcache, vid_surfcachesize);
}
qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette)
{
int flags;
Con_Printf("SDL SWVID_Init\n");
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
if (info->fullscreen)
{
flags = SDL_FULLSCREEN;
vid_isfullscreen = true;
}
else
{
flags = 0; // :( SDL_RESIZABLE;
vid_isfullscreen = false;
}
sdlsurf = SDL_SetVideoMode(info->width, info->height, info->bpp, flags|SDL_DOUBLEBUF);
if (!sdlsurf)
return false; //bummer.
vid.width = vid.conwidth = sdlsurf->w;
vid.height = vid.conheight = sdlsurf->h;
vid.colormap = host_colormap;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
ActiveApp = true;
SDL_SetClipRect(sdlsurf, NULL);
vid.numpages = (sdlsurf->flags & SDL_DOUBLEBUF)?2:1;
vid.aspect = ((float)vid.height/vid.width);
r_pixbytes = info->bpp/8;
SWVID_LockBuffer(); //make sure our buffer and pitch are set up right.
ResetFrameBuffers();
return true;
}
void SWVID_SetPalette(unsigned char *palette)
{
int i;
SDL_Color colours[256];
memcpy(vid_curpal, palette, sizeof(vid_curpal));
for (i = 0; i < 256; i++)
{
colours[i].r = palette[i*3+0];
colours[i].g = palette[i*3+1];
colours[i].b = palette[i*3+2];
}
SDL_SetColors(sdlsurf, colours, 0, 256);
}
void SWVID_ShiftPalette(unsigned char *palette)
{
SWVID_SetPalette(palette);
}
void SWVID_Shutdown(void)
{
ActiveApp = false;
IN_Shutdown();
Con_Printf("Restoring gamma\n");
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
void SWVID_LockBuffer (void)
{
if (SDL_LockSurface(sdlsurf)<0)
if (SDL_LockSurface(sdlsurf)<0)
Sys_Error("Couldn't lock surface\n");
vid.buffer = vid.conbuffer = sdlsurf->pixels;
vid.rowbytes = vid.conrowbytes = sdlsurf->pitch/r_pixbytes;
}
void SWVID_ForceLockState (int lk) //I detest these functions. FIXME: Remove
{
SWVID_LockBuffer();
}
void SWVID_UnlockBuffer (void)
{
SDL_UnlockSurface(sdlsurf);
}
int SWVID_ForceUnlockedAndReturnState(void) //FIXME: Remove
{
SWVID_UnlockBuffer();
return 0;
}
void SWVID_Update(vrect_t *rects)
{
SDL_Flip(sdlsurf);
IN_UpdateGrabs();
}
void SWVID_HandlePause (qboolean pause)
{
}
void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
{
}
void SWD_EndDirectRect (int x, int y, int width, int height)
{
}