fteqw/engine/gl
TimeServ 690bb8cb0a crosshair correction, again...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1404 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-30 03:17:51 +00:00
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gltod3d Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl_alias.c More correct. 2005-09-29 23:28:08 +00:00
gl_backend.c Fix the shineyness, so it actually fully matches q3. 2005-09-29 23:28:53 +00:00
gl_draw.c crosshair correction, again... 2005-09-30 03:17:51 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_heightmap.c warning fixes 2005-09-21 01:21:35 +00:00
gl_hlmdl.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
gl_model.c Added alternate replacement texture names for compatability. (as requested by rjlan) 2005-09-22 12:59:34 +00:00
gl_model.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c A bugfix and a slightly more efficient rendering thingie. 2005-09-29 23:33:26 +00:00
gl_rlight.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
gl_rmain.c r_waterwarp -1 warps the fov, not a post-processing pass. 2005-09-29 23:32:22 +00:00
gl_rmisc.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_rsurf.c upload deluxemaps only if we're actually using bumpmapping. This might help drop texture memory and boost fps slightly. Probably not by much, however. 2005-09-14 04:25:10 +00:00
gl_screen.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_shader.c Fixed some mipmapping, so we probably get higher fps now, yay. :p 2005-09-14 04:23:54 +00:00
gl_vidcommon.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_vidlinuxglx.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_vidnt.c warning fixes 2005-09-26 08:07:26 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
glsupp.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
ltface.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00