Some compile fixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5373 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2018-12-29 07:43:02 +00:00
parent c6ed692871
commit 06d7eac9a1
10 changed files with 98 additions and 21 deletions

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@ -8446,6 +8446,66 @@ void Image_List_f(void)
Con_Printf("%i images failed\n", failed);
}
void Image_Formats_f(void)
{
size_t i;
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL)
{
Con_Printf("OpenGL info:\n");
Con_Printf("OpenGL Version: %s%g\n", gl_config.gles?"ES ":"", gl_config.glversion);
Con_Printf("OpenGLSL Version: %i\n", gl_config.maxglslversion);
Con_Printf("OpenGLSL Attributes: %u\n", gl_config.maxattribs);
Con_Printf("arb_texture_env_combine: %u\n", gl_config.arb_texture_env_combine);
Con_Printf("arb_texture_env_dot3: %u\n", gl_config.arb_texture_env_dot3);
Con_Printf("arb_texture_compression: %u\n", gl_config.arb_texture_compression);
Con_Printf("geometryshaders: %u\n", gl_config.geometryshaders);
Con_Printf("ext_framebuffer_objects: %u\n", gl_config.ext_framebuffer_objects);
Con_Printf("arb_framebuffer_srgb: %u\n", gl_config.arb_framebuffer_srgb);
Con_Printf("arb_shader_objects: %u\n", gl_config.arb_shader_objects);
Con_Printf("arb_shadow: %u\n", gl_config.arb_shadow);
Con_Printf("arb_depth_texture: %u\n", gl_config.arb_depth_texture);
Con_Printf("ext_stencil_wrap: %u\n", gl_config.ext_stencil_wrap);
Con_Printf("ext_packed_depth_stencil: %u\n", gl_config.ext_packed_depth_stencil);
Con_Printf("arb_depth_clamp: %u\n", gl_config.arb_depth_clamp);
Con_Printf("ext_texture_filter_anisotropic: %u\n", gl_config.ext_texture_filter_anisotropic);
}
#endif
Con_Printf( " Programs: "S_COLOR_GREEN"%s\n", sh_config.progs_supported?va(sh_config.progpath, "*"):S_COLOR_RED"Unsupported");
if (sh_config.progs_supported)
{
Con_Printf( " Shader versions: %u - %u\n", sh_config.minver, sh_config.maxver);
Con_Printf( " Max GPU Bones: %s%u\n", sh_config.max_gpu_bones?S_COLOR_GREEN:S_COLOR_RED, sh_config.max_gpu_bones);
}
Con_Printf( " Legacy Pipeline: %s\n", sh_config.progs_required?S_COLOR_RED"Unsupported":S_COLOR_GREEN"Supported");
if (!sh_config.progs_required)
{
Con_Printf( " Env_Combiners: %s\n", sh_config.nv_tex_env_combine4?S_COLOR_GREEN"Extended":sh_config.tex_env_combine?S_COLOR_GREEN"Supported":S_COLOR_RED"Unsupported");
Con_Printf( " Env_Add: %s\n", sh_config.env_add?S_COLOR_GREEN"Supported":S_COLOR_RED"Unsupported");
}
Con_Printf( " Max Texture2d Size: %s%u*%u\n", S_COLOR_GREEN, sh_config.texture2d_maxsize, sh_config.texture2d_maxsize);
Con_Printf( "Max Texture2d Layers: %s%u\n", sh_config.texture2darray_maxlayers?S_COLOR_GREEN:S_COLOR_RED, sh_config.texture2darray_maxlayers);
Con_Printf( " Max Texture3d Size: %s%u*%u*%u\n", sh_config.texture3d_maxsize?S_COLOR_GREEN:S_COLOR_RED, sh_config.texture3d_maxsize, sh_config.texture3d_maxsize, sh_config.texture3d_maxsize);
Con_Printf( "Max TextureCube Size: %s%u*%u\n", sh_config.havecubemaps?S_COLOR_GREEN:S_COLOR_RED, sh_config.texturecube_maxsize, sh_config.texturecube_maxsize);
Con_Printf( " Non-Power-Of-Two: %s%s\n", sh_config.texture_non_power_of_two?S_COLOR_GREEN"Supported":(sh_config.texture_non_power_of_two_pic?S_COLOR_YELLOW"Limited":S_COLOR_RED"Unsupported"), sh_config.npot_rounddown?" (rounded down)":"");
Con_Printf( " Block Size Padding: %s\n", sh_config.texture_allow_block_padding?S_COLOR_GREEN"Supported":S_COLOR_RED"Unsupported");
Con_Printf( " Mipcap: %s\n", sh_config.can_mipcap?S_COLOR_GREEN"Supported":S_COLOR_RED"Unsupported");
for (i = 0; i < PTI_MAX; i++)
{
switch(i)
{
case PTI_EMULATED:
continue;
default:
break;
}
Con_Printf("%20s: %s\n", Image_FormatName(i), sh_config.texfmt[i]?S_COLOR_GREEN"Enabled":S_COLOR_RED"Disabled");
}
}
//may not create any images yet.
void Image_Init(void)
{
@ -8454,6 +8514,7 @@ void Image_Init(void)
Hash_InitTable(&imagetable, sizeof(imagetablebuckets)/sizeof(imagetablebuckets[0]), imagetablebuckets);
Cmd_AddCommandD("r_imagelist", Image_List_f, "Prints out a list of the currently-known textures.");
Cmd_AddCommandD("r_imageformats", Image_Formats_f, "Prints out a list of the usable texture formats.");
}
//destroys all textures
void Image_Shutdown(void)

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@ -2088,7 +2088,7 @@ static int QDECL R_SortRenderers(const void *av, const void *bv)
void R_RestartRenderer (rendererstate_t *newr)
{
#ifndef CLIENTONLY
#if !defined(CLIENTONLY) && (defined(Q2BSPS) || defined(Q3BSPS))
void *portalblob = NULL;
size_t portalsize = 0;
#endif

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@ -2070,7 +2070,8 @@ static void BE_ApplyUniforms(program_t *prog, struct programpermu_s *perm)
IDirect3DDevice9_SetPixelShaderConstantF(pD3DDev9, h, r_refdef.userdata[0], countof(r_refdef.userdata));
break;
case SP_M_ENTBONES:
case SP_M_ENTBONES_MAT3X4:
case SP_M_ENTBONES_PACKED:
case SP_E_VLSCALE:
case SP_E_ORIGIN:
case SP_E_GLOWMOD:

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@ -4275,7 +4275,7 @@ static void BE_LegacyLighting(void)
}
}
if (TEXLOADED(shaderstate.curtexnums->bump) && gl_config.arb_texture_cube_map && gl_config.arb_texture_env_dot3 && gl_config.arb_texture_env_combine && be_maxpasses >= 4)
if (TEXLOADED(shaderstate.curtexnums->bump) && sh_config.havecubemaps && gl_config.arb_texture_env_dot3 && gl_config.arb_texture_env_combine && be_maxpasses >= 4)
{ //we could get this down to 2 tmus by arranging for the dot3 result to be written the alpha buffer. But then we'd need to have an alpha buffer too.
if (!shaderstate.normalisationcubemap)

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@ -115,7 +115,7 @@ void GL_SetupFormats(void)
// tc_srgba1 = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
bc1 |= GL_CheckExtension("GL_EXT_texture_compression_dxt1");
bc2 |= GL_CheckExtension("GL_ANGLE_texture_compression_dxt3");
bc2 |= GL_CheckExtension("GL_ANGLE_texture_compression_dxt3"); //WARNING: can only use these if mip0 is a multiple of 4
bc3 |= GL_CheckExtension("GL_ANGLE_texture_compression_dxt5");
/*else if (sh_config.texfmt[PTI_ETC2_RGB8A8])

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@ -5050,14 +5050,14 @@ done:;
if (!s->sort)
{
if (pass->shaderbits & SBITS_ATEST_BITS)
if (i < s->numpasses && (s->passes[i].shaderbits & SBITS_ATEST_BITS))
s->sort = SHADER_SORT_SEETHROUGH;
}
if (!( s->flags & SHADER_DEPTHWRITE) &&
!(s->flags & SHADER_SKY))
{
pass->shaderbits |= SBITS_MISC_DEPTHWRITE;
s->passes->shaderbits |= SBITS_MISC_DEPTHWRITE;
s->flags |= SHADER_DEPTHWRITE;
}
}

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@ -845,10 +845,21 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglPNTrianglesfATI = (void *)getglext("glPNTrianglesfATI");
qglPNTrianglesiATI = (void *)getglext("glPNTrianglesiATI");
}
if (!gl_config.gles && gl_config.glversion >= 4.0)
if ((!gl_config.gles && gl_config.glversion >= 4.0) || (gl_config.gles && gl_config.glversion >= 3.2))
{
gl_config.arb_tessellation_shader = true;
qglPatchParameteriARB = getglext("glPatchParameteri");
}
else if (GL_CheckExtension("GL_ARB_tessellation_shader"))
{
gl_config.arb_tessellation_shader = true;
qglPatchParameteriARB = getglext("glPatchParameteriARB");
}
else if (GL_CheckExtension("GL_OES_tessellation_shader"))
{
gl_config.arb_tessellation_shader = true;
qglPatchParameteriARB = getglext("glPatchParameteriOES");
}
else
qglPatchParameteriARB = NULL;
@ -880,8 +891,6 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
gl_config.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine");
gl_config.arb_texture_env_dot3 = GL_CheckExtension("GL_ARB_texture_env_dot3");
gl_config.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map");
qglBufferStorage = NULL;
#if !defined(GL_STATIC)
/*vbos, were made core in gl1.5 or gles2.0*/
@ -1139,10 +1148,10 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
if (GL_CheckExtension("GL_ARB_seamless_cube_map"))
qglEnable(0x884F); //TEXTURE_CUBE_MAP_SEAMLESS 0x884F
if (!gl_config.gles && gl_config.glversion >= 3.2)
gl_config.geometryshaders = true;
if (gl_config.gles)
gl_config.geometryshaders = (gl_config.glversion >= 3.2) || GL_CheckExtension("GL_OES_geometry_shader");
else
gl_config.geometryshaders = false;
gl_config.geometryshaders = (gl_config.glversion >= 3.2);
qglTexStorage2D = NULL;
qglTexStorage3D = NULL;
@ -2378,9 +2387,9 @@ static GLhandleARB GLSlang_FinishShader(GLhandleARB shader, const char *name, GL
eol = strchr(start, '\n');
if (eol)
*eol=0;
// if (filename)
// Con_Printf("%s:%u:%u: %s\n", filename, line, rawline, start);
// else
if (filename)
Con_Printf("%s:%u:%u: %s\n", filename, line, rawline, start);
else
Con_Printf("%u:%u:%u: %s\n", filenum, line, rawline, start);
if (!strncmp(start, "#line ", 6))
{
@ -2537,7 +2546,7 @@ union programhandle_u GLSlang_CreateProgram(program_t *prog, const char *name, i
if (!gl_config.arb_shader_objects)
return ret;
if ((cont || eval) && !qglPatchParameteriARB)
if ((cont || eval) && !gl_config.arb_tessellation_shader)
{
Con_Printf("GLSlang_CreateProgram: %s requires tesselation support, but your gl drivers do not appear to support this (gl4.0 feature)\n", name);
return ret;
@ -3320,7 +3329,7 @@ qboolean GL_Init(rendererstate_t *info, void *(*getglfunction) (char *name))
{
sh_config.can_mipcap = gl_config.glversion >= 1.2;
sh_config.havecubemaps = gl_config.glversion >= 1.3; //cubemaps AND clamp-to-edge.
sh_config.havecubemaps = gl_config.glversion >= 1.3||GL_CheckExtension("GL_ARB_texture_cube_map");; //cubemaps AND clamp-to-edge.
if (gl_config.nofixedfunc)
{ //core contexts don't normally support glsl < 140 (such glsl versions have lots of compat syntax still, which will not function on core. drivers might accept it anyway, but yeah, lots of crap that shouldn't work)
@ -3347,6 +3356,10 @@ qboolean GL_Init(rendererstate_t *info, void *(*getglfunction) (char *name))
sh_config.texturecube_maxsize = 0;
if (sh_config.havecubemaps)
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &sh_config.texturecube_maxsize);
if (!gl_config_gles || gl_config.glversion >= 3)
qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &sh_config.texture3d_maxsize);
if (gl_config.glversion >= 3)
qglGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &sh_config.texture2darray_maxlayers);
sh_config.progs_supported = gl_config.arb_shader_objects;
sh_config.progs_required = gl_config_nofixedfunc;

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@ -229,15 +229,15 @@ typedef struct {
qboolean nv_tex_env_combine4;
qboolean env_add;
qboolean sgis_generate_mipmap;
// qboolean sgis_generate_mipmap;
qboolean arb_texture_env_combine;
qboolean arb_texture_env_dot3;
qboolean arb_texture_cube_map;
qboolean arb_texture_compression; //means we support dynamic compression, rather than any specific compressed texture formats
qboolean geometryshaders;
qboolean arb_tessellation_shader;
qboolean ext_framebuffer_objects;
qboolean arb_framebuffer_srgb;

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@ -781,6 +781,8 @@ typedef struct
qboolean texfmt[PTI_MAX]; //which texture formats are supported (renderable not implied)
unsigned int texture2d_maxsize; //max size of a 2d texture
unsigned int texture3d_maxsize; //max size of a 3d texture
unsigned int texture2darray_maxlayers; //max layers of a 2darray texture
unsigned int texturecube_maxsize;
qboolean texture_non_power_of_two; //full support for npot
qboolean texture_non_power_of_two_pic; //npot only works with clamp-to-edge mipless images.

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@ -2178,9 +2178,9 @@ static void World_ClipToLinks (world_t *w, areanode_t *node, moveclip_t *clip)
}
if ((int)touch->v->flags & FL_MONSTER)
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, touch->v->angles, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
else
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, touch->v->angles, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->capsule, clip->hitcontentsmask);
if (trace.fraction < clip->trace.fraction)
{