Fix some typos from the glsl lazy-loading change.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5353 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2018-12-04 08:53:18 +00:00
parent c3b97f0983
commit 74fe35c482
2 changed files with 2 additions and 2 deletions

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@ -1,7 +1,7 @@
!!cvard_srgb_b r_floorcolor
!!cvard_srgb_b r_wallcolor
!!permu FOG
!!samps lm:0
!!samps lm=0
//this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals.

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@ -1,5 +1,5 @@
!!ver 100-450
!!samps sourcetex:0
!!samps sourcetex=0
//this shader is present for support for gles/gl3core contexts
//it is single-texture-with-vertex-colours, and doesn't do anything special.