fteqw/engine/client
Spoike 6580299f61 Server-side MVD playback is more healthy now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@830 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-25 05:01:30 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
cd_linux.c Fixed a crash in linux with cds 2005-01-18 15:43:34 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c lots of changes. 2004-09-20 23:25:38 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c This should mean that switching spectator target fixes up the enemy/team skin forcing 2005-01-23 17:37:35 +00:00
cl_csqc.c First version of csqc code. It's still very limited. 2005-01-16 02:21:25 +00:00
cl_demo.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
cl_ents.c Gib filters and things. 2005-01-18 20:15:20 +00:00
cl_input.c chunked downloads are in 2005-01-16 02:25:35 +00:00
cl_main.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
cl_master.h removing a warning 2004-08-31 09:15:24 +00:00
cl_parse.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
cl_pred.c Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also. 2005-01-07 02:38:41 +00:00
cl_screen.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
cl_tent.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
cl_ui.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
client.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
clq2_cin.c Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
clq2_ents.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
console.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
crosshairs.dat Initial Checkin 2004-08-23 00:15:46 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c Added support for loading an alternate sort of sort of tga 2005-01-05 08:07:55 +00:00
in_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
in_win.c Fractional sensativities are more regular. 2005-01-15 17:38:38 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c ctrl+enter when typing text will use say_team instead of say 2005-01-17 17:41:54 +00:00
keys.h new bindable keys 2004-09-05 23:15:51 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_items.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_master.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
m_mp3.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_multi.c Lots of stuff. 2004-12-24 08:45:56 +00:00
m_options.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_script.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
m_single.c Lots of stuff. 2004-12-24 08:45:56 +00:00
menu.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
menu.h Lots of stuff. 2004-12-24 08:45:56 +00:00
merged.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
modelgen.h Initial Checkin 2004-08-23 00:15:46 +00:00
net_master.c fixes issue with server browser not working. 2004-12-25 00:55:01 +00:00
pr_csqc.c Added some more code, the concept code for the renderlist is in. All that's left now is to make it work, assign builtin numbers, do all the gruntwork. Oh, and rework the connection parts, rewrite the csqc edict protocol, direct stuffcmds through the csqc, give csqc key events for stuff, allow the csqc to draw 2d stuff, and get the whole thing crc-ed and cheat proof. 2005-01-24 05:10:11 +00:00
pr_menu.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
quakedef.h I apologise for the error in the earlier code. 2004-12-29 03:06:27 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c small fixes. 2004-08-23 04:43:03 +00:00
r_part.c r_rockettrail and r_grenadetrail cvars added. 2005-01-17 17:35:15 +00:00
r_partset.c Altered the teleport particles. There are far less of them now. 2005-01-18 20:38:05 +00:00
r_partset.h new line added at EOF for gcc warnings 2004-09-04 17:43:53 +00:00
render.h Lots of stuff. 2004-12-24 08:45:56 +00:00
renderer.c Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
renderque.c Initial Checkin 2004-08-23 00:15:46 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
roq.h Initrial Checkin. 2004-08-23 04:42:35 +00:00
roq_read.c Initial Checkin 2004-08-23 00:15:46 +00:00
sbar.c Now the sbar is able to draw decorated player names properly in various places. 2005-01-04 07:31:57 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
snd_dma.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
snd_linux.c Server-side MVD playback is more healthy now. 2005-01-25 05:01:30 +00:00
snd_mem.c We now support stereo wav files. (I'm supprised I didn't do this earlier - the rest of the sound code was already stereo-capable) 2004-11-20 00:57:43 +00:00
snd_mix.c ambient sounds always loop now... hopefully. 2004-11-23 00:18:51 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Initial Checkin 2004-08-23 00:15:46 +00:00
snd_ov.c getting bored. Bulk commit of 6 files 2004-11-17 18:10:46 +00:00
snd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
snd_win.c Reworked quite a bit of 2d code... well, fps, speed and clock at least 2005-01-23 17:49:42 +00:00
sound.h Lots of stuff. 2004-12-24 08:45:56 +00:00
spritegn.h Initial Checkin 2004-08-23 00:15:46 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Lots of stuff. 2004-12-24 08:45:56 +00:00
sys_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
sys_win.c I committed too much last time, so here goes for a big commit. 2005-01-13 16:29:20 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c Fixed compilation under linux, compleatly and utterly. 2004-09-26 03:46:49 +00:00
textedit.c Fixed colouring. 2005-01-04 07:27:50 +00:00
valid.c make it that bit more noticable. 2004-09-30 22:38:29 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c Fixed v_cshift issues in malice by simply disabling the v_cshift when the mod specifies the wrong number of arguments (luckily, cshift is cleared between server anyway) 2005-01-24 03:05:39 +00:00
view.h Initial Checkin 2004-08-23 00:15:46 +00:00
wad.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
wad.h Lots of stuff. 2004-12-24 08:45:56 +00:00
winamp.h Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
winquake.h Lots of stuff. 2004-12-24 08:45:56 +00:00
winquake.rc server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zqtp.c So you don't need to use the skins command after changing either enemyskin or teamskin 2005-01-23 17:47:53 +00:00