fteqw/engine/server
Spoike fa471eb239 Makes Q2 with high visible entity counts more robust.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2184 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-09 02:04:40 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c Fixes the bug with tf2003 2005-12-16 17:11:17 +00:00
pr_cmds.c Two things. 2006-04-02 23:47:27 +00:00
progdefs.h Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix. 2006-02-27 00:42:25 +00:00
progs.h Removed moodles' infokey stuff which was totally wrong anyway. 2006-01-28 02:35:40 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Bugfix. 2006-03-23 18:46:51 +00:00
server.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
sv_ccmds.c Two things. 2006-04-02 23:47:27 +00:00
sv_chat.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_init.c fix crash with Q2 server, server/client handles Q2 map checksum, server sets Q2 airaccelerate on init 2006-04-08 05:43:53 +00:00
sv_main.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_mvd.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c STAY on plats. Don't Slide, no. Sliding is silly, so don't do it. 2006-04-06 20:47:18 +00:00
sv_rankin.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sv_send.c Don't spam the server's console quite so much with "Connection lost or aborted" when an NQ client disconnects. 2006-04-06 23:53:57 +00:00
sv_sys_unix.c try to fix extended character parsing some more 2006-04-06 20:57:46 +00:00
sv_sys_win.c try to fix extended character parsing some more 2006-04-06 20:57:46 +00:00
sv_user.c fix crash with Q2 server, server/client handles Q2 map checksum, server sets Q2 airaccelerate on init 2006-04-08 05:43:53 +00:00
svmodel.c don't Sys_Error on invalid translation, BSP (HL/Q1/H2) loading will no longer Sys_Error 2006-03-12 22:01:49 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
svq3_game.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
world.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00