fteqw/engine/client
Spoike 3e9fd517c3 Compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:58:09 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fix hexen2 cd tracks. 2010-09-05 10:42:23 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
cl_cg.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_demo.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
cl_ents.c Working towards d3d+gl dual support again. 2010-10-02 02:25:39 +00:00
cl_ignore.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_main.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c Use pitchadj as a % instead, its slightly more intuitive. 2010-11-06 23:54:36 +00:00
cl_plugin.inc Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
cl_pred.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_screen.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
cl_tent.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_ui.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
clhl_game.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
client.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
clq2_cin.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
clq2_ents.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
clq3_parse.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c Things should compile again now. 2010-07-13 09:49:38 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_win.c in_rawinput_keyboard should be functional now. 2010-08-24 02:18:42 +00:00
input.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
keys.c in_rawinput_keyboard should be functional now. 2010-08-24 02:18:42 +00:00
keys.h Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
m_mp3.c PSK (with implicit PSA) support. 2010-09-15 09:06:31 +00:00
m_multi.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_options.c Compile fixes. 2010-11-07 03:58:09 +00:00
m_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_single.c Fixed hexen2 plaques. 2010-08-17 02:44:21 +00:00
menu.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
menu.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
merged.h compile fixes 2010-10-02 10:39:55 +00:00
modelgen.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
p_classic.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
p_null.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
p_script.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
pr_csqc.c Compile fixes. 2010-11-07 03:58:09 +00:00
pr_menu.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Fixed CLIENTONLY+WEBCLIENT 2010-11-06 23:11:42 +00:00
r_2d.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
r_bulleten.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bulleten.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_part.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_surf.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
render.h Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
renderer.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
sbar.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
screen.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
skin.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
snd_alsa.c Try and get alsa to start up and work a bit more reliably, an impossible task, I know. 2009-05-20 17:28:15 +00:00
snd_directx.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
snd_dma.c Use pitchadj as a % instead, its slightly more intuitive. 2010-11-06 23:54:36 +00:00
snd_linux.c Attempting to fix gb's mmap-related oss4 crash by reordering the entire function. Not tested it, so probably won't compile. 2010-07-28 20:36:54 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
snd_mix.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_sdl.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Trying to fix some leaks. 2010-07-12 22:46:37 +00:00
sys_morphos.c Updated to match the new prototype for Sys_LoadLibrary(). 2009-11-13 18:42:11 +00:00
sys_npfte.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sys_npqtv.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sys_plugfte.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sys_plugfte.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sys_sdl.c Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default). 2010-08-11 23:55:35 +00:00
sys_win.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
valid.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
vid.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
view.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
view.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
wad.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
winquake.rc Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
zqtp.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00