fteqw/engine/common
Spoike 39990c213d I wonder how many things this will break...
Anyway, made the renderer more modular (multiple gl renderers in the same binary, supported properly - menu still needs work).
Rewrote parm1-16 handling, and added support for 17-32.
Lightstyle smoothing cvar: r_lightstylesmooth


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 17:10:13 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
bspfile.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cmd.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
cmd.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
common.c Bugfix: fix crash with no active game paths... 2005-06-21 14:41:37 +00:00
common.h Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
console.h Stuff 2005-04-16 16:21:27 +00:00
crc.c Initial checkin 2004-08-21 01:25:48 +00:00
crc.h Initial checkin 2004-08-21 01:25:48 +00:00
cvar.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
cvar.h Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
gl_q2bsp.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
huff.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
mathlib.h Stuff 2005-04-16 16:21:27 +00:00
md4.c Initial checkin 2004-08-21 01:25:48 +00:00
net.h Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
net_chan.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
net_wins.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
particles.h minor trailstate fixes 2005-05-30 11:05:44 +00:00
plugin.c Fixed some plugin problems. 2005-06-18 23:54:34 +00:00
pmove.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
pmove.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
pmovetst.c Changed spikeset. 2005-04-26 16:04:12 +00:00
protocol.h Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
q1bsp.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
q2pmove.c Small changes. 2005-03-18 06:13:36 +00:00
quakeasm.h Initial checkin 2004-08-21 01:25:48 +00:00
qvm.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys.h fixing a warning the proper way. 2004-08-30 07:04:48 +00:00
tlout.h Initial checkin 2004-08-21 01:25:48 +00:00
translate.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
translate.h Initial Checkin 2004-08-23 00:15:46 +00:00
ui_public.h *** empty log message *** 2005-03-07 08:58:26 +00:00
unzip.c Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
unzip.h Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
vm.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
world.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zone.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
zone.h Small changes. 2005-03-18 06:13:36 +00:00