fteqw/engine/server
Spoike 06d7eac9a1 Some compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5373 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-29 07:43:02 +00:00
..
botlib.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
net_preparse.c Misc tweaks. 2018-10-23 07:09:06 +00:00
pr_cmds.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
progdefs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
progs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
server.h Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c Implement pm_edgefriction cvar. 2018-12-11 00:20:59 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_init.c lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic. 2018-09-23 19:35:24 +00:00
sv_main.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_master.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_move.c Fix some compile issues. 2018-11-19 08:06:07 +00:00
sv_mvd.c Don't write svc_playerinfo to a demo that's using supports replacementdeltas. Stuff like that can be confusing. 2018-10-27 16:59:41 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c Implement pm_edgefriction cvar. 2018-12-11 00:20:59 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_sql.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
sv_sys_win.c Small fixes 2018-12-20 16:18:10 +00:00
sv_user.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
svq3_game.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
world.c Some compile fixes. 2018-12-29 07:43:02 +00:00