fteqw/engine/shaders/glsl
Spoike 5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
..
altwater.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_blur.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_filter.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_final.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
colourtint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_sky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
default2d.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultadditivesprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultfill.glsl small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
defaultgammacb.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultskin.glsl first public attempt at pbr. 2019-03-12 05:04:27 +00:00
defaultsky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultskybox.glsl Add r_skyfog cvar. 2019-02-23 14:32:20 +00:00
defaultsprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultwall.glsl first public attempt at pbr. 2019-03-12 05:04:27 +00:00
defaultwarp.glsl Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
depthonly.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
drawflat_wall.glsl Fix some typos from the glsl lazy-loading change. 2018-12-04 08:53:18 +00:00
fixedemu.glsl Fix some typos from the glsl lazy-loading change. 2018-12-04 08:53:18 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
itemtimer.glsl first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
lpp_light.glsl fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
lpp_wall.glsl fixed crashy race condition when querying master servers. 2017-11-15 12:38:20 +00:00
menutint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_ascii.glsl Fix a glsl type comparison bug 2019-01-13 15:25:13 +00:00
postproc_equirectangular.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_fisheye.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_laea.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_panorama.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_stereographic.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
rtlight.glsl first public attempt at pbr. 2019-03-12 05:04:27 +00:00
terrain.glsl Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
underwaterwarp.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
wireframe.glsl fix wireframe. 2017-03-06 14:06:12 +00:00