fteqw/engine/d3d
Spoike f7aece9d48 Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-23 20:37:20 +00:00
..
d3d_backend.c Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat. 2011-04-23 20:37:20 +00:00
d3d_image.c fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights. 2011-03-31 02:32:32 +00:00
d3d_shader.c missed this file, sorry. 2011-03-31 10:53:28 +00:00
vid_d3d.c code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00