fteqw/engine/gl
Spoike 87b0e0aa80 Fixed the shadow related bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 01:58:17 +00:00
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gltod3d CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_alias.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_backend.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_draw.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_hlmdl.c Stuff 2005-04-16 16:21:27 +00:00
gl_model.c r_lightmap_saturation 2005-05-18 01:40:01 +00:00
gl_model.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Fixed the shadow related bugs. 2005-06-04 01:58:17 +00:00
gl_rlight.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_rmain.c Added gl_motionblur cvar. 2005-05-27 08:24:31 +00:00
gl_rmisc.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
gl_rsurf.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_screen.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
gl_shader.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_vidcommon.c bigfoot's code doesn't compile very well in windows. Heh. 2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c Fixed SDL stuff 2005-04-19 19:31:15 +00:00
gl_vidnt.c Changed spikeset. 2005-04-26 16:04:12 +00:00
gl_vidsdl.c Byteswap the palette (for macs). 2005-04-20 23:51:56 +00:00
gl_warp.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Moved up #ifdef RGLQUAKE so glquake.h isn't included for sw only builds. 2005-05-27 17:58:27 +00:00
glquake.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
glsupp.h Someone's header file doesn't include these. 2005-01-28 04:27:44 +00:00
ltface.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00