fteqw/engine/gl
TimeServ 0a25f2084f Windows XP raw input support (should fix rid#1217412?)
enhanced con_ocranaleds


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-29 21:20:34 +00:00
..
gltod3d I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
gl_alias.c Fix for colourless models after a vid_restart (or a flush, it turns out) 2005-06-18 23:50:18 +00:00
gl_backend.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
gl_draw.c Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_hlmdl.c Stuff 2005-04-16 16:21:27 +00:00
gl_model.c r_lightmap_saturation 2005-05-18 01:40:01 +00:00
gl_model.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
gl_rlight.c I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
gl_rmain.c Fix d3d renderer. 2005-06-22 16:38:49 +00:00
gl_rmisc.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
gl_rsurf.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
gl_screen.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
gl_shader.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_vidcommon.c bigfoot's code doesn't compile very well in windows. Heh. 2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c *** empty log message *** 2005-06-15 04:36:20 +00:00
gl_vidnt.c Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
glsupp.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
ltface.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00