fteqw/engine/common
Mark Olsen b17bedde4a That's #ifdef HUFFNETWORK, not #ifndef MINIMAL
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1215 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-10 22:39:56 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
bspfile.h Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
cmd.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
cmd.h allways -> always. 2005-07-28 15:33:27 +00:00
common.c That's #ifdef HUFFNETWORK, not #ifndef MINIMAL 2005-08-10 22:39:56 +00:00
common.h *** empty log message *** 2005-08-07 18:08:13 +00:00
console.h fix to sw character drawing (should speed SW up) 2005-08-06 07:18:29 +00:00
crc.c Initial checkin 2004-08-21 01:25:48 +00:00
crc.h Initial checkin 2004-08-21 01:25:48 +00:00
cvar.c *** empty log message *** 2005-08-07 18:08:13 +00:00
cvar.h allready -> already. 2005-07-28 15:22:15 +00:00
gl_q2bsp.c *** empty log message *** 2005-08-07 18:08:13 +00:00
huff.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
mathlib.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
md4.c Initial checkin 2004-08-21 01:25:48 +00:00
net.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
net_chan.c Fixed some NQ protocol related endian problems. 2005-07-29 22:26:43 +00:00
net_wins.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
particles.h m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
plugin.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
pmove.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
pmove.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
pmovetst.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
protocol.h *** empty log message *** 2005-08-07 18:08:13 +00:00
q1bsp.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
q2pmove.c Small changes. 2005-03-18 06:13:36 +00:00
quakeasm.h Initial checkin 2004-08-21 01:25:48 +00:00
qvm.c *** empty log message *** 2005-08-07 18:08:13 +00:00
sys.h fixing a warning the proper way. 2004-08-30 07:04:48 +00:00
tlout.h Initial checkin 2004-08-21 01:25:48 +00:00
translate.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
translate.h Initial Checkin 2004-08-23 00:15:46 +00:00
ui_public.h *** empty log message *** 2005-03-07 08:58:26 +00:00
unzip.c Fixed to work on big endian. 2005-07-05 16:55:59 +00:00
unzip.h Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
vm.h CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
world.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zone.c allready -> already. 2005-07-28 15:22:15 +00:00
zone.h Small changes. 2005-03-18 06:13:36 +00:00