fteqw/engine/client
Spoike 36f35cff78 added gl_texturemode2d
fixed an nq network message corruption bug with large reliables.
CSQC is supported on the server with the DP7 protocol
sv_listen_qw can be switched off leaving sv_listen_dp enabled in order to force DP to connect with a specific protocol. This needs to be improved, but works well enough for what it was added for.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-06-10 05:14:38 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed MSVC SNAFU 2007-04-08 16:02:53 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
cl_cg.c One d3d renderer. 2007-05-25 22:16:29 +00:00
cl_demo.c Small tweek that makes qtv slightly more usable without leaving the client. 2007-05-28 02:23:37 +00:00
cl_ents.c One d3d renderer. 2007-05-25 22:16:29 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Fixed Molgrum's speed cheat. 2007-05-26 00:39:03 +00:00
cl_main.c One d3d renderer. 2007-05-25 22:16:29 +00:00
cl_master.h mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
cl_parse.c Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things. 2007-02-23 00:21:33 +00:00
cl_plugin.inc One d3d renderer. 2007-05-25 22:16:29 +00:00
cl_pred.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
cl_screen.c One d3d renderer. 2007-05-25 22:16:29 +00:00
cl_tent.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
cl_ui.c One d3d renderer. 2007-05-25 22:16:29 +00:00
client.h Fixed Molgrum's speed cheat. 2007-05-26 00:39:03 +00:00
clq2_cin.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
clq2_ents.c One d3d renderer. 2007-05-25 22:16:29 +00:00
clq3_parse.c Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things. 2007-02-23 00:21:33 +00:00
clq3defs.h added gl_texturemode2d 2007-06-10 05:14:38 +00:00
console.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
image.c fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
in_morphos.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_morphos.h Added the MorphOS files. 2006-03-06 22:10:32 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c One d3d renderer. 2007-05-25 22:16:29 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c fix console selection alignment 2006-07-17 16:41:06 +00:00
keys.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Done Up2's bidding 2006-03-10 03:49:49 +00:00
m_items.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_master.c Added a quick connect menu option which joins the client to the most populated server with a ping under 50. Mod/gamedir is not considered. 2006-12-25 18:29:05 +00:00
m_mp3.c Mostly software renderer fixes. 2007-03-28 13:27:35 +00:00
m_multi.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_options.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_script.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_single.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
menu.c One d3d renderer. 2007-05-25 22:16:29 +00:00
menu.h One d3d renderer. 2007-05-25 22:16:29 +00:00
merged.h fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c This master doesn't resolve any more, it seems. 2006-12-25 18:19:45 +00:00
pr_csqc.c One d3d renderer. 2007-05-25 22:16:29 +00:00
pr_menu.c bigfoot: Works for me(TM) 2007-03-11 16:51:45 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Compiles in cygwin's mingw environment: make FTE_TARGET=win32 2006-10-05 21:59:43 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c One d3d renderer. 2007-05-25 22:16:29 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h Molgrum has an odd compiler. 2007-05-26 01:27:52 +00:00
renderer.c added gl_texturemode2d 2007-06-10 05:14:38 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c One d3d renderer. 2007-05-25 22:16:29 +00:00
sbar.h Some minor tweeks to the hud plugin 2007-02-26 03:00:25 +00:00
screen.h One d3d renderer. 2007-05-25 22:16:29 +00:00
skin.c Fixes the q2 'wireframe players' bug. 2006-04-09 02:02:44 +00:00
snd_alsa.c fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
snd_directx.c One d3d renderer. 2007-05-25 22:16:29 +00:00
snd_dma.c When sounds can't be found, don't spam the same message over and over again. 2006-10-05 22:11:17 +00:00
snd_linux.c splitbuffer and submission_chunk no longer exist. 2006-10-09 22:29:37 +00:00
snd_mem.c When sounds can't be found, don't spam the same message over and over again. 2006-10-05 22:11:17 +00:00
snd_mix.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Simplified some code, added MorphOS support, fixed Vorbis decoding on big endian. 2006-07-08 22:45:07 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
sound.h When sounds can't be found, don't spam the same message over and over again. 2006-10-05 22:11:17 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Can now load Quake 2 game files from an absolute path. 2007-01-18 23:17:31 +00:00
sys_morphos.c Sys_EnumerateFiles() for MorphOS 2006-08-19 22:09:55 +00:00
sys_sdl.c vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
sys_win.c Mostly software renderer fixes. 2007-03-28 13:27:35 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c Easier to use for debugging. 2006-09-18 22:52:33 +00:00
valid.c Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things. 2007-02-23 00:21:33 +00:00
vid.h One d3d renderer. 2007-05-25 22:16:29 +00:00
view.c One d3d renderer. 2007-05-25 22:16:29 +00:00
view.h only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
wad.c fix default sky box for Q2 maps 2006-04-08 07:32:24 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h One d3d renderer. 2007-05-25 22:16:29 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00